Cities: Skylines

Cities: Skylines

EURO/ITA Road Pack
20 Comments
Nyrob€€ 18 Apr, 2023 @ 12:49am 
Because I didn't see it on the vid I thought something is wrong with my setup.
ilcicci1983  [author] 16 Apr, 2023 @ 1:16pm 
Yes i've got me too...but usually i cover that zone with wall to wall building, or If i want a plaza i use the surface network pack with the same textures
Nyrob€€ 16 Apr, 2023 @ 11:55am 
Although I like these roads very much I got the weird effect that the edges of the roads have a flickering effect when the decals are applied with AN. Anyone else noticed this?
Chamëleon TBN 25 Mar, 2023 @ 5:39am 
@ilcicci1983 a good work generally... but hey... you really should turn the man hole 04 by 90° ... they are ever have to be angled in the way bikes will not stuck in it :D Good that this is doable with BOB though
ilcicci1983  [author] 23 Mar, 2023 @ 12:39am 
Bunker read the description. There is a collection where you can find prop and decals. ( ignore the other old road)
macluk 22 Mar, 2023 @ 2:05pm 
I don't even have some of the assets listed below (probably just 1 of them but still no report on missing asset)
macluk 22 Mar, 2023 @ 2:04pm 
Nothing missing on my side... hmmm :)
snakesbrother 22 Mar, 2023 @ 7:23am 
Great work!
ilcicci1983  [author] 22 Mar, 2023 @ 3:58am 
giC34. ho raggiunto il limite di opzioni disponibili con Adaptive network. 6 pavimenti +1 versione blank. 7 è il numero di opzioni massime che mi dava. Quindi dovrei fare un altro set per avere il pavimento della strada come ciotolato. (ma per quello di solito uso le paris road che sono fatte bene, oppure si può coprire l'asfalto con una delle superfici che ho messo nell'altro Pack)
giG34 22 Mar, 2023 @ 3:45am 
La città comunque è bellissima, per la carreggiata in se invece, si può solo renderla ''blank'' o si può sostituire in qualche modo l'asfalto con un ciottolato ecc? Intanto complimenti davvero per il lavoro!
macluk 21 Mar, 2023 @ 12:31pm 
gorgeous :)
garfield007 21 Mar, 2023 @ 10:29am 
they wont but that is the issue with curbless roads i use now basically traffic lights r assigned to pavement so u need at least one side with sidewalk to have traffic lights
other problem is that with curbless roads somehow sidewalks which are coming with them are "roads" so if you use them and they are not somehow connected to road node then it starts all sort of issues as services can not access it :D long story
ilcicci1983  [author] 21 Mar, 2023 @ 10:18am 
I see you understood what I was trying to do. That's right...using the elevated version you can do something like this (it was my plan, I just need to see if the pedestrians don't start walking around lol)
garfield007 21 Mar, 2023 @ 10:14am 
ok so also elevated is curbless, in theory that would make it possible to make lets say 10 lanes road by using 4 late 2 way and 2 3 lane roads moving them next to each other for invisible connection and so on :D just trying to be creative
ilcicci1983  [author] 21 Mar, 2023 @ 10:10am 
yes i've, but it take a lot of times to make that kind of roads. that's why i've included the blank version. Basically atm if i need a larger road, maybe with a grass median...i use the blank version, enlarge it with node controller and made the median with IMT. just an example. later i'll release avenue versions (maybe)
garfield007 21 Mar, 2023 @ 10:07am 
this look amazing <3 do you have any plans for larger roads like avenues and so on ?
uncle ron 21 Mar, 2023 @ 9:57am 
WOW!
ilcicci1983  [author] 21 Mar, 2023 @ 9:43am 
Have to fix one last thing there is a road name that is duplicated ...i'm fixing
BoraBora 21 Mar, 2023 @ 9:37am 
Wow! Exactly what the doctor prescribed for any realistic european city. Splendid pack.