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I'm also going to add Optimal Overtuning for Overtuned empires, combining the 1-point +Research, +Amenities, +Mining, +Unity, +Food and +Energy traits.
I did something similar once for a mod that took a hammer to habitability stats because I was sick of seeing every single planet class listed by name.
Also, a thought - if you could stomach the Tomb World habitability being added, changing the Optimized Habitability trait to something like "minimum habitability 80%" would allow it to perform its function for planet type increasing mods like Planetary Diversity without the need to go in and find each one individually.