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Try to capture the outposts only after a wave is killed (otherwise they can get sad if they're pathing that direction and then you take it).
Clearing to an outpost will generally re-path bugs.
Clearing the middle left outpost first, then the prison, then the outpost to the right of the prison, then the secret hive. Upgrade to scorpions and by this point you should have no issues printing waves.
General tips:
Grenadiers and scorpions are extremely useful early game, then late game just hopper spam.
As others have pointed out, there seem to be some pathing issues. Perhaps expanding the map slightly and reducing some chokepoints could address this problem, making the mission even more enjoyable.
On another note, I encountered a recurring issue where the game crashes whenever I call for an attack wave at level 3 size (it was also max quality). Level 2 size works fine though.
is there more bug side maps ?
Надеюсь, они сделают несколько официальных карт ошибок, даже если они будут небольшими.
It is the first mission for me that allows me to play as the bugs.
The upgrade and build system is also quite motivating.
For that alone I think it is the most innovative of all user generated missions.
I definitely want more missions like this.