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HE ALSO DOESNT DO DAMAGE
- giving crate throw an aiming function either multiple preset angles I.E. Ninja Dive Kick or something more precise like the teleport aiming dial thing,
- I would change the grounded version of pistol to either be faster or aimed downwards at the ground at like a 45 degree angle or whatever angle makes it reach further than leg sweep his current on the ground option and then of course make it hit off the ground
- and I would give him a command grab that's the same range as his normal one but slightly slower than other grabs and is throw invincible and does BIG DAMAGE like 1500~2500 but always leads to a hard knockdown that isn't super close to him so he can't of the ground easily (without the corner/bad D.I)
I don't expect any of this to happen because I'm assuming the creator doesn't want to work on this more which is fair but I'm sad
Supers I would like to see are a simple quick reload/resupply that gives full ammo for one bar so ammo isn't such a rarity but still something you have to manage, and then an attacking super would be great if he like pulled the pin on a grenade and threw it behind him and ducked down and it does huge unscaled damage but always ends the combo/knocks-down and costs 2 - 3 meter but that's just me dreaming.