Total War: WARHAMMER III

Total War: WARHAMMER III

Lore-based Unit Mod - Version 29
165 Comments
ByzantineBasileus  [author] 19 Jul @ 10:37am 
Ciaphas Cain: Yes, those errors were fixed. I am, however, too lazy to take new screenshots!

Thank you for letting me know, anyways!
Ciaphas Cain 19 Jul @ 9:03am 
Just letting you know, there's like 2-3 units with missing unit names in the screenshots. I suppose you've corrected already but just wanted to tell you
ByzantineBasileus  [author] 7 Jul @ 10:06pm 
SFH: Will do!
SFH 7 Jul @ 4:28am 
@ByzantineBasileus Alrighty, thanks for notifying, i will probably forget, but if you don't could you tag me?
ByzantineBasileus  [author] 6 Jul @ 10:35pm 
SFH: Ah, thank you for notifying me that you did so. I plan to update the mod later this month and add some new units, so just keep that in mind.
SFH 6 Jul @ 8:08am 
ByzantineBasileus  [author] 4 Jul @ 11:37pm 
SFH: No, I am afraid not. I would not know how to balance it for them.
SFH 4 Jul @ 8:02am 
Does it have SFO or Radious submod?
Videogamer40000 9 Jun @ 2:58am 
Alright, good to know. Thanks for the quick response and the given permission.
ByzantineBasileus  [author] 9 Jun @ 1:20am 
Videogamer40000: The units specific to each Monogod will remain behind each faction. I did not add those units to the warband upgrade system because I wanted to add a bit of uniqueness to each of them.

You are welcome to mod them in if you like, however.
Videogamer40000 8 Jun @ 10:34pm 
I have a question.

Are most of the Chaos units going to remain behind only their respective god's factions? Since I noticed quite a few of them weren't in the warband upgrade system for Warriors of Chaos.

Regardless, thank you for your work. Having units sourced from the lore is greatly appreciated.
ByzantineBasileus  [author] 26 May @ 10:51pm 
House_Murphy: I have just tested it and it works fine for me. I think it just might be a mod conflict, as you said.
House_Murphy 26 May @ 2:53am 
Running this mod gives me this error in the top left at campaign start and it doesn't go away "Script error attempt to pull a null value" I'm running 300+ mods tho so it might just be an incompatibility
luich 14 Mar @ 4:55pm 
you need unit thumbnails dude
ByzantineBasileus  [author] 1 Mar @ 5:02am 
Carch: A modder has the responsibility to bugfix at the earliest opportunity!
Carch 1 Mar @ 4:53am 
wooo that was fast! thank you!
ByzantineBasileus  [author] 1 Mar @ 4:44am 
Carch: Fixed!
Carch 1 Mar @ 4:33am 
hya thanks for mod! marauders of nurgle spears and shields are invisible though.
ByzantineBasileus  [author] 26 Jan @ 9:25pm 
Salty♔Kirby: If you find him, let me know!
Salty♔Kirby 26 Jan @ 5:29pm 
Here from Reddit for the intelligent and handsome author:winter2019cooldog:
MVGkaiser 3 Jan @ 7:10am 
Awesome! thanks!
ByzantineBasileus  [author] 2 Jan @ 8:51pm 
MVGkaiser: Fixed!
ByzantineBasileus  [author] 2 Jan @ 8:45pm 
MVGkaiser: I will have a look at that, thank you.
MVGkaiser 2 Jan @ 10:43am 
Hi, I noticed that the unit card for the "Peasant Bowman - Adequately Armoured in Mail" is just a Question Mark.

thought you should know
Rathim 17 Dec, 2024 @ 7:10am 
Fair enough
ByzantineBasileus  [author] 16 Dec, 2024 @ 9:25pm 
Jojit: I do not like AI. I just copies the artwork others have done.
Rathim 16 Dec, 2024 @ 10:54am 
Honestly i would go for some AI art for the unit cards, there are other ones as well that use AI for them.
Serj Targarien 9 Dec, 2024 @ 11:50pm 
Even a team effort would be lots of work, guys.

I'm in the same position about unit cards in this mod, but I tried to make a few of them several months ago and it's extremely time consuming unless you are an expert in the matter.

Even an accomplished artist would probably take a couple of months minimum to catch up with the mod. So, yeah, the unit cards department is a no go for now.
ByzantineBasileus  [author] 7 Dec, 2024 @ 10:58pm 
Rhyfelwr: I would definitely be open to offers!
Rhyfelwr 7 Dec, 2024 @ 1:32am 
Needs new unit cards, the current ones stick out as a sore thumb :( Shame I was hyped for this mod. Maybe someone with the know how could help the author out?
ByzantineBasileus  [author] 6 Dec, 2024 @ 10:17pm 
ryukon: Unfortunately, I am not an artist, so I had to use screenshots. If you know someone who could create 100+ cards for free, please let me know.
ryukon 6 Dec, 2024 @ 2:47pm 
The mod really needs new unit cards. Currently they are immersion breaking ugly and it is hard to tell what the unit is about.
zigzag 16 Nov, 2024 @ 3:57pm 
ByzantineBaileus, thanks, its cool though. I just wanted to make sure it wasnt one of my other 300+ mods. You live by the glassware you die by the glassware. :steamsalty:
ByzantineBasileus  [author] 16 Nov, 2024 @ 6:21am 
The Unconquered Sun: Royal Host for the Tomb Kings, Night Goblin Spears, and Night Goblin Spear Fanatics for the Greenskins.
Tag_Ur_It--> 16 Nov, 2024 @ 6:19am 
I'm happy to see a unit mods that is meele based instead of mostly guns.
The Unconquered Sun 16 Nov, 2024 @ 6:19am 
What were the three new units?
Tag_Ur_It--> 16 Nov, 2024 @ 6:19am 
Ooh okay, thank you. Honestly without modders like you I doubt I'd play the game as much as I do
ByzantineBasileus  [author] 16 Nov, 2024 @ 6:12am 
Sorry, not, I don't think you can do that. You can use RFPM to remove units from the building chains or factions though.
Tag_Ur_It--> 16 Nov, 2024 @ 6:08am 
Do you mean that you can enable and disable units? I just have some other unit mods that might cauae alot of bloat. And sorry I just want to be sure.
ByzantineBasileus  [author] 16 Nov, 2024 @ 5:57am 
It should be.
Tag_Ur_It--> 16 Nov, 2024 @ 5:56am 
Is this mct compatible? This is amazing work btw. Thank you for your dedication
David 16 Nov, 2024 @ 4:26am 
I like that you try not to add redundant units unlike other bloat mods. I'm a vanilla player but I feel like giving this a try.
ByzantineBasileus  [author] 15 Nov, 2024 @ 9:56pm 
Yes, I added three new units, and did a bunch of rebalancing. I apologize for the crash. I can send you an older version of the mod if you want to keep playing the campaign.
zigzag 15 Nov, 2024 @ 9:38pm 
Hey you make a big update to this? i ran my empire campaign this morning, Im 100 or so turns in, no problem...tonight I boot it up and CTD. I looked t my Prop Joe WMM and it says this mod is the only one been updated since last time I played.
ByzantineBasileus  [author] 9 Nov, 2024 @ 1:17am 
RoRoTheWarlord: I don't like adding too many units that would end up being redundant. There is no point for Elf Halberds when Silverin Guard exist, and Ellyrian Reavers with shields would seem pointless when Silverhelms are the next tier up.
RoRoTheWarlord 6 Nov, 2024 @ 6:26pm 
Can you please add more units for High elves? Like more Elven Infantry and Cav units and Variants Please. Like For Example adding Ellyrion Reavers with shields, Marine Bolt Batteries from 3rd Editon and Elf Halberds
ByzantineBasileus  [author] 2 Nov, 2024 @ 12:34am 
dodge33cymru: Thank you, appreciate that!
dodge33cymru 1 Nov, 2024 @ 10:50am 
Great mod thanks, I'm always more interested in nicely themed troops than big, shiny SEMs so this is right up my street
ByzantineBasileus  [author] 27 Oct, 2024 @ 7:47am 
stevens2222: Check out the expanded roster series. They have goblin speak chuckers, which is an artillery piece.
stevens2222 26 Oct, 2024 @ 12:47pm 
:steamsad: Nobody wants my cute goblins