Total War: WARHAMMER III

Total War: WARHAMMER III

OLD VERSION, NEW LINK IN DESCRIPTION
716 Comments
Rhox  [author] 22 Feb, 2024 @ 4:37pm 
Will check
Steam thing I guess
Carnacas 22 Feb, 2024 @ 12:56pm 
The new Version is still hidden ( Any solution ?
Rhox  [author] 18 Oct, 2023 @ 5:10pm 
Yeah some Steam malfunctioning thing
A_Giant_Panda 18 Oct, 2023 @ 10:55am 
would love to see the new version of this mod but its hidden. :(
HKrul  [author] 4 Sep, 2023 @ 1:51pm 
New link in description for the 4.0 update!
Tater 3 Sep, 2023 @ 7:05am 
Thank you guys for changing the mod title. It helps us see that the mod is being worked. Take your time - you all are the reason why many of us can even stand to play this game! ;)
Cebi 2 Sep, 2023 @ 4:21pm 
Rhox I can't read, why marryburger say 3.1?

Why not marioborg say 4.0?

:OrcHate:
Rhox  [author] 2 Sep, 2023 @ 8:55am 
Please read the titles please
Pendragon the Crusader 2 Sep, 2023 @ 8:51am 
The heroes of Marienburg can no longer be embedded in armies and no longer have any skills.
mikelangelo70 2 Sep, 2023 @ 7:05am 
update please
Benjamin Proverb Test 31 Aug, 2023 @ 6:33pm 
using the 3.1 patch, I was able to load into IE campaign as Mundvard the Cruel just fine. Not sure if there are issues that are not obvious or that take a while to show up. But wanted to let people know that they should be able to get at least that far
Derimnou 31 Aug, 2023 @ 5:30pm 
:sealdeal: I'm going to assume that Patch 4.0 has broken this mod. Let's hope you don't get flooded with "PLEASE UPDATE" comments and people will be understanding and patient. :WH3_arsebelcher:
Rhox  [author] 27 Aug, 2023 @ 5:29pm 
It's Jaan's special skill. You can turn it off with temp fix's MCT option
[FEAR]transonicgnat 27 Aug, 2023 @ 4:03pm 
Hi, just wanted to know I found a bug associated with this mod when I played as the empire karl franz. On marienburgs turn around turn 5-10 a full stack empire rebel army would automatically spawn at altdorf during their turn. It would say that its a rebellion I just wanted to know if this is a bug as that army only spawns with this mod as I tested by turning it off.
Rhox  [author] 27 Aug, 2023 @ 1:51am 
Use temp fix patch above. I'm running it without a problem..
JoeF1x1t 27 Aug, 2023 @ 1:49am 
Just an FYI to everyone. This mod and IE expanded are not compatible. it will cause your game to freeze when loading.
Rhox  [author] 24 Aug, 2023 @ 5:46am 
Fonzo// If it wasn't you then I'm the one who should say sorry. I got multiple of this report and explained it each time with the same introduction word and thought it was you. Sorry again.
Fonzo 24 Aug, 2023 @ 4:38am 
@Rhox I haven't, but sorry for missing that and thank you.
Rhox  [author] 24 Aug, 2023 @ 2:36am 
You have. I don't do the assets and I've just contacted Hkrul a few days ago.
Fonzo 24 Aug, 2023 @ 2:04am 
Don't know if this have been mentioned before or is something that is known, but it seems like this mod makes some of the Huntsmen unit models for the Empire have invisible arms and legs. I've tested several mods, and this seems to be the one causing it, as it happens if this (and required mods) is the only mods loaded, and gets fixed if I remove this mod from the modlist. It's not really a huge problem, as it only happens when the camera is very close to the unit, but when mixed with a mod that changes the LOD you just end up with a bunch of legless people running around.
3D pool designer 23 Aug, 2023 @ 8:00pm 
Wow this sure is a cool mod imagine if it had an SFO submod just as a joke haha:)...unless...
Sapin 14 Aug, 2023 @ 3:12pm 
What mod are you using in your 4th screen for having so much lords ?
Private Godfrey 14 Aug, 2023 @ 7:00am 
@Rhox Thanks for that I completely failed to notice the temp fix in required mods as I installed this mod months ago when it was new,
So glad to have it usable again. It's a great mod.
Rhox  [author] 12 Aug, 2023 @ 6:58pm 
Read description and check temp fix mod
Private Godfrey 12 Aug, 2023 @ 12:20pm 
I don't know if this is something you will have to fix or the modder who makes the immortal empires expanded map but I get a crash to desktop when running this mod alongside that.
Perambulante in tenebr 12 Aug, 2023 @ 11:06am 
Make a trading system like the elves, and also their diplomacy between the factions.the main faction.
mariusz.sabadasz 10 Aug, 2023 @ 3:58pm 
SFO??
Great Mod BTW, DLC worthy
Rhox  [author] 9 Aug, 2023 @ 2:00pm 
Eressea De Haran// I'm not understanding your words
Perambulante in tenebr 9 Aug, 2023 @ 1:53pm 
The main fraction of the unique mechanics is missing(same espionage)
Thamas Rugin 3 Aug, 2023 @ 6:56pm 
This looks so excellent, and the Marienburg friendly sub-factions would be perfectly placed in the Immortal Empires Expanded as Marienburg friendly colony factions in the Celon and Jakarta analogue locations, it was the Dutch after all who held these locations historically, and would truly make Marienburg the hub of global trade that it should be.

Another thing for me is I use SFO as a collection base, it's a must for me. I cannot believe someone has not made an SFO compat submod for this. :sealdeal:
Rhox  [author] 2 Aug, 2023 @ 6:31pm 
elgato_86//ChaosRobie wrote a way to do that in his IEE mod description. I also did a lengthy explanation in the description and comments in the temp fix mod.

Please read the descriptions before you leave comments and since this mod won't be updated until HKrul returns, please check the temp fix mod for further updates until then.
elgato_86 2 Aug, 2023 @ 1:34pm 
so they made convoys of the new world compatible with immortal empires expanded. How is a compatibility for this mod and IEE coming along? Are you working on this yet? I am looking forward to it. I couldnt play IEE yet since this mod causes it to crash but I can't go without Marienburg anymore because the work you did on this is so great. Ill wait with experiencing IEE for you guys.
Ironskull101 30 Jul, 2023 @ 11:25pm 
would be neat for radios or sfo sub mod but great mod love land ships
waddysjunk 30 Jul, 2023 @ 4:14pm 
@ChaosRobie isnt this mod though not compatible with your mixer beta mod though
ChaosRobie 29 Jul, 2023 @ 1:15am 
@1340920819
That's to be expected because IEE is a start_pos mod. And this mod requires Mixer, which is another start_pos mod. Everything will be okay tomorrow when I release the IEE Mixer compatibility updated.
1340920819 28 Jul, 2023 @ 7:16pm 
It can't work with Immortal Empires Expanded together,pleases check it out
Diggy G 26 Jul, 2023 @ 11:10am 
@I Am Neenja Thanks!
gamestopjesus 25 Jul, 2023 @ 8:21pm 
This mod adds some new and interesting campaigns. I love when a mod comes that adds so much flavor to the map. This is the definitive Marienburg mod and a must have in my load order. Thank you so much
I Am Neenja 25 Jul, 2023 @ 5:09pm 
@Microwave Master

It's called Empire Secessionists, Secede
Diggy G 25 Jul, 2023 @ 8:36am 
@I Am Neenja What is the name of that mod btw?
Gleen Cross 24 Jul, 2023 @ 4:47pm 
Nobody will try to adjust the stats for SFO? Oh boy, I am so lazy, I don't want to do it.....
I Am Neenja 23 Jul, 2023 @ 4:29pm 
@Tingu, yes this is compatible with that mod, i use it my self
blaisechesnay 23 Jul, 2023 @ 12:30pm 
Hello, on one of the pictures we can see a different Marienburg on the campaign map ...... Is this another mod? Or is it exclusive to this mod?
(The town in picture number 7)
Perambulante in tenebr 23 Jul, 2023 @ 4:18am 
And after loading the save, the game crashes after 2 moves.
Perambulante in tenebr 23 Jul, 2023 @ 3:30am 
And it flew out when I was building an outpost playing for Marienburg.
Perambulante in tenebr 23 Jul, 2023 @ 3:28am 
I have already found a problem, a conflict of mods.It would be interesting to add the mechanics of spies to Marienburg.Since he has a Tzinch sub-fraction, and the main one has nothing, it's sad.
Tingu 22 Jul, 2023 @ 8:19pm 
Is this mod compatible with Empire Secessionists, Secede?
Rhox  [author] 21 Jul, 2023 @ 4:58am 
1. How many mods do you have turned on?
2. Are you building outpost in Marienburg or is Marienburg building outpost in your city?
Perambulante in tenebr 21 Jul, 2023 @ 4:32am 
it is strange that during the construction of outposts, the game crashes
Scipio Africanus 19 Jul, 2023 @ 3:51pm 
This doesnt seem to be compatible with guvs southern realms which is terrible. They would compliment eachother so well.