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I also fixed the exit instance in Hammer, which means many of my maps (including this one) now have a proper exit.
http://www.steamcommunity.com/sharedfiles/filedetails?id=294775013
http://www.steamcommunity.com/sharedfiles/filedetails?id=294790013
Guess what I was able to do? Abuse gel leaking and can abuse the bounce off of wall techniques. This has allowed me to bypass the timed blue portal. Grating would fix that.
Also my antline tricks also apply in Aperture Tag as well as Portal 2:
http://www.steamcommunity.com/sharedfiles/filedetails?id=292356592