RimWorld
Industrial Armory
120 件のコメント
Rooty Tooty 6月14日 21時19分 
It always is sad having to let go of old mods I have used for forever. Still no update and 1.6 is just around the corner. Thank you for all the fun times i had with this mod. :daisuki:
DeathTomato 1月12日 16時52分 
Excited for the new stuff, all of your mods are great:steamthumbsup:
DaxxAxx 2024年11月9日 6時25分 
any chance of using the exosuit framework that AOBA dropped recently?
Daniel231154 2024年10月14日 13時59分 
very excited for 1.5
Trapus 2024年10月4日 15時03分 
Once this new rework of the mod is released will it be compatible with 1.4?
Tyrannical_Elmo  [作成者] 2024年9月20日 17時11分 
:D
thelasse 2024年9月17日 0時03分 
Thanks for working on a new mod, I love your work!
Deadcurze 2024年8月31日 2時31分 
My hero. :zagwow:
Tyrannical_Elmo  [作成者] 2024年8月30日 21時14分 
HEADS UP. IA 1.5 IS NOW IN CODING PHASE. DO NOTE: THERE WILL BE A NEW MOD MADE. DUE TO THE STRIPPING DOWN ALOT OF EXCESS CODE, INSTEAD OF REWORKING THIS MOD, I WILL BE BUILDING FROM THE GROUND UP.
White 2024年8月4日 9時08分 
does this work with 1.5? ik its not up to date with 1.5 but can i still use it
Dealer Mangan 2024年8月3日 12時13分 
Wow, just found this mod, the gun lance sounds very tasty, can't wait for 1.5!:steamthumbsup:
Tyrannical_Elmo  [作成者] 2024年7月20日 16時53分 
Sorry for no update for a bit. Still waiting for some Art to be done.
Realm Imp 2024年7月8日 19時36分 
one of the mods that ive been waiting for! pretty lit yow!
Gerewoatle 2024年6月21日 20時13分 
I can't complain about better performance. Still looking forward to seeing the 1.5 incarnation.
Tyrannical_Elmo  [作成者] 2024年6月21日 19時19分 
Giving an update. Some of the art is done. Getting the basic stuff. Just again as warning. 1.5 version is going to be severly slimmed down. for performance reasons and simpler coding.
Camalie 2024年6月7日 17時21分 
no rush, man. I'm just happy you're still working on it.
Tyrannical_Elmo  [作成者] 2024年5月25日 20時52分 
Just wanted to let you guys know I havent forgotten the mod. I'm just a dirty perfectionist who always wants new art...so...kinda got a lot of art being made...to replace the old art....im weird.
Gerewoatle 2024年5月15日 20時26分 
@Elmo: Nice, thanks for the answer. Looking forward to what you come up with in that case.
Tyrannical_Elmo  [作成者] 2024年5月15日 18時03分 
With the new DLC. More options can be consolidated. Like maked some guns have grenade launchers or flamers. alot of the basic melee imma condense to a few weapons but stuffable like 1.3, as for the heavy weapons possibly moving away from making them need exo suits and make then have special abilities
Gerewoatle 2024年5月14日 22時34分 
@Elmo: Smaller in what direction? Concentration on weapons over armor? Fewer energy weapons? Something else entirely?

Just curious about the future direction the mod is taking, no criticism or anything like that.
Tyrannical_Elmo  [作成者] 2024年5月14日 16時19分 
giving an update. art is being made...which may lead to what i did last time and make a whole new separate mod. but this mod will be much smaller.
Tyrannical_Elmo  [作成者] 2024年5月5日 10時37分 
none of these weapons are meant to be persona. never added that code. it shouldnt cause any issues with persona bonding forge though.
Torkkar 2024年5月5日 4時48分 
so can any of these weapons be Persona? or is the whole mod compatible with Persona bonding forge?
Tyrannical_Elmo  [作成者] 2024年5月3日 16時11分 
The issue with proto space armor is by the time you get that you could just rush marine armor faster. And I don't know if it makes sense in the scheme of things. As with some of the power weapons.
Deadcurze 2024年5月3日 7時53分 
Sounds awesome, take your time; version changes are a great time to make larger changes, after all. Much less risk of causing save game issues - not that letting mods auto-update mid-playthrough is ever safe.

Moving the proto space armour? To another mod?
Tyrannical_Elmo  [作成者] 2024年5月2日 19時44分 
I also plant to make iterations of VE heavy weapon guns for this mod and some other unique weapons. Instead of trying to get it to work with VE weapons.
Tyrannical_Elmo  [作成者] 2024年5月2日 19時43分 
Sorry for no response for so long guys. IRL has been wacky. IA will be updating, but it maybe a month or more. I plan to remove some of the redundant weapons. Move some of the weapons to be under DLC patches so they have unique abilities. Some rework for the heavy weapons to make them have more sense to use instead of going staight spacer. Also I will be making some weapons stuffable that make sense. And I plan to integrate variations of weapons for Heavy Melee weapons into this mod so people don't have to use multiple. I may also move proto space armor. Havent decided on it yet
Bosch Biscuits 2024年5月2日 1時14分 
Just tried it out on 1.5. Its working fine so far, the impact hammer had something pop up about bad grammar, but it seems harmless.
1kili2 2024年4月25日 2時50分 
has anyone tried using this in 1.5?
Raidriar26 2024年4月14日 9時43分 
any plans on making a 1.5 version?
Kokorocodon 2024年2月4日 8時29分 
sadly it's a performance heavy mod for some reason
Rooty Tooty 2024年2月1日 0時40分 
Heyo
I'm an extremely big fan of your previous industrial armory. 1.3 and lower
Is there any chance you could make your melee weapons stuffable like in 1.3?:krstar:
Gigi 2023年12月24日 8時38分 
The proto-exo-pack seems to be bugged. I do not know whether it is the vanilla expanded framework that breaks it, but comparing it to their Accessories mod the backpack got the "<carryingCapacity>50</carryingCapacity>" on the top level node (of the top level thingDef); you got it under equippedStatOffsets as "<CarryingCapacity>125</CarryingCapacity>".
Deadcurze 2023年11月12日 5時00分 
Great mod. I thought it was a shame that the combat armour+ was incomplete since I really like the look... but it turns out it's already in the game and seemingly not missing anything important. Neat.
Jirnu 2023年10月24日 19時53分 
its not a bug, it just means there isn't support for VFE heavy weapons)
LouIdZarcs 2023年10月5日 18時37分 
Hi im using vanilla weapons expanded heavy weapon as well, when my pawn equip the proto exo, it can only wield weapons from Industrial Armory, but can not wield weapons from VWE-heavy weapons, is this designed or is this a bug ?
kinonothin 2023年10月4日 21時33分 
this is a very nice mod but some weapons look weird when carried by pawns and it seems it is yet to be completed
none 2023年9月26日 10時03分 
i seem to be having a problems with the proto-exo-pack as its not giving any carrying bonus i tried the mod without any other mods enabled and my pawn still only could lift 35kg and not 125+ more as it says the exo pack allows you to do, am i missing something?
rex6564 2023年9月20日 22時32分 
dope
LouIdZarcs 2023年9月14日 9時32分 
nice design
Arylice 2023年8月18日 22時12分 
Wow, Elmo has cool armory stuff
L1-GH7//S33-K-3R 2023年8月18日 20時49分 
@Tyrannical_Elmo Thank You! I just uninstalled and reinstalled the VEF and the poewered gears work properly now.
Tyrannical_Elmo  [作成者] 2023年8月18日 16時30分 
Uninstall and reinstall VE Framework. its a common issue when VE framework updates.
Tyrannical_Elmo  [作成者] 2023年8月18日 16時15分 
@jesse1079

Test your modlist with just vanilla expanded and industrial armory. Because im using it just fine in game right now with just those mods. Most likely a mod conflict.
L1-GH7//S33-K-3R 2023年8月16日 4時35分 
Another problem:Proto Exopack and Proto Marine Armor don't count as powered gears when trying to equip heavy weapons.
L1-GH7//S33-K-3R 2023年8月11日 23時24分 
The Heavy Monoblade really need more AP since vanilla Monoswords have so much.
And there are some issues about the Charge Chaingun's sound effects.
The rest of this mod is just ABSOLUTELY AMAZING
Tankmaster 2023年7月9日 16時03分 
@FroF
CE patches are primarily handled on the CE Discord, there are plenty of people who don't mind doing such patches if you ask.
l83732116 2023年7月2日 8時35分 
where is heater saw?
btw the old graphics are much better
FroF_4 2023年6月23日 4時14分 
Please make this mod compatible with Combat Extended. We need it! :steamthumbsup::reheart::torielsad:
Jonesy Fox 2023年5月30日 15時47分 
So I did find generateCommonality line for some of the weapons in the XML file, and added the same line with much lower value for the Impact Bow. Now the weapon can still be crafted by me, but it has miniscule chance to show up in raids. :)