Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

ST-AFA - Core
54 Comments
Warhero5566 12 Feb @ 5:56am 
Hello, I wanted to ask if you Github Final Assault mods were up to date, i tried to use them but kept getting a .Rule File doesn't exist cant seem to figure it out any help would be nice! thank you.
Finest Fellaz 3 Dec, 2024 @ 9:38am 
im hoping u could tell me if this mod will get updated ? if not what version of the game is it for? as it does not work on the current version
eight 5 Aug, 2024 @ 10:27pm 
Broken again, with the most recent updates. :-(

Dying to play this mod...
WHITEWOLF660 20 Jul, 2024 @ 1:55am 
Never give up on this mod! Start adding different eras too? Next Gen Phasors, Enterprise Torpedoes, Old cannon MAC guns from some books before NextGen Aired. Also, please remove the restrictions on the rooms? Id like some shield coverage of some really LARGE ships. Id love some faction weaponry too! Jemhadar ships and Birds of prey for both Klingon and Romulan would be cool too! even have the joke of the "Andorian Mining Consortium" in there. Maybe have JJ stuff too! those can all be pretty cool. :murica::towelie:
NeXuS  [author] 15 Jul, 2024 @ 7:48am 
Just released a new update. Many thanks @Sparky for his work!
Sparky 13 Jul, 2024 @ 6:18am 
@NeXuS, I have done so! All over relevant information is also there too
NeXuS  [author] 12 Jul, 2024 @ 3:00am 
@Sparky, could you PM me on the discord?
Then I will gladly upload your fixes.
Sparky 11 Jul, 2024 @ 10:56am 
Alright, I have fixed both this and the federation mod for the new update, as well as the pre-existing bug where the small pd phaser and other damaged components couldn't be repaired/built without crashing, as for what I do now I do not know. @Kurim @NeXuS
boomdude67 2 Jul, 2024 @ 5:16pm 
The new update broke the mod
killerpate009 5 Apr, 2024 @ 9:42am 
i think so, it doesn't work for me
zurdi 13 Dec, 2023 @ 12:33pm 
is this a dead mod?
ShadowKatt 7 Dec, 2023 @ 11:22am 
I've been using this mod to make ships from Star Trek but I've hit a bit of a snag. Some ships have many torpedo launches and the mod (or mod suite) caps the torpedo launchers at 4, both the normal launcher and deck launcher. Is there a way to override this limiter, either an option or changing the code?
zurdi 25 Jul, 2023 @ 5:57am 
so it looks like you wanted to add your own coil but just didnt add it correctly?
so all BP that need said coil just don't work in survival, if you can send a img or a short vid of you or someone else placing said phazer turret without it crashing. Or just provide a fix to this problem

Also i have been liking the mod but pls reconsider some of the early tier ships i don't think it fair going to a asteroid field and seeing a fed ship with a bunch of shields phaze turrets that the player cant use some missions are just not possible with the early game ships.

Love the mod tho
zurdi 25 Jul, 2023 @ 5:30am 
i cant place a phazer turret in survival, it says something about missing a coil, but when i look i see 2 coils both the same img but somehow diferent, in creative its fine but in survival its just doesnt work.
NeXuS  [author] 24 Jul, 2023 @ 10:28pm 
@Strongheart: I can't recreate this error. In my case everything works just fine. :steamsad:
strongheart7833 24 Jul, 2023 @ 6:15am 
Hello, Your mod, still causing my game too crash...this is the error message I get. No component named 'turret' in part 'stafa.phaser_point_defense' again, tried to go too your discord and was denied the ability too leave a message...sadly u'll never see this, so i'll just uninstall your mod, which is a HUGE bummer...love it.....have a nice day!
NeXuS  [author] 15 Jul, 2023 @ 6:48am 
YMan: Kurim has just imported his mod into this one, so you could both uninstall this one and install his one and everything should be fine
YMan 15 Jul, 2023 @ 1:39am 
Is there any purpose in having this mod including Kurim's More Crew Quarters?
I would like to uninstall this mod but I am unable to because my save now relies on this mod's crew quarters..
strongheart7833 14 Jul, 2023 @ 1:59pm 
Hello, Your mod, still causing my game too crash...this is the error message I get. No component named 'turret' in part 'stafa.phaser_point_defense' again, tried to go too your discord and was denied the ability too leave a message...sadly u'll never see this, so i'll just uninstall your mod, which is a HUGE bummer...love it.....have a nice day!
strongheart7833 10 Jul, 2023 @ 8:04am 
Awesome...thanks for the response...i really do love the mod, i was rather bummed!!
NeXuS  [author] 9 Jul, 2023 @ 11:53pm 
@strongheart7833: I will take a look at it, but there shouldn't be any problems, unless Walt changed something (again) ;)
RaiderLeader666 8 Jul, 2023 @ 3:52pm 
Hell yeah its public again, I'll be sure to give it a run
strongheart7833 8 Jul, 2023 @ 12:04pm 
ok, tried going to your discord and seeing as how i'm not a member of your neck of the woods, i was NOT able to leave a message pertaining to what i said earlier!!!!
strongheart7833 8 Jul, 2023 @ 11:57am 
Hi, I love the mod, really do...but this new version, crashes every time i try and put in Federation weapons...whether it be small phaser to the pulse phaser....not sure about the torpedoes, but definatly crashes with the phasers...something about not being a turret and the pulse one, something about another part using the coil. i saved the error log if interested!
NeXuS  [author] 6 Jul, 2023 @ 10:39pm 
Yeah, Walt changed some files I was referring to. Thus I had some loose strings to reconnect. ;-)
RaiderLeader666 6 Jul, 2023 @ 10:37pm 
Huh, well it was an educated guess based on a couple other mods that only needed that one line; glad to hear its on it's way though looking forward to checking it out!
NeXuS  [author] 6 Jul, 2023 @ 10:35pm 
Unfortunately, it is not that one line. ;-)
But I just have fixed it. Update is on its way.
RaiderLeader666 5 Jul, 2023 @ 9:18pm 
just one line defining the compatibility with game versions
Dr. Chase (Teaching) 5 Jul, 2023 @ 1:22pm 
Yo I love this mod, but it needs to be fixed as of the last update
CHΛOS 4 Jul, 2023 @ 8:58pm 
dead mod :steamthumbsdown:
RaiderLeader666 4 Jul, 2023 @ 5:17am 
Needs updated
mike_bails 23 Jun, 2023 @ 4:44pm 
This mod seems to be broken with the new Cosmoteer update today. I'm getting an error when I try to load the game with these mods.
Pup Sentinel 18 Jun, 2023 @ 1:40pm 
I have been struggling to figure out how to replace the vanilla FTL sounds!!! Would it be okay for me to use your replacement code for my own mod I've been working on? I would of course give you the credit you deserve!
Thank you! Live Long and Prosper 🖖
NeXuS  [author] 17 May, 2023 @ 12:15am 
@James: The price does not really matter, as the torpedo launchers are pretty strong as a built in option. ;-)
For the phaser banks: You need a control room and place a phaser strip right next to that control room. When holding the phaser strip and the control room gets a green color, they will work together as intended.
James_Of_The_Kaiju_Kompendium 16 May, 2023 @ 3:52pm 
Okay. One last question (for now), how do the Phaser Banks work? Because I'm not 100% they even require power to run, and sometimes the command module can be 4 units away from the bank, and the bank will still fire.

Also, I think the internal torpedo launchers as a more expensive option could be a great option for the players to make in the future. Maybe have it take 40 coils and 4 processors instead of 20 coils and 1 processor in order to make up for the advantage.
NeXuS  [author] 16 May, 2023 @ 12:30am 
@James: Those are only for ai, because of starfleet ships can't look like starfleet with a ton of armor around it, so they need some ai only parts to be a tough enemy and still look like a starfleet ship
James_Of_The_Kaiju_Kompendium 16 May, 2023 @ 12:09am 
Okay, so I'm noticing some of the AI (pirate) Federation ships have deck Torpedo Launchers, i.e. they have torpedo launchers inside their ship and are successfully shooting torpedoes at me with them. Are those things I can build, or is it an AI exclusive?
NeXuS  [author] 13 May, 2023 @ 7:46am 
@James: No, there are no plans to make this mod compatible with anything except vanilla.
James_Of_The_Kaiju_Kompendium 13 May, 2023 @ 12:12am 
Are there any plans for this set of mods to be compatible with the Optimal Storage mod?
Kelmnon 9 Apr, 2023 @ 9:04pm 
Thank you!
NeXuS  [author] 5 Apr, 2023 @ 4:00am 
@Stormwynd: Please post the error log in the discord channel mentioned in the description.
Unfortunately (or luckily) I can't see an error while loading the mod collection. This might certainly be an incompatibility with other mods you have actived?
NeXuS  [author] 5 Apr, 2023 @ 3:52am 
@Tera: Buy them from stations
Firefox 5 Apr, 2023 @ 3:43am 
Where do I get Dilithium crystals please?
Stormwynd 4 Apr, 2023 @ 2:33pm 
I just started the game like 10 times and I can not get this mod to work after the patch.
Kelmnon 2 Apr, 2023 @ 1:15pm 
And I cant seem to connect to the discord lol
Kelmnon 1 Apr, 2023 @ 10:02pm 
So where do you get dilithium crystals?
line 31 Mar, 2023 @ 1:44pm 
also can you add make the stuff a bit more roof mount focused dont know about the old star trek stuff but the enterprize and all ships of that sort had only roof mounted parts also can you make the enterprize the most technologically advanced one and the most expesive one aswell as largest ship of the fleet instead of it looking obese
line 31 Mar, 2023 @ 1:40pm 
oh thats probably why i was finding that it crashed with so few mods
索拉德 31 Mar, 2023 @ 8:56am 
Conflict with this mod:Optimal Storage
NeXuS  [author] 31 Mar, 2023 @ 12:12am 
Done