Aperture Tag: The Paint Gun Testing Initiative

Aperture Tag: The Paint Gun Testing Initiative

Runway
16 Comments
The Sojourner  [author] 15 Aug, 2014 @ 2:35am 
Yep :p2aperture: Hammer a.k.a. Portal 2 Authoring Tools.
| \_/ () 15 Aug, 2014 @ 2:33am 
you mean in hammer?
The Sojourner  [author] 15 Aug, 2014 @ 2:32am 
I edited the instance in Hammer for reasons noted here. I also did that with most of my other maps too.
| \_/ () 13 Aug, 2014 @ 1:35am 
I played it again and I didn't die this time, but I did notice something different in the exit room. Can you tell me how you have a paint fizzler AND a normal blue fizzler there?
The Sojourner  [author] 10 Aug, 2014 @ 9:43pm 
" You broke it, didn't you? There . Try it now. "

I also fixed the exit instance in Hammer, which means many of my maps (including this one) now have a proper exit.
Naxreus 8 Aug, 2014 @ 3:53pm 
Well im not sure if i cuted this map or something but you can complete this test without cubes and propulsion gel, just use blue gel to jump from the button to the water and turn to the start, then go up and jump to the wall, you get enought speed to jump the water :/
The Sojourner  [author] 6 Aug, 2014 @ 8:27pm 
I'll check. Thanks for reminding me about that! :p2aperture:
| \_/ () 6 Aug, 2014 @ 1:13pm 
This is another great map, in which I...died and had to start all over. When you publish a map with deadly hazards just take a moment to think where the player could die and would need an autosave...please?
wildgoosespeeder 2 Aug, 2014 @ 10:12pm 
I find it a prototyping platform first and a pseudo-work-of-art second. I say pseudo because Hammer is the primary method. Have to figure out how to make a PeTI map look good but to a much more limited degree than Hammer.
The Sojourner  [author] 2 Aug, 2014 @ 10:09pm 
Seemed like a thick barrier was the only solution. Frankly I'm not 100% pleased with the looks, but at least it's functioning like it should now. Of course then again Puzzlemaker tests aren't all about looks...
wildgoosespeeder 2 Aug, 2014 @ 9:25pm 
Or double glass...Even more elegant.
The Sojourner  [author] 2 Aug, 2014 @ 7:50pm 
I just finished experimenting with paint leaking, and it turns out there's not a clean fix to this. Nevertheless, a new version will be available very shortly.
wildgoosespeeder 2 Aug, 2014 @ 7:32pm 
...or, do a fizzler-through-grate thing.
wildgoosespeeder 2 Aug, 2014 @ 7:30pm 
Well, since blue gel is needed at the very end of the runway, you can leave that surface the fizzler sits on and grate the rest up to the door. Then create a different kind of runway kind of like TuRboz did in his first Tag map.
The Sojourner  [author] 2 Aug, 2014 @ 7:24pm 
Yeah, I've been wondering how to fix this...
wildgoosespeeder 2 Aug, 2014 @ 6:21pm 
You know your two bug/exploit maps?

http://www.steamcommunity.com/sharedfiles/filedetails?id=294775013
http://www.steamcommunity.com/sharedfiles/filedetails?id=294790013

Guess what I was able to do? Abuse gel leaking and can abuse the bounce off of wall techniques. This has allowed me to bypass the timed blue portal. Grating would fix that.

Also my antline tricks also apply in Aperture Tag as well as Portal 2:
http://www.steamcommunity.com/sharedfiles/filedetails?id=292356592