Europa Universalis IV

Europa Universalis IV

Strategic Fortresses
27 Comments
Aaronnum I 23 Feb, 2024 @ 9:29pm 
"Maybe" as in "no"
Metjuks222  [author] 30 Jan, 2024 @ 9:43am 
maybe someday i will update the mod
Theos IV 30 Jan, 2024 @ 9:07am 
Is it possible to get one day the fortress to protect the border between india and persia. It would be always useful as it is a chokepoint and it is quite realistic as it was a border with a lot of conflict and between major empires.
Metjuks222  [author] 23 Nov, 2023 @ 3:18am 
It's dead already
The Strategist 22 Nov, 2023 @ 1:01pm 
Any news?
Aaronnum I 31 Jul, 2023 @ 5:26pm 
I've been playing EU4 mods for quite a while. So I can say that your answer is just a polite way of saying "no". But that's ok. You do you.
Metjuks222  [author] 23 Jun, 2023 @ 9:05am 
Maybe at the moment I don't feel like updating this mod, maybe someday
Locutes666 23 Jun, 2023 @ 8:09am 
For example if the Portugese colonise/capture the province of Elmina, perhaps they could get the option of building the fort of Elmina. For the Dutch the same could be done for Kasteel Batavia in modern day Jakarta, or perhaps Fort Zeelandia on the island of Taiwan.
Locutes666 23 Jun, 2023 @ 8:02am 
@Mateox222 unfortunately those Theodosian walls barely ever add fort levels, but you are right ofcourse.

Also, might it be cool for colonial/colonising nations to be able to build a few special forts in their new conquests? The Spanish, Portugese, Dutch etc. built quite a few of those forts, but I don't think they shoiuld be available from the start. Perhaps they should get the option to build some.

The Dutch for example built one in the Cape, Kasteel de Goede Hoop
Metjuks222  [author] 23 Jun, 2023 @ 7:41am 
@Locutes666 Constantinople has theodosian walls in every single mod, so i didn't make it, but maybe i'll add luxemburg
Locutes666 23 Jun, 2023 @ 6:59am 
Wouldn't it be logical to also add one of these to Luxembourg and Constantinople? Both were very famously hard to crack.
Metjuks222  [author] 11 Apr, 2023 @ 11:07pm 
@destwaker I can, but at the moment I have neither ideas nor time for it
destwaker 11 Apr, 2023 @ 1:54pm 
@Mateox222 Are planning to add any of the new Modifiers like Added local_assault_fort_cost_modifier to the Strategic Fortresses?
Ckasaron 8 Apr, 2023 @ 12:07pm 
@Xcalibur, the update of Flavor Universalis adds that as a Great Monument, which adds two extra fort levels each for getting that monument up to lvl2 and lvl3, respectively.
Metjuks222  [author] 6 Apr, 2023 @ 3:05pm 
ok i'll check it tommorow
Dimonius 6 Apr, 2023 @ 11:41am 
Or even trigger modifier probably would work too.
Dimonius 6 Apr, 2023 @ 11:40am 
I think u can fix this for add new static modifier (like capital one), and set it for monument for trigger, after this it's seam to work.
Dimonius 6 Apr, 2023 @ 11:22am 
Forl lvl just don't work( Sadly, it's possible to fix?
Metjuks222  [author] 29 Mar, 2023 @ 11:05pm 
@musti.yng44 it should
musti.yng44 29 Mar, 2023 @ 11:40am 
can AI build these castles
Tonis 27 Mar, 2023 @ 11:26am 
Good mod:steamthumbsup:
Technophile Max 25 Mar, 2023 @ 3:05am 
There's not such thing as a "Pesti erőd". Pest was a regular trade city on the Danube, opposite of the capital, Buda, which has the king's residence, Buda Castle, the picture of which is used for the Bibliotheca Corviniana, King Matthias' massive book collection within the castle.
Metjuks222  [author] 25 Mar, 2023 @ 1:21am 
@destwaker i can add
destwaker 24 Mar, 2023 @ 11:48pm 
Does there need to be a fort on the province for this Monument to be upgraded and if not are you going to be adding anything like that
Metjuks222  [author] 24 Mar, 2023 @ 3:46pm 
@Xcalibur, rather not, because there are in many other mods
HolySurprise 24 Mar, 2023 @ 3:17pm 
Will you also add walls of Constantinople ?
Ckasaron 18 Mar, 2023 @ 2:27pm 
If only it was possible for monuments like this to upgrade fortresses past the maximum level allowed via normal building, even at endgame.

As just one example, even though Ottoman Empire was "The Sick Man of Europe," Gallipoli was still a huge pain in the ass for the British to deal with in World War 1 despite the Royal Navy's unquestioned superiority compared to the Turkish Navy's.

The only way I personally can rationalize fortresses remaining relevant late game is if the ones like these get bonus levels which cannot be accessed via just a higher-level building. You can thus plop a level 8 fort anywhere, but some locations remain strategically just BETTER even in the very late game, as they should be.