Oxygen Not Included

Oxygen Not Included

Athletic Manual Generator
29 Comments
Kessap 20 Feb @ 3:17pm 
Created an issue on github, it seems like I'm the only one concerned, whish I find weird. A simple mod order mistake I hope ^^.
Sanitariuszka Mariuszka 9 Jan @ 10:52am 
Won't it be too op if someone for example makes Bionic Dupe with 8 Athletic Boosters? (+40 Athletics skill Points)
Loccatpowersdog 31 Dec, 2024 @ 7:48pm 
There is a mod 'Attribute-based Workshop Restrictions' that has an additional setting that specifically allows the manual generator to ask for Athletics over Machinery!
Loccatpowersdog 29 Dec, 2024 @ 7:00pm 
Would be great if we could somehow change the job type or otherwise request/assign based on Athletics and not Operating but I'm having fun combining this with "Gym" room from another mod.

For now I'll try making it smaller and restricting access but it's weird my "Troi" from yet another mod suddenly has a passion for Operating forced into her Priority because she's staying in shape (and powering oxygen generation..).

Small nitpick on how large the meter is but looks good as a set mirrored using another mod!
BoNes 10 Dec, 2024 @ 11:54am 
Firstly, love this mod. I have noticed a small issue though...

I've got a mod that allows me to specify the max level that stats can go to (I set it to 1000) and I have also installed the Gigawatt Wire mod. When trying to pump power from my manual generators into the main network (using a 100kW transformer) I noticed that the bonus power wasn't being added, so the transformer was only putting out the usual 400W despite the manual generator putting out over 10kW.
Sanchozz  [author] 30 Sep, 2024 @ 8:38pm 
@hottt3 no
hottt3 30 Sep, 2024 @ 5:25pm 
Is "Carousel" building from your mod "industrial"?
I write here because the comments to that mod are disabled for some reason.
Kitty 2 May, 2024 @ 1:52am 
Это тот мод, который я искал так долго! Спасибо тебе огромное, что ты его создал, он просто необходим и максимально логичен! ЭТО ДОЛЖНО БЫТЬ ВШИТО В ИГРУ!!!
Ещё раз, огромное тебе спасибо! Пожалуйста, обновляй мод и не давай ему угаснуть!!!!
:steamthumbsup:
The Tempted Man 25 Jul, 2023 @ 7:46am 
brilliant idea
来不拉力! 25 Jun, 2023 @ 12:10am 
这个模组可以让手动发电机的输出能量随着Duplicant的Athletics属性等级的提高而增加 。
Sanchozz  [author] 24 Jun, 2023 @ 9:45am 
@azulius I was forced to disable the comments section under most of my mods due to the existence of some people who apparently are not able to read and follow a small such instruction in the Support section
Самодѣр̆жецъ 23 Jun, 2023 @ 5:45pm 
I thought it was already in the base game ...
azulius 23 Jun, 2023 @ 3:52am 
Squirrel Wheel mod have no comment section so i write here, it is crashing when trying to deconstruct
Adamas 17 Jun, 2023 @ 6:26pm 
Isn't this how it used to be back in the like super early days of early access?
Jim (aka HuskyBundudo) 3 Jun, 2023 @ 9:44pm 
Settings options are not showing for me, does anyone know how can I fix it?
불타는꽈배기 6 May, 2023 @ 7:39am 
thanks!
无涯 30 Apr, 2023 @ 9:54am 
描述
现在手动生成器产生的能量越多,复制人的竞技属性等级越高。
好吧,如果复制人患有贫血或任何疾病,则更少。
每个田径属性等级 +10 瓦。

配置
您可以通过主菜单 -> 模组 -> 运动手动生成器 -> 选项配置此模组
您可以调整每个田径运动的瓦数属性级别,并打开/关闭瓦数表及其灯泡。

支持/左
如果此模组出现问题:
a) 首先,确保您的游戏确实使用了最新版本的模组。
使用模组更新程序强制游戏更新模组。
b) 然后请在 GitHub[ github.com ] 上打开一个问题,并记得附上游戏日志。

这个模组的本地下载也可以在GitHub上找到[ github.com ]

这个模组在麻省理工学院的许可下使用了彼得·韩的PLib[ github.com ]库[ opensource.org ]
Sir Rolin 31 Mar, 2023 @ 5:07am 
Stretchtall, obviously cause the dupe on the generator has -5 athletics. which with defaults settings is -50 watt.
Stretchytall 28 Mar, 2023 @ 7:11am 
Also, why is one generator in the description photo only producing 350 watts? Base level is 400. Can dupes with low level produce less than 400?
Stretchytall 28 Mar, 2023 @ 7:09am 
Do the duplicants also gain athletic level by running on the generator?
Shame 24 Mar, 2023 @ 11:21am 
@TheBigHead this is great, but I can definitely see why this would fall out of balance by default. Despite many things being made overcomplicated where they don't need to be, a lot of other things in the game are left oversimplified. Power generation on wheels is one of them. To be truly balanced, calorie intake, and subsequently waste output during bathrooms and perhaps even the bladder fill rate of duplicants must too increase. And if more parameters are changed dynamically, the more the overall simultaneous processing work is required to maintain performance.

Though it could mess with efficiency overall to the point it might not be worth it, so it would be a deeper balancing act from a deverloper's perspective. Otherwise no need for coal generators, just slap a couple athletic duplicants to run on wheels before you get to better power sources. Even then it would be good power generation. I assume the excess heat generated on the wheel also doesn't change currently for the mod.
The Big Head 22 Mar, 2023 @ 6:49am 
I can't understand why it doesn't work like this by default. Well done!
t.tv/eldest_game 21 Mar, 2023 @ 9:34pm 
It works, thanks!
ุElysium 20 Mar, 2023 @ 4:12pm 
Can confirm, works perfect and levels Athletics just as the original.
Thank you for this mod. Love it.
Lukas 20 Mar, 2023 @ 2:20pm 
Great idea. The dupes get attribute raise everytime they perform an action related to that attributes. Using the manual generator is a machinery action however, the dupes also constantly run in it, so is an athletic action too.
Blahramewe 20 Mar, 2023 @ 11:22am 
This should've been in vanilla.
Sanchozz  [author] 20 Mar, 2023 @ 8:32am 
@Spewie This mod does not affect the leveling of Duplicants attributes.
As the game provides, so it will happen.
As far as I know, at this moment a Manual Generator levelups both attributes at the same time, both Athletics and Operating.
Spewie 19 Mar, 2023 @ 10:33pm 
Sounds like a great idea!
Does running on it increase Athletics or Operating?
ุElysium 19 Mar, 2023 @ 7:19pm 
Sweet idea, can't wait to try it out.