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1. Go to where the mod is stored on your PC, it should be located here:
steamapps\workshop\content\1158310\2948442296
2. Next, navigate through the folders of 'common' and 'decision' and open up the text file 'temple_of_iron'
3. The third line down you should see this:
picture = "gfx/interface/illustrations/decisions/decision_recruitment.dds"
Change it to this:
picture = {reference = "gfx/interface/illustrations/decisions/decision_recruitment.dds"}
4. Save and exit and it should be working in game now
However, since you have the trigger condition "age >= 0" children are able to get injured from this, and scarred from their injury. I'd been wondering why my 1 year old daughter had scarred and 24 scar experience, which is about half way to the next level.
完毕!祝你今天过得愉快!
Done! Have a nice day!
here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903983628
- Strong trait unaffected by both update and this mod
- Non-activity related traits not affected
- On_actions work the same
- Decisions not affected
So nothing in this mod is affected by the update.
Not deliberate / due to oversight on my part, although the odds of that should be super low (strength improvement has either 10 or 15% chance depending on what the jump is). Will be fixed tomorrow. In the meantime I guess some folks are secretly roiding. I'll probably change some other things, too, like making the odds of getting stronger decrease the further you are along, and odds of getting weaker once no longer training higher the further you are, to match how a lot of bodybuilders spend a lot of time at the gym not to actually gain muscle but just to maintain what they have.
- Altered many of the odds. Not everyone is becoming Athletic right away. Athletic also has lower odds of improving your strength now, difference between exercising for fun vs specifically trying to get stronger. Basically Athletic still helps, but isn't equal to training.
Courtier training has been altered slightly:
- Performance improvement, cos every little helps for the people that cannot survive without 80+ mods in their playset.
- Courtiers won't train if affected by a wider variety of health-damaging traits, or if their health is low. Makes them far less likely to die to injuries from training, but they can still get injured, then get ill, and the injury and illness put together kills them. This also means you'll see less old people getting stronger from training, cos their health is already low as it is.
Choosing to train yourself isn't changed. You still need to keep an eye on your health and your stress.
Will add a "Desires Strength" trait or make the Strength Training trait available to non-ruler characters, so non-rulers also can train even if they're not Athletic, even when not being forced to, because there's some reason they want to be strong.*
*Not the same as just enjoying exercise. That's the Athletic trait. This is "the exercise is a means to an end". Brave sadists who want to become a knight so they can get the joy of battlefield killing. Greedy characters in Battlefield Looters cultures who want to be knights so they can secretly pocket some of the looted money for themselves. Vengefuls in dueling cultures doing their training arcs before "you killed my father, prepare to die". And many more.
Plans laid out in that AI mod's pinned discussion.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2949470635
It gives me steam points, which can be used for cosmetic stuff on your account. You also get 123 of them per 1 UK pound (idk what peeps elsewhere get), and you can get them from doing achievements.
There've been events where you can use steam points to get discounts on things, but I'm not sure if they do those anymore cos no shit sherlock people would find cheeky ways to get loads of steam points and get discounts on everything, and even stopping any steam points from being gained for the duration of an event would just mean people doing the cheeky stuff after to stock up points for the next event.
You can also trade the cosmetics obtained using steam points for real money, but from what I've heard that's a total waste of time compared to just having a job or proper side hustles (aka selling overpriced pink hats outside bars on friday nights).
For now, no. It's possible for me to whip up some code to make them do the same, though, and not a bad idea. I'll put it in a separate mod or add-on mod, though.