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Though RimWorld modding is better than Baro modding, because you're actually cable of editing other people's items, and IIRC conditional editing (like checking if it exists first.)
Here in Barotrauma, the item must be defined in it's entirety, so you can't just edit anything that may or may not exist. Which is why you have so many "Comparability mods" on the workshop, most of them could be included in the base mod if you were allowed to say "If X item exists, add line Y to it.".
If you want to, for example, Add "Contamination resistance" to the Diving suit, you have to copy the entire code for the diving suit, with the extra line for that resistance in it.
This is why I include the line for contamination resistance, the only thing it does if the Hazardous Reactors mod isn't installed, is throw up a warning line in the console.
The first one, contamination is a compatibility thing with Hazardous Reactors, so that you can wear the suit to protect you from lethal radiation exposure when crafting with nuclear ingredients. This is one I'm not going to fix, because the two options are:
Remove it, but then it won't work right in Hazardous Reactors.
Add the affliction, but if I add the actual status effect from Hazardous Reactors, bad things could happen, and if I add a benign version, then it could mess up Hazardous Reactors.
So, best to just ignore that Warning.
The second one, StatusEffect is a result of the game code being changed, the default "This" is actually the correct effect, I can fix this one, but the functionality won't change, but the error message would go away. Thanks for reporting this.
Potential error in StatusEffect (Renegade's Combat Suit, RangedWeapon). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
In any case - thank you for permission to make it published!
His original intention was to be a captain alternative, but I admit didn't really turn out that way. You addressed most of his deficiencies in the captain role.
Hope you don't mind that I have published that?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3160881814
Sorry for the dumb question... just looking for another job that will.
This was unavoidable, as the only other way to do it means overwriting a file that you probably shouldn't, and only one mod can edit this file, so it wouldn't be compatible with other mods. Since I have two Job mods, I had to find a solution without editing the file, and that solution was to use LUA. See that mod for more details: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559634234
In single player you should start with one.
I also added 3 Hirable NPCs, one similar to Artie Dolittle, in that you just have to find him and say yes when he asks to join, The other 2 are more like Aunt Doris in that they only show up to hire if you have high reputation, one for Coalition, the other for the Separatists. These aren't dependant on LUA.