Sid Meier's Civilization VI

Sid Meier's Civilization VI

Arendelle's Componenets - Strategic Stone
33 Comments
Puddings 20 Feb @ 6:41pm 
Tower Bridge too
Puddings 20 Feb @ 6:40pm 
Can you add support for Temple of Poseidon? Sukritact's Notre Dame? And Notre Dame Cathedral of Saigon
云龙兄你不厚道哇 12 Nov, 2024 @ 2:11am 
I have an idea: as the times progress, the wonders of the new era will require both stone and iron resources
Puddings 8 Oct, 2024 @ 5:28pm 
Possible to make stone tradable?
Lord Arendelle  [author] 21 Aug, 2024 @ 10:25am 
I'll have to update to include the new modded wonders.
Lord Arendelle  [author] 21 Aug, 2024 @ 10:25am 
No clue what that would be, you could check the logs yourself.
BossOfThisGymX 4 Mar, 2024 @ 7:00pm 
Doesnt work for me sadly, but got also a big modpack. Any guess what could cause troubles? Got almost all you could imagine of civ6 mods
clint_henness 25 Oct, 2023 @ 6:26am 
does this work with Bears Wonder mod?
Lord Arendelle  [author] 22 Jul, 2023 @ 1:21pm 
Mod has been updated to include modded wonders. If you see one missing in the lineup let me know.
larskdijk_gaming 19 Jun, 2023 @ 1:27pm 
Just downloaded it and cant wait to try it out. I have been thinking about something like this hopefully comming to Civ7 or something, maybe as a gamemode option.
Lord Arendelle  [author] 17 Jun, 2023 @ 11:40am 
I'll work on an update that includes the modded wonders.
Dumbo Twinko 16 Jun, 2023 @ 9:40pm 
Hey there seems to an error in the logs with St Basil Cathedral while using this mod, also yeah support for newer wonders could be cool as modder are on the age of wonders era
Puddings 7 May, 2023 @ 1:05pm 
Heyyy I love this mod thank you!

I was also wondering if you could add support for Temple of Solomon, Temple of Poseidon, Grand Temple, Grand Citadel, National College, Mahabodhi Temple, Neuschwanstein Castle, Wuhan Yellow Crane Tower, and Leifang Pagoda? And maybe change Pyramids stone requirement from 25 to 30 or 35? Also I was thinking you could do a 2 stone requirement for each Great Wall tile for China, would be cool.
Lord Arendelle  [author] 17 Apr, 2023 @ 4:14pm 
More than likely I misspelled the Wonder Name when adding requirements for stone. Which one's are the issue?
Potatoes and Tomatoes 17 Apr, 2023 @ 2:03am 
Some wonders show the symbol that they require stone, but actually dont, mainly the moded ones, whats the issue for that?
Lord Arendelle  [author] 10 Apr, 2023 @ 6:30pm 
On the interrupted building I honestly have no idea how to fix that. I'll add some of the more well known modded wonders on the next update.
Potatoes and Tomatoes 10 Apr, 2023 @ 6:05am 
Yea, same @JohnLeGreat. I had a barb scout stand on my wonder, interrupting, now i cant continue building due to not having enough stone.

Also, could you add maybe the Temple of Poseidon from P0k to your mod please?
JohnLeGreat 3 Apr, 2023 @ 9:47pm 
I sort of found a bug where restarting wonder construction after shifting production to another prpject (district, settlers etc) requires to have the required amount of stone to start wonder building again 😄 Otherwise, really great mod! The AI is less inclined to build wonders again after this mod, which makes wonder hogging more effortless for the human players
Lord Arendelle  [author] 3 Apr, 2023 @ 6:38am 
True, that may work perfectly since Iron becomes obsolete after the industrial.
Leugi 2 Apr, 2023 @ 10:12am 
I've been thinking, another interesting thing in the spirit of this mod is making Lategame wonders require Iron (because steel purposes) and Aluminium (for the final ones). It would give some use to Iron later on at least
Lord Arendelle  [author] 30 Mar, 2023 @ 8:26pm 
I just uploaded what may fix the issue with the crashing. I didn't give one of the files a unique name so that may have caused the conflict.
Lord Arendelle  [author] 30 Mar, 2023 @ 8:25pm 
pretty much yes, although with luxeries you would have to do some workaround. Since each provides amenities.
Hoshi 29 Mar, 2023 @ 11:27am 
Interesting, you already talked about walls cool, and this could be done with Marble too for some wonders
Sybsidian 27 Mar, 2023 @ 1:47am 
Love the idea of this mod a lot. But it's crashing with another mod I'm using. Not sure which. Would this conflict with mods that change wonders and/or resources?
Lord Arendelle  [author] 26 Mar, 2023 @ 11:39am 
I have the walls working in a protoype mod, the catapult and treb are giving me trouble though.
Xanovi 26 Mar, 2023 @ 2:38am 
Nice idea, i think you can expand it onto building walls (i. e. ancient 25, medival 50, renes. 75)
TheSelfRevengingDeed 24 Mar, 2023 @ 11:13pm 
likely for balance, Firaxis made the earlier units only need an upfront cost
so maybe 10 upfront for catapult/trebuchet and *maybe* 1 upkeep for trebuchet in addition to upfront cost?

floating this out there, what about slingers as they are also stone based?
Lord Arendelle  [author] 24 Mar, 2023 @ 6:35pm 
The stone requirement for Cats and Trebs would be an easy sub-mod. Actually I may do that tomorrow after I do some chores. But would it consume stone per turn? Or just use a preloaded 10 stone automatically loading magazine?
Lord Arendelle  [author] 24 Mar, 2023 @ 6:31pm 
The Modern era requirements of AU, CU, AG would be a little more involved (Balance wise). But I may try it later.
v 24 Mar, 2023 @ 2:48pm 
Can you make the same mods for cooper, silver and gold? They are strategic for atomic, informational and future era
Arishok, Jr. 24 Mar, 2023 @ 11:12am 
Need for Dwarven civilization rising. Excited to try this out!
Leugi 24 Mar, 2023 @ 9:28am 
Oh I actually wanted something like this. I was also considering making stone a requirement for Catapults and Trebuchets. Feel free to steal that idea if you wish xD
NuDDen 24 Mar, 2023 @ 7:09am 
Nice idea!