Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

MORE ITEMS AND ARTEFACTS
278 Comments
Devian  [author] 23 Jun @ 12:03am 
It's strange, i restricted the use for vehicle. Just tried, and i can't target a single tile.
landmeere 22 Jun @ 10:18pm 
The item "The Solar Flare" used on the Tank Commander of the Guardsmen is crashing the game leading to a blackscreen freezing the PC.
Devian  [author] 10 Jun @ 12:51am 
@Foxassassin I'll run some test but i don't see why the unit gone broken since they gain a max morale to 0.

@Mindrivet it's not possible to add weapon through item.
Mindrivet 9 Jun @ 7:03pm 
Would be interesting if we can manage a way to add passive weapons that add another attack. Flamethrower is activated with a cooldown but if it could add a passive weapon, that might be interesting. Give mostly unarmed heroes more weapons that way.
Foxassassin 9 Jun @ 6:48pm 
I'll add in on @Adiman s comment about Ahriman's Grimoire.

For some reason units seem to still take morale damage even at 0, which leads to them becoming broken and unable to ever recover. Is it possible to also give 100% morale loss reduction with the buff, or is that something else hard-capped like damage reductions?
Devian  [author] 5 Jun @ 1:41pm 
You can count of that, maybe i'll add new items as hiatus before the new Edition.
Kelestrixx 5 Jun @ 1:32pm 
o7 Good stuff as always, eagerly awaiting whatever it is you keep cooking with <3
Devian  [author] 5 Jun @ 1:02pm 
I just updated the Blood Scythe with proper effect, it seem another trait messed up with it.

I changed the description of the Fragmented ammo as well.
Kelestrixx 5 Jun @ 11:17am 
I'm guessing the change to the blood scythe no longer giving lifesteal is to head off an issue where the only way to kill a hero is to 1 turn it even with the new ramping vulnerability?(there are a lot of strong defensive options based on 3 or 6 slot inventory) may need to change a bit of its text.
Also i cannot tell if you ever remembered/got around to fixing frag ammo more enemies hit working for melee or not.
Devian  [author] 4 Jun @ 11:46am 
Little update about some items for balance.

The "Thirst for blood" items grants more upkeep with each victims (+10% per kill) but economical item like the Book of Lorgar and the Banner of the WAAAGH ! will make the bearer more vulnerable with each kill.
AdiMan 2 Jun @ 8:35am 
Ahriman's Grimoire permanent broken status seems to apply to units that have 100% morale loss, other units which have less than 100% have a "positive" 0.0 morale instead of "negative" 0.0 morale
Mindrivet 29 May @ 7:23pm 
I think its Invasive Wildlife. I recall encountering a similar problem and switching the other major Neutral mod.

Not sure how much that helps
[†] Generalseal 29 May @ 4:55pm 
yeah only the vanilla items are there
Devian  [author] 28 May @ 1:04pm 
And the Jokaero only contains vanilla items ?
[†] Generalseal 28 May @ 12:42pm 
i tried searching it and it appears that this mod is the only one i have that does anything to that file
Devian  [author] 28 May @ 3:22am 
Hmm, in your mod (workshop) folder, try to search for "JokaeroTraderEncampment.xml" to see if differents mods alter it. Then you can identify the mod(s) that alter it, should be easier to found the issue.
[†] Generalseal 28 May @ 3:09am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails?id=3155618242 this is my mod list i cant really think of any that might alter it @Devian
Devian  [author] 26 May @ 2:33pm 
Curious, i used the same script as the Synaptic link that put the max morale to "0". Hmm, maybe a trait on those units lead to this bug.
Overlord617 26 May @ 2:28pm 
I don't know all of them just the following so far: Drukhari Ravagers, Mandrakes and Scourges, and Aeldari Cities and Vipers
Devian  [author] 26 May @ 2:24pm 
Amusing, what units exactly ?
Overlord617 26 May @ 2:09pm 
A new bug I've found is that for some units the Ahriman's Grimoire item instead of causing immunity to morale causes permanent 0/broken morale.
Devian  [author] 22 May @ 7:50am 
Do you have any other mods that alter the Jokaero ? If so, it could be a hard edit (mine is not, its compatible with everything that didn't hard edit vanilla files) and incompatible.
[†] Generalseal 21 May @ 5:21pm 
tried that and nothing changed i cant find the mod folder so ill see if its maybe an issue with load order
Devian  [author] 21 May @ 8:31am 
That's strange. Try to unsub/resub, then clean the mod folder if needed and resub again.
[†] Generalseal 21 May @ 7:59am 
basically all of it its as if i didnt even subscribe to it
Devian  [author] 21 May @ 1:06am 
What new features are you talking about ? The economic outpost features ? If they don't show up, erase the "MIA" folder and resub again.
[†] Generalseal 20 May @ 10:09pm 
i cant seem to get the new features to appear is there something im missing in the game lobby settings?
Gwaihir 26 Apr @ 12:52pm 
thank you for you reply, I love your mods and will look forward to it
Devian  [author] 26 Apr @ 10:50am 
It's planned yeah. Someone worked on it but no news from him, sadly. I'll create a 3 items slot version but with the huge number of unit, it will take some times.
Gwaihir 26 Apr @ 10:41am 
are there any plans to add a compatibility mod for Heroes of Legends mod units and the inventory for all units mod so we can place these items on your modded units
SurgeonStrong 12 Apr @ 4:04pm 
STUPID UMIEZ LEAVIN ALL DIZ FLASH LOOT FOR DA BOYZ :steamthumbsup:
Trazyn the Infinite 6 Apr @ 10:06am 
Thank you so much for your explanation and help! Now I finally understand how to identify where the issues are. After continuous testing, I believe I’ve managed to resolve most of the problems, and the remaining ones shouldn’t affect normal gameplay.

I’d love to share the translated files, but unfortunately, I can’t register for Discord. I also tried uploading them separately to Steam, but due to my lack of technical knowledge, I couldn’t even manage that.

Once again, thank you for your assistance!
Devian  [author] 6 Apr @ 2:18am 
If you have translated all the files in the Languages folder but another language appears in game (like english) it could be about some typo error like :

A missing " or > or /. If there is a " in the sentence, this will prevent the use of the file.

In the log file (Proxy Studios/Gladius/Logs/Gladius.log) you can find the exact line(s) where the typo is located.

If you need (more) help, dont hesitate to contact me on Discord (devian6357). If you want, i can also add your translation for the concerned mods.
Trazyn the Infinite 6 Apr @ 1:52am 
Hey there! Big fan of your mods—I’ve subscribed to almost all of them! I’ve been trying to translate some of the text into Chinese for my friends, but I’ve run into a few issues and was hoping you could help.

Right now, I’m adding a Chinese folder in Data/Core/Languages and editing the English files (e.g., changing <entry name="PresentdeNurgle" value="纳垢的礼物"/> to Chinese). Some mods work fine, but others only partially translate (e.g., only actions show up in Chinese, while units stay in English). For some, like MIA, nothing changes at all.

I’m not familiar with coding, so I wanted to ask:

Is this the correct approach?

Are there other files I need to modify for full translation?

None of my friends play this game, so I figured I’d ask the expert! Thanks in advance!
Devian  [author] 23 Mar @ 11:00am 
Yes, you can erase them from the loot tables and the market by editing only some files.

The name i used at this time could be a bit strange for non french speaker, feel free to contact me on Discord (devian6357), i'll give you an excel file with the intel you want.
The Viral Divinity 23 Mar @ 10:45am 
Are you able to remove certain items, or is there a "lite" version? I just wanted more items like vanilla, and a bunch of these do thing way out of whack like changing the map features around or evolving units. I only want items that add abilities or mess with stats, like vanilla.
Devian  [author] 12 Feb @ 4:21am 
Could be the EBF More Items & Artefacts Patch, i don't know if Kurziel is up to date with it. Otherwise, try to disable mod one by one to found the culprit.
Borillir 11 Feb @ 1:52pm 
So I contacted Mono about whether his mod edited the Jokaero files and he said no. He started a game with just your app and his and he was able to interact with the marketplace. That tells me it isn't his app that is causing the issue.

Could it be my load order? Here is my mod list as I have it loading.

Locknot’s Expanded Setup
Onix” Aeldari & Drukhari Gates
Mono’s Annoying Improvements
Heroes of Legend – Drukhari Edition
EBF More Items & Artefacts Patch
More Items & Artefacts
Trenches
Neutral Webway Gates Buff
EBF Super Heavy Wrecks
EBF City Ruins
Edible Wire Weed
EBF Flamers Burn Forests
Devian  [author] 9 Feb @ 10:43am 
Mindrivet is right, MIA is nearly compatible with everything that didn't hard edit the Jokaero's files.
Mindrivet 8 Feb @ 1:13pm 
It is probably the Mono's Annoying Improvements.

The others shouldn't interfere. I run Locknot's myself, and every heroes of legend mod.
Borillir 8 Feb @ 2:35am 
CTD when interacting with the Trader

UPDATE. I started new game without the "More Artefact Types" mod. I moved to the trader and entered the marketplace, CTD. So it has to be something going on with this mod. Do you know of any other mods that this might conflict with? Besides the EBF mods, I am running the following mods.

Locknot's Expanded Setup
Mono's Annoying Improvements
Heroes of Legend, Drukhari Edition
Onix's Aeldari & Drukhari Gates
Trenches
Edible Wire weed

That's it.
Borillir 8 Feb @ 2:33am 
CTD when interacting with the Trader

Love the mod! Unfortunately, I can't play with it added. Whenever my hero stops at the trader encampment and I click the buy icon, CTD. This is the only mod that I have that adds new items, or impacts the trader. I do have some of the EBF mods so I have your patch as well. I also have placed them in the load order that you have in your description. The only other thing that I can think of that might interacwith this mod is the "More Artefact Types" mod. I did not see anything in either mod that would indicate a conflict, but I may be mistaken about that.
I am getting ready to start a new game without the ot ther mod to see if it still crashes. I thought maybe you might know what could cause this issue. Thanks.
Devian  [author] 27 Jan @ 3:20am 
Just tested both and they works just as planned.

I put the Parasite's Kiss on a regular Guardsman squad and they healed 0.7 HP by attacking an Eldar gate.
Same for Blood Scythe (after one kill = 5%), i put it on Abaddon and against an enemy Abaddon, he healed 0.4 HP.
ScythH02 26 Jan @ 4:10pm 
Yeah, Parasite's Kiss i think is the ranged specific life steal and Blood Scythe, which doesnt specify ranged or melee, just doesnt seem to give any life back in my games. Thanks for giving it a look!
Devian  [author] 26 Jan @ 1:56pm 
That's weird, i runned some test and it worked well. I'll retry later.
ScythH02 26 Jan @ 1:38pm 
Hey Devian, unless im missing something the life steal items in MIA arent working for ranged attacks, even the one that specifically says its for ranged attacks. Any chance there will be a fix or am i just doing something wrong?
Devian  [author] 26 Jan @ 12:26pm 
I won't erase those items for only one people.

I already put an influence penalty for each kill.

If you find them too powerful, don't use/buy them. AI is to dumb to take advantage of it.
Back Goblin YT 26 Jan @ 12:18pm 
Can you remove change or cap bonus on stackable items they get too strong
Devian  [author] 4 Jan @ 12:22pm 
If i can found a good relic for it, sure.

But MIA is not my main priority anymore, so i can't promess that new items will be added soon :/
RadiantHeroIke10 4 Jan @ 11:12am 
can you make a item that buffs melee stats similiar to the fury of deimos?