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Crossbow2_green, W, 12, 6
Crossbow2_black, W, 12, 6
Crossbow2_leaves, W, 12, 6
Crossbow2_red, W, 12, 6
Crossbow2_blue, W, 12, 6
Ammo_Crossbow2_ArrowBolt, 5, 1, -1
Ammo_Crossbow2_ArrowBolt2, 5, 1, -1
Crossbow2_RedpointOptic, *, 60, 25
Crossbow2_Quiver, *, 60, 25
Crossbow2_Quiver2, *, 60, 25
At the start of 1.21 I recommend not using this mod. Also in my community like this first completely replaced by vanilla. If everything goes well, I'll deal with this.
https://steamhost.cn/steamcommunity_com/groups/dayzturkiyetoplulugu
Hi survivors 🙂 If you want to stay alive come in our steam group or maybe just you need help about how you install the mods or how you can do fire in dayz. You can get any helps about dayz only you need to come in our discord and play in our server.
{LINK REMOVED}https://discord.gg/Qx4E68bVDm
Hi survivors 🙂 If you want to stay alive come in our discord or maybe just you need help about how you install the mods or how you can do fire in dayz. You can get any helps about dayz only you need to come in our discord and play in our server
Leider funktioniert der Mod bei mir in Verbindung mit Headshot Zombies nicht :(
<type name="Crossbow2_Quiver">
<attachments chance="1.00">
<item name="Ammo_Crossbow2_ArrowBolt2" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="Ammo_Crossbow2_ArrowBolt2" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="Ammo_Crossbow2_ArrowBolt2" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="Ammo_Crossbow2_ArrowBolt2" chance="0.50" />
</attachments>
</type>
This will mean each of the small black quivers will have at least two bolts and a 50% chance of another two. For the larger brown quiver Crossbow2_Quiver2 just copy and paste the above, but change the type name to Crossbow2_Quiver2 and that can hold 16 bolts so copy and paste some more attachments and change the chance to suit your needs
I just missed a pink one ;P
Gives some real robin hood vibes lol. It's not perfect but it doesn't look as stupid as I thought it might, fits well to the player's hip.
inventorySlot[] += { "Hips" };