Arma 3
Flood Map Module
54 Comments
aleks.pon.10 28 Sep, 2024 @ 11:20am 
Не скачивается - лаунчер не видит мод!
[OTEA] 4dri3n 24 Nov, 2023 @ 2:54pm 
@Denton : Using Zeus Enhanced will make your description.ext solution useless...
It was my point.
Denton 15 Nov, 2023 @ 7:11pm 
Alternatively, one could just add "zeusCompositionScriptLevel = 2;" to the description.ext file.
[OTEA] 4dri3n 13 Nov, 2023 @ 10:54am 
If you want to use this composition with Zeus Enhanced mod, you'll need to add this mod to your server (tested on dedicated server).

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3052893294

The other players do not need this mod ! Only the server !
This will actualy allow you to use the composition as Zeus !:steamthumbsup:
RHS0 13 Oct, 2023 @ 12:12pm 
does it work in a singleplayer mission?
Owens 11 Oct, 2023 @ 11:46am 
Does this work for anyone else? it comes up just a helipad invis
KHAGEN72 2 Oct, 2023 @ 12:54am 
Хорошая работа, аЛеГ)
AAF Rifleman 9 Sep, 2023 @ 3:37am 
for some reason when it says its finished flooding the water textures take an even longer time to load.
MaMi 17 Aug, 2023 @ 10:48am 
is this supported on other maps like chernarus or other ? thanks.
LEE O C 5 Aug, 2023 @ 4:30pm 
doesnt work on editor no?
Nick Nape'em 29 Jul, 2023 @ 5:33am 
you should rename it to Queensland simulator
tufismail 2 Jul, 2023 @ 12:45pm 
I Have USCG Mod So This is good for that
M9-SD  [author] 23 Jun, 2023 @ 10:38pm 
Что в нем сложного? Маленький мозг горошины не может понять, как разместить композицию?
knivesseveren 22 Jun, 2023 @ 6:03am 
криво, сложно, перемудрено. и всё для того что бы просто опустить или поднять уровень воды!
~SPACEMAN~ 19 Apr, 2023 @ 3:26pm 
kanei 23 hours ago
any way you could make this a mod for eden editor? <--- this right here. any idea if you would make it for eden ?
cayuga 18 Apr, 2023 @ 4:20pm 
any way you could make this a mod for eden editor?
Mooilater 17 Apr, 2023 @ 5:51pm 
Good good as long as you have an awareness of this. Pity its nothing you can do to fix this but oh well. Thanks for replying
M9-SD  [author] 17 Apr, 2023 @ 5:36pm 
"When flood is activated it increases the height of the light sources for streetlights

The street lights themselves are at the proper level"

---

This is an issue with the "setTerrainHeight" command. I have its "adjustObjects" parameter (for moving objects with the terrain level) set to true in my script, however it appears to ignore or incorrectly set the height of the light source objects. I plan to make a post on the BI feedback tracker about this.
Motorola SRX 2200 17 Apr, 2023 @ 10:09am 
Looks like this is not compatible with Zeus Enhanced as the composition doesn't populate in the comp list
Mooilater 16 Apr, 2023 @ 1:46am 
Wonderful mod
Slight issue

When flood is activated it increases the height of the light sources for streetlights

The street lights themselves are at the proper level
ariel 15 Apr, 2023 @ 5:39pm 
I don't want to be hateful, but if you search for "flooding" in the workshop you will find mods where you can submerge ALTIS almost completely.
(Sorry M9)
M9-SD  [author] 15 Apr, 2023 @ 11:03am 
"""
göstéa~ 9 hours ago
Hey,
for me, if I do +1m or +10m it doesnt make a difference for me. It always rises roughly 10m.
(I restarted game after each time I tried so +1, +2 ... +10. so it cant be that)
"""

That would likely be due to the cell size of the particular map you're on (it's a different value for some maps), which may limit vertical terrain grid height changes to increments (of the cell size).

For example, I think altis has one of about 8m, Stratis is 4m.
göstea 15 Apr, 2023 @ 1:42am 
Hey,
for me, if I do +1m or +10m it doesnt make a difference for me. It always rises roughly 10m.
(I restarted game after each time I tried so +1, +2 ... +10. so it cant be that)
Kiwik [A3] 14 Apr, 2023 @ 3:08am 
Thank you, I will try this, then!
Lymantria 13 Apr, 2023 @ 3:58pm 
any plan on making the water level rise more? would really like to have a mostly submerged map
M9-SD  [author] 13 Apr, 2023 @ 4:15am 
It’s a composition so it’s automatically loaded. Just go in Zeus to groups -> empty -> compositions. Also keep in mind the server requirements.
Kiwik [A3] 13 Apr, 2023 @ 1:42am 
I have the same issue: no mod to be loaded in the modlist, and can't find the module in Zeus (ofc, if the mod isn't loaded).
Wookiejedi 12 Apr, 2023 @ 6:19am 
@Cucamonga Use Zeus
Cucamonga18 12 Apr, 2023 @ 12:09am 
Does this not work on single player? I can't see it in available mods when I subscribe to it and in-game there is no module for it.
waldesnacht 10 Apr, 2023 @ 9:08pm 
the netherlands after I throw a single rock into the north sea
罗德岛首席安东博士 10 Apr, 2023 @ 4:43am 
@花园口战神常凯申
TPM 9 Apr, 2023 @ 10:36pm 
Awesome work
STRIKER 9 Apr, 2023 @ 12:27pm 
does it work on sefrou ramal? considering that it doesn't even have water?
Dr.KOVI 9 Apr, 2023 @ 1:39am 
fucking great
evvernetti 8 Apr, 2023 @ 8:19pm 
can you agust the water depth??
M9-SD  [author] 8 Apr, 2023 @ 6:27pm 
The following information has been added to the description for clarity:

Setting the zeusCompositionScriptLevel = 2 is a prerequisite for this composition to work.

The module will only work on these official servers:
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (USA) #04
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (USA) #02
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (US) #02e
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (US) #02w
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #12
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #04
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #02
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #0D
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #0B

...or if you run your own server just follow this guide:
https://www.youtube.com/watch?v=-SZrnZPvA80
Clorox Enjoyer 8 Apr, 2023 @ 1:28pm 
Lowering the sea level makes it raise!
ariel 8 Apr, 2023 @ 12:49pm 
OK, what if we want to leave Altis, Stratis, or another map without water?
Viper1Zero 8 Apr, 2023 @ 11:41am 
M A G I C
Leitwolf 8 Apr, 2023 @ 9:31am 
Turning Altis into Atlantis in 5..4..3..2.1
MaMi 8 Apr, 2023 @ 7:33am 
great idea :steamthumbsup:
Mattifine 8 Apr, 2023 @ 6:28am 
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Basil 7 Apr, 2023 @ 11:12pm 
This caused everything on the map to float for me
Starls 7 Apr, 2023 @ 10:03pm 
2034 simulator
Potts2023 7 Apr, 2023 @ 2:12pm 
global warming moment
Tiretracker 6 Apr, 2023 @ 5:49pm 
Oh so like that national guard Czech mission in Arma 2 in Bystrica?? Sign me up!
nanner 6 Apr, 2023 @ 4:32am 
absolutely amazing
M9-SD  [author] 4 Apr, 2023 @ 5:21pm 
Sorry, the links should be ok now.
Expung3d 4 Apr, 2023 @ 11:13am 
Desk Human 3 Apr, 2023 @ 8:30am 
climate change in arma