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I like the idea, but it's easier to dodge icecubes than some other spells and I would not like them to lose any other abilities/changes added from mods.
That's make us (the player) make wish to avoid them, or use powerful range weapon/spell.
Like it be, in third chapter, when we going to Sekob's farm, for taking Xardas's book.
It would be pretty cool to add stronger Seekers but making player just reload the game whenever they are stuck because of Icecube is totally lame.