RimWorld

RimWorld

Missing Fabrication Recipes
63 Comments
Heckerpecker 14 Jul @ 7:08am 
@Yorbil I think a New mod for the Odyssey Items would be nice. Thx for greate work
Yorbil  [author] 7 Jul @ 12:54am 
The update for version 1.6 is coming soon, I'm looking into adding new recipes for some items but I don't know if I should add them here with this mod or with a new one for those who don't want new recipes, something to think about.
MarximusMaximus 6 Jul @ 1:36am 
Any news for 1.6? TY!
Scorpio 22 Feb @ 6:12am 
wouldnt be better if the plasteel recipe be on the smelter instead?
Yorbil  [author] 21 Feb @ 1:48pm 
New update, i have fix the synthread recipe, now all wools from other mods are accepted.
Thank you @valentijn78
valentijn78 25 Jan @ 5:47am 
The list of allowable wools for the synthread recipe appears to be hard-coded, and as a result it excludes wools from other mods, such as camel wool from Vanilla Animals Expanded. Is it possible to include the entire wools category instead, like clothing recipes do?
brevisdiem34キツネ 15 Dec, 2024 @ 6:58pm 
@cauamachado51 those listed values are empirical measurements I'm sure you know already because you found it easy. However if it cost 120 Steel to make 10 Plasteel as you suggested I'm sure you'd be going to some lengths to get the Steel we'd rather be waiting in our bases like the mod allows us to, in the first place... rather than going to trade you'd be better off buying (Plasteel) instead?
cauamachado51 16 Sep, 2024 @ 10:25pm 
Plasteel and Synthread seems too easy. could easily double the cost of Synthread and sextuplicate the plasteel.
D3K43 13 Sep, 2024 @ 3:54am 
And also targeters
D3K43 12 Sep, 2024 @ 7:01pm 
Do you ever plan to update this mod to include other things? Like skilltrainers?
Victory 3 Jul, 2024 @ 2:24pm 
@D3K43 The Antigrain Warhead recipe in the fabrication bench makes an 81mm Mortar Shell (Anti) with CE on
REDHONOR 14 Jun, 2024 @ 1:01pm 
@Yorbil Hi. Maybe add Techprint for balance ?
D3K43 6 Apr, 2024 @ 8:39pm 
Does the crafting for antigrain warheads work with CE?
[MT] KingBalls 25 Mar, 2024 @ 2:14pm 
Could you maybe add a way to craft archotech bionics?
Yorbil  [author] 25 Mar, 2024 @ 1:54pm 
I have update the mod to 1.5. I haven't tried it so i don't know if it works, tell me if you have error.
DarthVeta 20 Mar, 2024 @ 9:24am 
will you update the mod to 1.5?
doge 24 Dec, 2023 @ 11:27am 
a feature to disable/enable the recipes would be cool! like if you didnt want to craft glitterworld medicine but still wanted mech serum
Ravenheart 17 Dec, 2023 @ 5:38am 
Rips 25 Oct, 2023 @ 5:48am 
Awesome ty for the update.
Demognomicon 24 Oct, 2023 @ 5:52pm 
@Yorbil The update appears to have fixed the errors. Thank you!
Yorbil  [author] 24 Oct, 2023 @ 3:44am 
Thank you of your feedback @GOldheart, I will fix this error this evening.
Demognomicon 23 Oct, 2023 @ 9:16am 
I see a couple red errors:
[Missing Fabrication Recipes - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/ResearchProjectDef[defName="MFR_Healer_Mech_Serum_Production"]/hiddenPrerequisites"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Ideology): Error in <nomatch>
[End of stack trace]

Ideology disabled:

[Missing Fabrication Recipes] Patch operation Verse.PatchOperationFindMod(Ideology) failed
file: D:\SteamLibrary\steamapps\workshop\content\294100\2949467164\Patches\Patches.xml
Yorbil  [author] 11 Oct, 2023 @ 2:38am 
Hello everyone, I'm back, I'm going to look to update the mod to add the resurrector mech serum and maybe review one or two crafts, and see for the translations. Thank you for all your feedback!
月羽狐 10 Oct, 2023 @ 12:08am 
After trying so many mods I think this one is the most 'small but nice' one. Thank you for this nice mod!
Rips 7 Sep, 2023 @ 4:09am 
Any chance of a release with the Resurrection Serum? Finding this mod absolutely essential for the late game and love the costs and supply chains of how the products are linked!
Drunkslaver 18 Jul, 2023 @ 6:20am 
Hello, I had a bug\glitch that when I finished researching the "synththread" research the game would generate infinite textboxes (the pop-up) telling me that the research has been completed.
I use Dub's mint menus and have circumvented the issue by turning off research completion messages, saving upon completing the research and reloading. I also tried by turning the completion messages into "Letters" (also via Dub's mint menus) and from there I saw that it generates infinite pop-ups (something like 100 pop-ups per second of unpaused game time).
andrewjameshaddow 30 Jun, 2023 @ 11:35am 
is there a 1.2 version of this mod
Max 30 Apr, 2023 @ 2:40pm 
Good luck buddy. Tell me if you want the translation I made when you're done with your troubles
Yorbil  [author] 30 Apr, 2023 @ 12:56pm 
No I don't have one. I could easily add the french translation, I'm french, but I've had a problem with my computer for a few weeks, it doesn't turn on anymore so for the moment I can't do anything.
Max 27 Apr, 2023 @ 8:23am 
Do you have a github link ? I'll like to share the french translation of this mod.
Jerke 2 Apr, 2023 @ 2:06am 
I think this is very cool. I have very good melee characters but I cant get any of the best melee weapons so i think this would help with that.
Rips 30 Mar, 2023 @ 10:52am 
@Yorbil thank you that sounds awesome. The game silver pricing is weird as I found Resurrection Serum way more easier to get in the Vanilla base game as it comes up much more than Healer Serum as a reward and had stockpiles of the stuff. So much so there is another mod that converts Resurrection Serum into Healer Serum. Makes sense though you want to balance it based on silver pricing rather than RNG weirdness.
Garr Incorporated 30 Mar, 2023 @ 10:05am 
I am iffy about being able to craft Antigrain (it is a very futuristic technology - being able to create antimatter) and Luciferium (making nanobots out of uranium and advanced medi-kit is something that doesn't jive with me). However, the rest of the recipies I enjoy quite a lot. Adding wool to the requirements makes it more involved and a little bit challenging, as it should be.
Yorbil  [author] 26 Mar, 2023 @ 10:43am 
@toastergaming The persona core is normally only used to build the ship's computer core, so only one is needed, for many players this recipe would not be necessary. So I'm not planning to add a recipe for persona core, sorry.
Yorbil  [author] 26 Mar, 2023 @ 10:14am 
@fuchsmichael93 I don't really know for the moment, it's interesting to have to unlock them with techprints but there will also be disadvantages, I think in particular if the faction to obtain them will be deactivated or if it becomes hostile.
Yorbil  [author] 26 Mar, 2023 @ 9:34am 
@Snudrid Yes you are right the cost of the antigrain warhead is a little high, especially with uranium which is quite rare, I made an update which reduced it from 80 to 50 and I increased the plasteel and the chemfuel from 25 to 30. I also reduced the royalty weapons by 10 uranium.
Yorbil  [author] 26 Mar, 2023 @ 9:24am 
@piginapumpkin I don't know how to do mod options, this is my first mod, if one day I learn how to do it then maybe yes
@Rips Yes I have already started to make a recipe for the resurrector mech serum but it is not finished yet, I have trouble balancing it. The resurrector mech serum only costs 1700 silver, the healer mech serum is 1300 while that's a lot worse, so I think a recipe that's like 2-3 times the cost of market value would be fine. For the ingredients it will surely be something with 1 or 2 healer mech serum with luciferiums as well as a drug like go-juice or wake up, maybe also some glitterworld medicine or neutroamine.
TfTrigger 26 Mar, 2023 @ 7:46am 
Hey @Yorbil, Really like the mod! Was wondering if you could maybe add a recipe for persona cores? They can be hella expensive for all I care, but theyre something along the lines of Ultratech like Hyperweave or Mech Serum that you also cant get.
fuchsmichael93 26 Mar, 2023 @ 3:44am 
Looks really good from a Balance Perspective to, let´s say Rimmefeller where you pump it just out of the Ground.

Would it be possible to make an alternative Version that locks some, if not all, behind Techprints?
Snudrid 25 Mar, 2023 @ 11:37pm 
Looks fair. These items will be hard to make, as it should be. Maybe warhead costs even too much.
Rips 25 Mar, 2023 @ 10:56pm 
Awesome mod thank you! Makes the very late game far less tedious and combines functionality from a bunch of different mods that allow you to craft each individual item, while still having fairly high requirements so doesn't feel too unbalanced or different to vanilla. Only thing missing I can think of is being able to craft Resurrector Mech Serum similarly to the Healer Mech Serum?
pig in a pumpkin 25 Mar, 2023 @ 10:51pm 
Could you add a config toggle to each recipe?
eS 25 Mar, 2023 @ 7:45pm 
great mod
Yorbil  [author] 25 Mar, 2023 @ 6:20pm 
Thank you everyone for your comments! I updated the mod to change the ticks of the work amounts of some recipes, as well as the research costs. I also added a recipe to make healer mech serum. I hope you will like these modifications :-)
Meme Dad Kyle 25 Mar, 2023 @ 12:03pm 
@bugrilyus you must be fun at parties
Fauci 25 Mar, 2023 @ 6:06am 
@bugrilyus, go play vanilla and leave us alone
czerwony_partner 25 Mar, 2023 @ 6:02am 
its so nice
alexzey 25 Mar, 2023 @ 3:46am 
good mod
neko587 25 Mar, 2023 @ 2:43am 
@bugrilyus Just don't use the mod if you don't like it?
bugrilyus 25 Mar, 2023 @ 12:51am 
bs mod, you are not supposed to have these as recipes