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Ah, ok. You forgot the question mark :) I thought you solved it.
Ok. If you can, please share your solution for others, until I fix the rest.
Fixed a lot if math problems. But found a client crash when playing the blown tire sound. Here I paused. Currently on vacation for the next two weeks. Then I'll resume.
5) Внезапно нашёл тип поверхности под колесом. Внедрим износ на разных покрытиях разный. По бездорожью будет сильнее износ. На каких-то покрытиях добавим прокол рандомный.
1) Двигатель периодически глохнет, потому что газ влияет на фильтры двигателя
2) Так как газ проникает в движок (такой хитрый газ) он убивает постепенно свечи. Где нет свечей, движок сразу.
3) Не знаю как газ может влиять на аккумуляторы, но если нужно, добавлю.
4) Аналогично с колёсами. Вряд ли газ повредит, но надо так надо. Не трудно.
I confirm. Some math problem. Trying to fix.
Thanks for the info. Strange. I will investigate.
Понимаю. Просто пока в реале занят, мало модами занимаюсь. А если делаю, то дорабатываю приоритетные. Но хорошо, что напоминаешь об этом. Возможно будет перерыв какой-то, поковыряюсь немного. Но обещать не могу :(
Thanks.
Отличная идея. Я пока занят, но записал в список задач.
of cors this should be manageable for server admins where these areas would be...
Like if there is shattered glass on road...if you drive over it,tires takes damaged or maybe 5-10%change to blow up?
Then we need to make tires disintegrate after 30k or something XD
You can configure your own distance. The default valu is an example. But you can suggest the default realistic value. I will change it in the next update.
But I tested on 15 to 10 km. The more the distance, the less the probability for wheels to blow at one moment.
If you set randomness to 0. Drive all distance on pristine wheels, they blow all at once. If you leave defaults, you wil have your wheels blown at random time closer to the fnal distance.
- Their offroad coefficient
- Type of surface
- Air temperature
- Humidity
- Abrupt breaking
- Rear\Rear front drive (thanks to you)
But those require extended coding and ressearch. Cannot promise soon.
It already has a default random damage added to each wheel individually. So the 4 pristine wheels are not damaged at once. You just increase the distance and this randomness extends as well. Incrase the randomness and they will get blown at very differnt time. But this is not heavily tested. Some tire may blow very early, while others last normally.
Well, players better look after their tires regularly :) If they se it worn or damaged, visit the mechanic :)
My test over 12km shows it is degrading pretty slow for 1500km - https://studio.youtube.com/video/MUmJXtQq3tg
We need to fix your problem. Witing in Discord.