Company of Heroes 3

Company of Heroes 3

(6) Serpentin Hill (night)
37 Comments
Acid_Zero_Blake 25 Apr, 2024 @ 5:57am 
I have had the problem with troops can move over the water
jangroovie  [author] 11 Dec, 2023 @ 12:52pm 
@kenpachi hey thanks for your nice comment. The map is great, belive me. Realy want to make more maps, but it takes too much time. When you want to to live, dont make coh-maps!!!
Ghost Prior 21 Nov, 2023 @ 12:59pm 
Map looks good from the pictures. Still haven't played it. But I'm here wondering when ppl will try to port the Rhine map from Coh 1 to this game? Could you give it a try?
Shadowphreak 13 Oct, 2023 @ 12:19pm 
Good stuff. How did you make a second version of existing map?! (Save As or Copy/Paste map folder?)
jangroovie  [author] 29 Apr, 2023 @ 4:11pm 
@nigo_BR - Hey, some people wrote that they would like to have more chokepoints. So, I think the sweetspot lies in the middle. Bit chokepoints, not too much. Nevertheless I hope you will have a bit fun on this map. :-)
nigo_BR ᵀᴹ 27 Apr, 2023 @ 6:46am 
@jangroovie - Any chances to make the river more shallow, in all their extension? Less chock points is better.
jangroovie  [author] 26 Apr, 2023 @ 9:10am 
@jgorinacR1 - hm, thats strange. It works for me. I had a look and everything is set correctly so far. I dont know what to change at the moment. Could it be a gamebug? Sorry for that.
Does anyone else has this problem?
JR1 26 Apr, 2023 @ 7:00am 
It still has a blank name when looking within the Mod menu from the main splash screen of the game. I just wanna be clear it is only there and not when selecting the map when you are about to start selecting a map. Its the mod management page from within game.
jangroovie  [author] 24 Apr, 2023 @ 3:27am 
@Haganaz - Cool, thanks :-) I really hope they get their shit together and fix some things. Without ambient sound the world feels so empty. Could it be so difficult? Lets see! ;-)
jangroovie  [author] 23 Apr, 2023 @ 12:34pm 
@jgorinacR1 - hm thats strange. I made some little changes and uploaded it again. Does it work now?
JR1 23 Apr, 2023 @ 8:05am 
When looking through the Mod section in game this has no name, it is just blank. Just an FYI
Vlady the Impaler 20 Apr, 2023 @ 11:14am 
And no worry about the color, it's honestly pretty damn alright!
Vlady the Impaler 20 Apr, 2023 @ 11:13am 
After watching the stream, they do plan audio adjustments so let's hope for across the board stuff! ^^
There seems to be sound disappearance for sure, let's create notes/feedbacks if we find out there environmental sounds not poping up on vanilla maps too ^^ I'll check it out for sure!
jangroovie  [author] 20 Apr, 2023 @ 9:11am 
@Haganaz - thanks for your great feedback, appreciate your kind comments.

Yeah, the color is not perfect, but its really hard to find the right settings. Maybe i will work on it a bit.

Yeah, the soundeffects. Can i set it somewhere? I think only for the whole map. I thought there have been more ambient sounds before the last update.
Hope there will be more soundseffects in the future.

I think relic will work on some things, maybe we will get more little improvements.
Vlady the Impaler 19 Apr, 2023 @ 11:44pm 
Went a quick round on the new version, nailed the night look man! Maybe the blue is a bit saturated but I don't mind cause it's quiet Mediterranean! ^^
Now the map feels real, and it's really cool, can almost feel the chill wind!

You're missing river splash sound effects on the river, just a small detail I noted, otherwise, spot on :critical:

I can observe actual missing light effects, which are surely a miss from relic, like vehicle explosions don't have light emitters & rifle don't emit light either. I hope we get some more goodies from the devs in the future!
jangroovie  [author] 17 Apr, 2023 @ 3:27pm 
Hey everybody, thanks for all your nice comments. I'm really happy that you like the map so much. I just launched a new one called "Operation Husky" wich is about the battle of sicily. Hope you like it too. I spend tons of time creating it. :-)
jangroovie  [author] 16 Apr, 2023 @ 4:27am 
3Dog - hey, thanks for your message. I´m really happy that you like the map.
3Dog 15 Apr, 2023 @ 6:19am 
Love this Map...Thx Jang
jangroovie  [author] 12 Apr, 2023 @ 2:07am 
@Haganaz - Yes, it´s crazy. You have to set the daytime (Dusk, Day, Night, Dawn). This will trigger the effects. Updated the map, do you think it works better now?
jangroovie  [author] 12 Apr, 2023 @ 2:05am 
@Cplcash - Hey thanks, happy you like the map. Yeah, would be interesting how the battles evolve when you only have the bridges to cross. Generally i don´t like those bottleneck maps but maybe i will make some tests and publish a alternate version.
Cplcash 10 Apr, 2023 @ 7:46am 
Its a nice map i just kinda wish they couldnt cross the river without going over the bridges
Vlady the Impaler 9 Apr, 2023 @ 4:31pm 
Oh dude really, gunfire has to be turned on for the map in the atmosphere settings?? xD
I'm glad I helped you digging deeper into this madness! :medkit:
Can't wait to try it out again once updated!
jangroovie  [author] 8 Apr, 2023 @ 9:47am 
I'm working on a new map at the moment, hope i can launch it in the next time. It's set at the coast of sicily.
jangroovie  [author] 8 Apr, 2023 @ 9:45am 
@Haganaz - hey thanks for your very good feedback. Now i understand your point. I also found the settings for gunfire effects at night. There are so many settings, haha. Changed the whole athmosphere already. I will Update the map soon. Looks much better now. Thanks
Vlady the Impaler 8 Apr, 2023 @ 7:57am 
Actually, gunfires don't emit any light at all. But lamplights are still darker or at the same level as moon light.
You could drop a cple points of exposure and it'd be perfectly readable but actually feel like a real night ;)
Vlady the Impaler 8 Apr, 2023 @ 7:51am 
Well it keeps the problem of washed out lighting going x)
CoH1 & 2 have perfect night lighting, is it because of the actual light rendering that you find it less easy to balance the light contrast?

Also, the night is so bright that it's imbalanced with gunfires etc, the moon shines brighter than lamplights & gunfires kinda.
jangroovie  [author] 6 Apr, 2023 @ 9:58am 
@Steal - Hm, I dont know where this problem comes from. I dont think i can do something against it. Maybe its the servers or something. If the Map names are too long you have to hover over it and wait till the whole name appears. my maps have the same name, only at the end there is "(night)", so maybe hover an dwait a second?
jangroovie  [author] 6 Apr, 2023 @ 9:55am 
@Haganaz - Yes, i know, but i think you want to see your troops and tanks, dont you ;-)))
Steal 6 Apr, 2023 @ 3:39am 
Please name the map so I can see it my map list in game thanks for some reason no listing
Vlady the Impaler 26 Mar, 2023 @ 4:47pm 
That night is rather bright for a night :°
jangroovie  [author] 25 Mar, 2023 @ 12:41pm 
@kuroCat - ah, ok. No problem. When you realise something else, feel free to tell me. Kind regards!
jangroovie  [author] 25 Mar, 2023 @ 12:38pm 
@nini - thaaaaanks for your nice message. :-)
KuroCat 25 Mar, 2023 @ 10:00am 
It's all good I ended up figuring out which one is which haha
Keep up the good work :)
nini666170 24 Mar, 2023 @ 3:31am 
Thank you for your new card.
jangroovie  [author] 23 Mar, 2023 @ 10:46pm 
@Luigi, @KuroCat - hey, happy that you like the map. I don´t get it which name you want to change. The names in the mod-menue I can´t change, cause it´s the project-name and once it´s set it can not be change, ... i think. And in the game-menue it should be different from the other one.
KuroCat 23 Mar, 2023 @ 2:37pm 
Same as Luigi change name plz love the map :)
Luigijpimperato 23 Mar, 2023 @ 6:31am 
Hi great map are you able to change the name in game as its the same as the day version and sometimes doesnt show up in my list