RimWorld

RimWorld

Industrial Armory
120 kommenttia
Rooty Tooty 14.6. klo 21.19 
It always is sad having to let go of old mods I have used for forever. Still no update and 1.6 is just around the corner. Thank you for all the fun times i had with this mod. :daisuki:
DeathTomato 12.1. klo 16.52 
Excited for the new stuff, all of your mods are great:steamthumbsup:
DaxxAxx 9.11.2024 klo 6.25 
any chance of using the exosuit framework that AOBA dropped recently?
Daniel231154 14.10.2024 klo 13.59 
very excited for 1.5
Trapus 4.10.2024 klo 15.03 
Once this new rework of the mod is released will it be compatible with 1.4?
Tyrannical_Elmo  [tekijä] 20.9.2024 klo 17.11 
:D
thelasse 17.9.2024 klo 0.03 
Thanks for working on a new mod, I love your work!
Deadcurze 31.8.2024 klo 2.31 
My hero. :zagwow:
Tyrannical_Elmo  [tekijä] 30.8.2024 klo 21.14 
HEADS UP. IA 1.5 IS NOW IN CODING PHASE. DO NOTE: THERE WILL BE A NEW MOD MADE. DUE TO THE STRIPPING DOWN ALOT OF EXCESS CODE, INSTEAD OF REWORKING THIS MOD, I WILL BE BUILDING FROM THE GROUND UP.
White 4.8.2024 klo 9.08 
does this work with 1.5? ik its not up to date with 1.5 but can i still use it
Dealer Mangan 3.8.2024 klo 12.13 
Wow, just found this mod, the gun lance sounds very tasty, can't wait for 1.5!:steamthumbsup:
Tyrannical_Elmo  [tekijä] 20.7.2024 klo 16.53 
Sorry for no update for a bit. Still waiting for some Art to be done.
Realm Imp 8.7.2024 klo 19.36 
one of the mods that ive been waiting for! pretty lit yow!
Gerewoatle 21.6.2024 klo 20.13 
I can't complain about better performance. Still looking forward to seeing the 1.5 incarnation.
Tyrannical_Elmo  [tekijä] 21.6.2024 klo 19.19 
Giving an update. Some of the art is done. Getting the basic stuff. Just again as warning. 1.5 version is going to be severly slimmed down. for performance reasons and simpler coding.
Camalie 7.6.2024 klo 17.21 
no rush, man. I'm just happy you're still working on it.
Tyrannical_Elmo  [tekijä] 25.5.2024 klo 20.52 
Just wanted to let you guys know I havent forgotten the mod. I'm just a dirty perfectionist who always wants new art...so...kinda got a lot of art being made...to replace the old art....im weird.
Gerewoatle 15.5.2024 klo 20.26 
@Elmo: Nice, thanks for the answer. Looking forward to what you come up with in that case.
Tyrannical_Elmo  [tekijä] 15.5.2024 klo 18.03 
With the new DLC. More options can be consolidated. Like maked some guns have grenade launchers or flamers. alot of the basic melee imma condense to a few weapons but stuffable like 1.3, as for the heavy weapons possibly moving away from making them need exo suits and make then have special abilities
Gerewoatle 14.5.2024 klo 22.34 
@Elmo: Smaller in what direction? Concentration on weapons over armor? Fewer energy weapons? Something else entirely?

Just curious about the future direction the mod is taking, no criticism or anything like that.
Tyrannical_Elmo  [tekijä] 14.5.2024 klo 16.19 
giving an update. art is being made...which may lead to what i did last time and make a whole new separate mod. but this mod will be much smaller.
Tyrannical_Elmo  [tekijä] 5.5.2024 klo 10.37 
none of these weapons are meant to be persona. never added that code. it shouldnt cause any issues with persona bonding forge though.
Torkkar 5.5.2024 klo 4.48 
so can any of these weapons be Persona? or is the whole mod compatible with Persona bonding forge?
Tyrannical_Elmo  [tekijä] 3.5.2024 klo 16.11 
The issue with proto space armor is by the time you get that you could just rush marine armor faster. And I don't know if it makes sense in the scheme of things. As with some of the power weapons.
Deadcurze 3.5.2024 klo 7.53 
Sounds awesome, take your time; version changes are a great time to make larger changes, after all. Much less risk of causing save game issues - not that letting mods auto-update mid-playthrough is ever safe.

Moving the proto space armour? To another mod?
Tyrannical_Elmo  [tekijä] 2.5.2024 klo 19.44 
I also plant to make iterations of VE heavy weapon guns for this mod and some other unique weapons. Instead of trying to get it to work with VE weapons.
Tyrannical_Elmo  [tekijä] 2.5.2024 klo 19.43 
Sorry for no response for so long guys. IRL has been wacky. IA will be updating, but it maybe a month or more. I plan to remove some of the redundant weapons. Move some of the weapons to be under DLC patches so they have unique abilities. Some rework for the heavy weapons to make them have more sense to use instead of going staight spacer. Also I will be making some weapons stuffable that make sense. And I plan to integrate variations of weapons for Heavy Melee weapons into this mod so people don't have to use multiple. I may also move proto space armor. Havent decided on it yet
Bosch Biscuits 2.5.2024 klo 1.14 
Just tried it out on 1.5. Its working fine so far, the impact hammer had something pop up about bad grammar, but it seems harmless.
1kili2 25.4.2024 klo 2.50 
has anyone tried using this in 1.5?
Raidriar26 14.4.2024 klo 9.43 
any plans on making a 1.5 version?
Kokorocodon 4.2.2024 klo 8.29 
sadly it's a performance heavy mod for some reason
Rooty Tooty 1.2.2024 klo 0.40 
Heyo
I'm an extremely big fan of your previous industrial armory. 1.3 and lower
Is there any chance you could make your melee weapons stuffable like in 1.3?:krstar:
Gigi 24.12.2023 klo 8.38 
The proto-exo-pack seems to be bugged. I do not know whether it is the vanilla expanded framework that breaks it, but comparing it to their Accessories mod the backpack got the "<carryingCapacity>50</carryingCapacity>" on the top level node (of the top level thingDef); you got it under equippedStatOffsets as "<CarryingCapacity>125</CarryingCapacity>".
Deadcurze 12.11.2023 klo 5.00 
Great mod. I thought it was a shame that the combat armour+ was incomplete since I really like the look... but it turns out it's already in the game and seemingly not missing anything important. Neat.
Jirnu 24.10.2023 klo 19.53 
its not a bug, it just means there isn't support for VFE heavy weapons)
LouIdZarcs 5.10.2023 klo 18.37 
Hi im using vanilla weapons expanded heavy weapon as well, when my pawn equip the proto exo, it can only wield weapons from Industrial Armory, but can not wield weapons from VWE-heavy weapons, is this designed or is this a bug ?
kinonothin 4.10.2023 klo 21.33 
this is a very nice mod but some weapons look weird when carried by pawns and it seems it is yet to be completed
none 26.9.2023 klo 10.03 
i seem to be having a problems with the proto-exo-pack as its not giving any carrying bonus i tried the mod without any other mods enabled and my pawn still only could lift 35kg and not 125+ more as it says the exo pack allows you to do, am i missing something?
rex6564 20.9.2023 klo 22.32 
dope
LouIdZarcs 14.9.2023 klo 9.32 
nice design
Arylice 18.8.2023 klo 22.12 
Wow, Elmo has cool armory stuff
L1-GH7//S33-K-3R 18.8.2023 klo 20.49 
@Tyrannical_Elmo Thank You! I just uninstalled and reinstalled the VEF and the poewered gears work properly now.
Tyrannical_Elmo  [tekijä] 18.8.2023 klo 16.30 
Uninstall and reinstall VE Framework. its a common issue when VE framework updates.
Tyrannical_Elmo  [tekijä] 18.8.2023 klo 16.15 
@jesse1079

Test your modlist with just vanilla expanded and industrial armory. Because im using it just fine in game right now with just those mods. Most likely a mod conflict.
L1-GH7//S33-K-3R 16.8.2023 klo 4.35 
Another problem:Proto Exopack and Proto Marine Armor don't count as powered gears when trying to equip heavy weapons.
L1-GH7//S33-K-3R 11.8.2023 klo 23.24 
The Heavy Monoblade really need more AP since vanilla Monoswords have so much.
And there are some issues about the Charge Chaingun's sound effects.
The rest of this mod is just ABSOLUTELY AMAZING
Tankmaster 9.7.2023 klo 16.03 
@FroF
CE patches are primarily handled on the CE Discord, there are plenty of people who don't mind doing such patches if you ask.
l83732116 2.7.2023 klo 8.35 
where is heater saw?
btw the old graphics are much better
FroF_4 23.6.2023 klo 4.14 
Please make this mod compatible with Combat Extended. We need it! :steamthumbsup::reheart::torielsad:
Jonesy Fox 30.5.2023 klo 15.47 
So I did find generateCommonality line for some of the weapons in the XML file, and added the same line with much lower value for the Impact Bow. Now the weapon can still be crafted by me, but it has miniscule chance to show up in raids. :)