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The reason I am 'replacing' idle poses in my mods instead of 'adding' them is so that these mods can be used with a mod that overrides vanilla skeleton files (male/female_skeleton.skeleton) at the same time.
What you want to learn is simple. To do that, override vanilla skeleton files with additional idle anims. Howerver, this conflicts a vanilla-skeleton-overriding-mod (like More Combat Stance).
And, my project to solve this problem and integrate idle poses is underway. Stay tuned.
Cute pose and all but mod incompatible with Squating (crouch pose) mod.
Need to play with FCS and select the Timid pose instead for example (or any other pose you don't like).
Adding poses is ugh complicated. In short, to complete it without any bugs, needs to override vanilla skeleton files (not Skeleton race in the game but skeleton files contain animation bones), this also means losing compatibility with other great animation mods like More Combat Stance.
I don't want to lose compatibility with mods that have over 10,000 subscribers just to add one idle pose.
If you really want to add, need to use Blender and do tedious and laborious works.