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Though probably it'd be best to be at least 4-5ish so it's less likely you miss most shots; I guess.
I most certainly can. I'm just currently on a hiatus due to personal obligations at the moment. will resume modding possibly late August/ early September. Just one key issue with your request, I haven't dabbled into editing animation keyframes so if I do make the gun it'll most likely not line up with the player model when aiming. Hopefully that won't be too immersion breaking for you when I resume. Thanks.
So I've troubleshooted the mod looking for anything that could be affecting it in the code and also spam clicking myself with over 500 rounds each by clicking and holding down fire. I've concluded it's probably a mod you're using that is affecting syncing, because everything is working as intended on my end at all levels of aiming skill as is shown in the example video. If you're using any mod that modifies any .xml or .lua files related to weapon handling, that may be the cause.
Thanks, again for taking the time to leave a comment and enjoying my mod.
In regards to your hammer statement, I'm confused by what you mean. Is it like the timing is off or do you mean something else entirely? Because I just popped on to make sure, and it seems to be functioning as intended on my end for lvls 1-10 aiming skills scaling all having the hammer pulled audio pulled before firing.
Poderia adicionar também mais armas do velho oeste (1880), como a Winhcester 1873 .44-40, mais modelos da Colt SAA 1873 e o revolver Colt Navy 1851 no calibre .36
Apenas sugestões, seu mod está ótimo, gostei muito
I've just did a lil digging to know you're right about reloading it being a slow process and moreover with 10 neighbours trying to tare you apart. Now, it's a fine gun and a great mod to leave it sitting in the base because of its performance in dangerous endevours. If you can think about making it slightly faster when leveling up reload skill, it whould make it both enjoyable and usefull in-game. I apreciate your willing to listen your mod users!
About the sound, I've watched videos and you did a great job importing the sound to the mod. I ment it was a bit louder than any other gun, too loud, let's say vanilla guns are at 50%, the revolver both reload and shooting are at 10% louder but that's my pov, don't worry about that.
In regards to your issues with reloads, I did initially intend for the firearm to act accordingly to its IRL counterpart so it realistically shouldn't be able to reload any faster than it does by design.
However in regards to you issues with RoF I've gone and fixed that. I can change this because it'll just be the user gets better at pulling the hammer faster.
-Turns out there are so called dead spots in some lines of code. Kinda similar of an issue I had when someone previously mentioned the firearm couldn't be holstered so RoF should now be fixed.
And finally about sound, what specifically is the problem is it too loud, too quite? I'm no sound expert by any means but I'm certainly open to fixing this issue the best I can.
This is the greatest handgun ever made 🔫↘️✋✊ The Single Action Army. 🔫⬆️🔃🔃🔃🔃 Six bullets 🔫⬆️▫️⬇️▫️⬇️▫️⬇️▫️⬇️▫️⬇️▫️⬇️ More than enough to kill anything that moves 🔫⬅️▫️⬅️▫️⬅️▫️⬅️▫️⬅️▫️⬅️▫️ 🔫⬆️🔃🔃🔃⬇️🔃🔃🔃 Now i'll show you why they call me "ᏒᏋᏉᎧᏝᏉᏋᏒ"