Rain World

Rain World

Apex Up Your Spawns
161 Comments
vynnyal 11 hours ago 
it just me, or did the config page vanish from the mod in this update?
GamerGirlA 31 Jul @ 7:23pm 
compatible with enemy randomizer?
vynnyal 31 Jul @ 9:39am 
POGGING
Shiny Kelp  [author] 31 Jul @ 4:51am 
It took a while, but new update with watcher content is here :)

NOTE: If it's giving you a crash after the update, try going to your Rain World installation folder -> RainWorld_Data/StreamingAssets/ApexUpYourSpawns and delete that folder. It should hopefully fix the issue.
cam 25 Jun @ 3:46am 
Love this mod. Got some other recommendations if you want besides the new M4rblelous and Watcher critters:

Electric Lizards, not sure what they'd replace though, maybe a low chance to replace ground lizards

Jousts, a vulture variant

Candy Lizards, probably could replace either Strawberries, Blues, or Noodle Eaters in greater quantities (though they have slightly different diets to Noodle Eaters, namely not hunting Noodleflies)

Teuthicada (from Luminous code stuff), a no brainer hard-mode squidcada replacer

The three creatures from Shrouded Assembly code: Baby Croakers in the same vein as Noodle Eaters and Candy Lizards, Geckos (maybe caramel replacer), and Maraca Spiders as a Spitter Spider upgrade.

Fog Vultures from Shrouded Assembly itself, they're great.

Winter's End's lineup of variant lizard types are cool. Also Cryptic Centipedes that see through inspectors, but idk how you could spawn that into other cans without replacing inspectors... maybe an extra spawn with them?
vynnyal 24 Jun @ 12:38pm 
thats really funny lmfao-- i was gonna make a fork of this to add some enemies for myself, only to see the next update on its way already. thanks for all the effort you do! after so many hours, i sincerely cant enjoy the game without this mod lol
riley_ 10 May @ 4:30pm 
also another suggestion: add some of the new creatures from m4rblelous entity pack
blanche 19 Apr @ 11:37pm 
i'd rather see red lizard -> blizzard lizard because those things are so op... also green/caramel -> indigo (since they can't climb), and basilisk is harder to place because i feel like they should be mainly in dark/wet regions but they can't go underwater to use salamander dens
snails -> tardigrades would be fun though
riley_ 16 Apr @ 12:12pm 
some ideas for watcher creature support:
- all lizards -> rotten lizards (maybe add separate options for each stage of rotten lizard?)
- pink lizard -> indigo lizard
- caramel lizard -> basilisk lizard
- cyan lizard -> blizzard lizard
- rain deer -> loach [inv]
- loach -> rot loach
- leeches -> frog [den]
- jungle leeches -> frog [den]
- scavenger -> templar
- elite scav -> disciple
- snail -> coral crawler/barnacle
- snail -> tardigrade
- vulture -> angel moth [inv]
- king vulture -> angel moth [inv]
not sure if spawning angel moths in the offscreen den would work since they do use it to traverse between rooms but only spawn in normal dens
Shiny Kelp  [author] 13 Apr @ 8:26am 
I coded my own HLL variant which just changes the color to match the pup's.
riley_ 12 Apr @ 1:49pm 
how did you get the slugpup hunter long legs working? i'm curious if it was through some vanilla feature or if you coded in your own HLL variants for it.
Shiny Kelp  [author] 7 Apr @ 11:14am 
@riley_ The good thing is that it doesn't require any extra work from me. As soon as the creature mods get updated, they should automatically work with AUYS again.
riley_ 7 Apr @ 11:11am 
also dropping support for a lot of these creature mods to reduce the scope of this mod might not be a bad idea.
most are completely broken from the update, m4rblelous entity pack is gonna take a while to update (also separating that into its own category in the description would be a good idea), and a solid chunk of them might not update at all, particularly the lizard customizer ones.
Screen Lady 7 Apr @ 10:09am 
Seems to work now! At least, no error messages popped up this time. :coolface:
Shiny Kelp  [author] 7 Apr @ 9:59am 
@Screen Lady
Odd. Try again now, perhaps it didn't update properly.
Screen Lady 6 Apr @ 3:42pm 
New update seems to not work for me, the game autodisables it.

Apex Up Your Spawns: TypeLoadException: Could not resolve type with token 01000086 (from typeref, class/assembly hook_ApplyPalette, ); Failed to call orig in OnModsInit
riley_ 6 Apr @ 3:21pm 
excited to see what you might do with watcher creatures for this
Shiny Kelp  [author] 6 Apr @ 12:04pm 
Updated to be watcher compatible!
I haven't tested it thoroughly, so any crash reports would be appreciated.
(Do note that most modded creatures are still broken themselves)
Steven Legstrong 28 Mar @ 10:25am 
I mean, it already happened with a lot of mods when Downpour released, so that's to be expected
mock 28 Mar @ 9:53am 
WATCHER UPDATE BROKE IT NNNNNNOOO
Stomatitis_Collector 9 Mar @ 4:30am 
please update this, i want killerpillars and glow pillars instead of centipedes and glowmice :pleaemoji:
VerdeBlue 28 Feb @ 8:09am 
I found myself excited to add variety and randomness to region spawns. However, given how many lizards are prey to Strawberry Lizards, and the number of areas where Cyan Lizards are conspicuously absent, I suggest some more lizard replacements to choose from. I doubt these'll be too complicated:

Pink -> Cyan (excluding OE via Balanced Spawns?)
Green -> Blue (excluding GW)
(Non-Red/Strawberry) -> White
Yellow -> Cyan
White -> Strawberry

I am pretty happy that this mod can sprinkle around non-infant centipedes and Mother Spiders, though. Dunno how den invasions work, but I can thank them for prey animals existing in the standard Leg. SQUEEEEE! :steamhappy:
Shiny Kelp  [author] 21 Feb @ 8:56am 
@riley_
how did i never notice these, thx
riley_ 20 Feb @ 2:39pm 
found some mistakes in the description:
- blizzors and mole salamanders are from forsaken *station*, not forsaken factory
- you didn't correctly mark echo leviathans as a spoiler
- it's spelled "gilded", not "guilded"
Steven Legstrong 11 Feb @ 2:22pm 
We are so back! :rwslugcat:
riley_ 11 Feb @ 10:53am 
HOLY SHIT IT UPDATED
Shiny Kelp  [author] 11 Feb @ 9:49am 
Hey y'all
New update, hopefully should get rid of most of the crashes.
Sorry for the absence. If you still get crashes, pls report them :)
DreamHiya 30 Jan @ 4:21pm 
If I do a new game after uninstalling the mod will the spawns be normal?
riley_ 28 Jan @ 3:45pm 
seems like development on this mod has stopped. to everyone wanting to use it: don't, it's riddled with gamebreaking bugs, crashes, and softlocks.
hopefully it's just been put on hold until watcher releases, and it isn't permanently gone.
мразь 13 Jan @ 9:26am 
what is scutigera?
Deliriant 8 Jan @ 10:05am 
no workie, passed the entire outskirts from start to end without being bothered by anything but the scavs once :(
zevdragon 11 Nov, 2024 @ 4:54pm 
@Keeweiner no. this mod doesn't replace the vanilla spawns, it adds a chance for each creature to be replaced by a stronger one. to get the hunter spawns as survivor, play as survivor in hunter's campaign with jolly coop and use warp menu to teleport to room SU_C04 in outskirts (survivor's starting room).
Keeweiner 11 Nov, 2024 @ 3:45pm 
Will this let me have hunter spawns and the normal slugcat?
Crowlov 9 Nov, 2024 @ 4:24am 
Could we get Drought creatures?
RocketGoose 9 Nov, 2024 @ 2:27am 
Hey first off, GREAT mod I love the customisation! I encountered a freeze with this installed at the same time as Secluded Pass. Not sure if the problem is here or with Secluded Pass, but there's more info in a post in modding-support on the rw discord. Looks very similar to the issue riley_ is having bellow. Hope that's helpful!
riley_ 5 Nov, 2024 @ 6:58am 
now it just makes the game stop responding when i try to enter a campaign with this mod enabled at all
NullReferenceException: Object reference not set to an instance of an object
ApexUpYourSpawns.ApexUpYourSpawnsMod.FindOffScreenDen (WorldLoader loader) (at <d52326065c5d4b14860aeb6239f39cb3>:0)
ApexUpYourSpawns.ApexUpYourSpawnsMod.AddSpawnersToBuffer (WorldLoader loader) (at <d52326065c5d4b14860aeb6239f39cb3>:0)
ApexUpYourSpawns.ApexUpYourSpawnsMod.GenerateCustomPopulation (On.WorldLoader+orig_GeneratePopulation orig, WorldLoader worldLoader, System.Boolean fresh) (at <d52326065c5d4b14860aeb6239f39cb3>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<WorldLoader::GeneratePopulation>?677268992(WorldLoader,bool)
(wrapper dynamic-method) WorldLoader.DMD<WorldLoader::CreatingWorld>(WorldLoader)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<WorldLoader::CreatingWorld>?489581568(WorldLoader)
Adrian Owlsley 1 Nov, 2024 @ 4:15pm 
Some regions (scorched district and secluded pass) fail to load when this mod is active. Not sure whether it's easier to fix the issue here or on the regions, but scorched at least worked with older versions of this mod
Borben 22 Oct, 2024 @ 7:43am 
are you still against allowing to add new swaps ourselves ? simple spawn swapper hast been updated for over a year. it causes pretty bad bugs and crashes
riley_ 6 Oct, 2024 @ 11:30am 
now i keep getting an error whenever i meet an echo. the game completely freezes up and i have to forcefully close it. also sometimes happens when exiting a campaign, configuring mods, and going back in.
happens in all regions, even vanilla ones.
Disbextus 4 Oct, 2024 @ 6:02pm 
*has
Disbextus 4 Oct, 2024 @ 6:02pm 
This mod was become incompatible with Scorched District.
riley_ 23 Sep, 2024 @ 5:26am 
i keep hitting an error trying to enter scorched district from pilgrim's ascent. exceptionlog says something about a null reference exception having to do with the offscreen den
Shiny Kelp  [author] 22 Sep, 2024 @ 4:22am 
@SockGobble37 I found the issue. Safari sessions were meddling with the savestates of regular playtrhoughs. I've pushed an update that should hopefully solve the issue for good.

There's a chance that your game might still crash in certain regions you've visited before. In that case, you're going to have to re-generate the spawns of the region by entering it with the 'randomize every cycle' option enabled.
SockGobbler37 21 Sep, 2024 @ 11:50pm 
This mod has unfortunately began crashing when entering a region twice in the same play session.

The easiest trigger is going into Safari Mode, then exiting and going into the same region again.

I'm certain this mod is the problem, as it stopped when I deactivated it. It might be some kind of error that happens due to re-randomizing creature spawn changes on the second load.
CheeseCake 13 Sep, 2024 @ 4:37pm 
does this work for arena mode?
Shiny Kelp  [author] 4 Sep, 2024 @ 6:48am 
@apyrrex
I've stated that this might be the last meaningful update, barring bugfixes and the like.
apyrrex 4 Sep, 2024 @ 6:44am 
@CritterHeart this could be the last update? Could you explain?
Autumnis 4 Sep, 2024 @ 1:44am 
crashed when starting a campaign, a few null reference exceptions.
zevdragon 4 Sep, 2024 @ 12:35am 
@Autumnis it's referring to albino vultures from the downpour dlc, not a workshop mod. the option probably turns normal vultures into albino ones, or albino king vultures.
Autumnis 4 Sep, 2024 @ 12:11am 
what is albino kings? it's not a mod on the workshop