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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3317535899
And it is not recruitable when Karak Eight Peaks
is at tier 4.(able at tier 3)
-Loads in Skirmish.
-Loads to Campaign turn 1.
-Loads into Belegar's Army on start.
-Loads into battle and unit performs normal.
[ ] I did not check if recruitable at Karak Eight Peaks
I enjoy this unit a lot and is in fact something that's inspiring me to try Belegar out for the first time. Yes, you are in a deficit of upkeep at the start but I think that helps drive the point home that Belegar is a hobo. You better rack up an upkeep fast or your elite body guards will abandon you. Very interesting.
If you want any help with database for anything i'm at your service.
Now if only that matching Belegar reskin still at least kept the shield...
To me they're working as usual (-2k starting economy but is okay since I can manage it).
Only question is if they still can be trained at K8P, but so far seems this mod actually survived 3.0. Not that a pass-over and update wouldn't be appreciated, mind.
Btw, it's easy, if you dont like a mod, just dont download it, dont bring useless negativity to a guy that is doing the community a favor porting old WH2 mods.
False. Once your campaign start going, you can easily pay their upkeep.
I both feel these guys feel ridiculous early on, but also agree that the cost is just so prohibitive. I can't speak to how they hold up later on in either sense, but it just seems appropriate to dismiss and get them again later.
Check on Youtube "LegendOfTotalWar - Belegar". He mad a 7 minutes video with an overwiev of Belegar campaign explaining how to conquer Skavenblight on turn 3. It's a great move, since you remove immediately a big enemy and secure yourself a good position.
Hmm. Even with the second army disbanded I'd be in pretty deep, but at least would have enough time to attempt to get more from aggression and... assertive... diplomacy.
For what the unit does it's not worth the cost, it's basically the power of a lord, but at 3x the cost.
If you want to use this mod (cause the unit itself looks nice and is unique), just download RPFM and change the base upkeep to somewhere between 1000 or 1250 to keep it fair, even a legendary lord like Belegar himself is only 500 base upkeep in comparison.
Not necessarily, I was able to get a positive income by turn 6.
Just defeat the starting enemy, choose to confederate, and disband the second army.
You should play aggressively, take money from diplomatic relations and develop your provinces.
You can dismiss them and recruit them back once in Karak, if you're strugglin with their upkeep.
As mentioned by “NotAnarchy” the AI will kill them, if you are not paying attention or leave them without support for too long (at least on the hardest difficulty).
I don’t know how the AI is handling them on lower difficulties since I am only playing and testing on the hardest ones).
@Night_Lion
@emiel123
@NotAnarchy
@G0DLIKE_
I am planning to port both Ironfeathers and Sharpshooter Rangers though I don’t know when that will happen, could be some days or a week.
After that, I might create a new Unit Mod containing some of the Visuals from this one since the port of the seven Character models took too long to be used in only one mod ^^
Submods (radious/sfo) may come after that.
If anyone wants to create one sooner, be my guest.
I just tried to reproduce the error, but when I started the Game with the following mods
1. Better Camera Mod
2. Three Skill Points Per Level w/ Useful Skill Dump
3. Iron Brotherhood
4. SFO: Grimhammer III
5. Belegar Reskin
it worked just fine (both skirmish vs. AI and Belegar Campaign).
In my campaign they got killed and they're strong, sure, but not immortal at all, so I guess they're fine.
I hope they will all get ported one day. ;D