Project Zomboid

Project Zomboid

Clove Cigarettes
63 Comments
Sunderland 3 May @ 9:47pm 
I can smell them already
Spooky 25 Apr @ 3:38pm 
90s baby bat me is so happy to see these updated. Thank you for your work! :luv:
caraea 12 Mar @ 1:02am 
난 멘솔이 좋은데 멘솔없어? 멘솔?
|_| Clyax 10 Mar @ 8:32am 
@maemento mori Makes sense. Thank you for clarifying.
maemento mori  [author] 10 Mar @ 12:40am 
@clyax
I've developed ~15 mods on here and it's just the standard text I put on all the mods since I've had issues with usage rights before. You're right that it's a little strange for a mod like this. In reality it's just me copying and pasting the same standard across all my mods to keep them uniform
|_| Clyax 8 Mar @ 10:45pm 
I like the aesthetic, though I'm curious. Why such a large description with usage rights and details for mod editors when all the mod does is reskin the packs? It seems like a lot of effort for such a small mod.
maemento mori  [author] 2 Mar @ 11:29am 
@nonchalant sigma
I don't think that should have caused it. These run off the same function that regular cigarettes do. I'm honestly unsure if regular ones cause the overdose mechanic.

(I know you said you lost the char, but if you have a backup, you could try going into debug mode and checking the health info view to get more information)
hikichan 2 Mar @ 11:21am 
Do the clove cigarettes cause overdose when mixed with bourbon? I lost my character of 3 weeks yesterday after only drinking 2 bourbon and the only conflict I can think of is this because I never took any pills. My new character currently has the overdose status effect aswell, after smoking a clove cigarette and drinking 1/4th bourbon. Does anyone know?
maemento mori  [author] 31 Jan @ 5:18am 
@pimatstudio
Awesome stuff! Thank you for including my mod as an option!
pimatstudio 31 Jan @ 4:39am 
Hey, to anyone enjoying this mod, I've put up my mod that lets you choose from all cigarettes that you have in your inventory (by pressing a hotkey button ) including this kind of cigs (clove cigs) by conveniently showing a dialog window where you can choose which one to smoke :)
If you want to check it out, here's the link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3416588496
maemento mori  [author] 26 Jan @ 5:09pm 
⚠️ Update v2.1 ⚠️
- Fixed crafting recipes due to updated structure
- Fixed B41 Icon & Models
Thanks for the quick response on the broken recipe stuff!
Rachel L 24 Jan @ 7:16am 
@Maemento, yes, its this mod that is breaking the debug mode. And outside of debug mode, its recipe breaks. here is the error:
[24-01-25 11:31:05.062] LOG : General f:0, t:1737729065062> [craftRecipe] removing script due to load error = PackCigaretteCarton_Clove.
[24-01-25 11:31:05.062] ERROR: General f:0, t:1737729065062> ExceptionLogger.logException> Exception thrown
java.lang.Exception: unknown recipe param: itemcount at InputScript.Load(InputScript.java:545).
Luna Sky 23 Jan @ 7:49pm 
yes i was in debug mode i can try without
Rachel L 23 Jan @ 7:37pm 
The cigarettes itself work fine, its the recipe for the cartoon that seems to be broken. If Luna is on debug, it might be reason it crashes, because for some dumb reason, if there is a recipe error, debug mode cdts
maemento mori  [author] 23 Jan @ 7:13pm 
Okay due to that error, they must have changed the recipe structure for packs of cigarettes with 42.1 because it was previously working and almost a direct copy of the base code for regular packs.

Sorry all but for now it appears this mod is non functional with the update, please disable it in your mod lists for now. I will look and see what they changed and update this ASAP.

Thank yall for the help troubleshooting!
Rachel L 23 Jan @ 4:49pm 
I think this is the error:
[23-01-25 21:44:54.337] LOG : General f:0, t:1737679494337> [craftRecipe] removing script due to load error = PackCigaretteCarton_Clove.
[23-01-25 21:44:54.338] ERROR: General f:0, t:1737679494338> ExceptionLogger.logException> Exception thrown
java.lang.Exception: unknown recipe param: itemcount at InputScript.Load(InputScript.java:545).
maemento mori  [author] 23 Jan @ 4:38pm 
@luna sky
They very recently updated to b42.1 which may have changed some of the crafting code is my guess. I'll take a look into it when I have time.

If you have any error logs related to the crash, that might help me narrow it down a lot. Things have gotten relatively busy lately but I'll check this out when I can. Sorry for the trouble!
Luna Sky 23 Jan @ 4:23pm 
this mod crashes my game unsure why. it was fine last week.
wetmon 22 Jan @ 8:21am 
DJARUM SUPER NGAB
Axvll 19 Jan @ 9:07pm 
W mod author
pimatstudio 9 Jan @ 1:28am 
I found it easier, more accessible for when I was trying to get to know the commands, beacuse I had not discovered that there's a debugger built in the game. Now I understand a little more, but still need some help, I asked Nepenthe already in other thread , but if you could take a look here:
https://theindiestone.com/forums/index.php?/topic/77611-b42-recipemanagerperformmakeitem-eggons-hotkeys-port-attempt/

I was trying to add functionality to assign a hotkey to the action of Take Cigarette / Unpack Cigarettes, but apparently something's not OK with the way the game handles the recipes. I'm very confused, just started to mess with the mods like a week ago, so please bear with me ;)

But yeah, that's what I was trying to find - if there's a way to make the game "Take A Cigarette" from the code. RecipeManager.PerformTakeAction(must be broken)
maemento mori  [author] 6 Jan @ 7:24pm 
@pimatstudio
I'm really not sure as I don't use the command line like that. Why are you trying to run actions through the console instead?
pimatstudio 6 Jan @ 11:35am 
OK I somewhat already have found partial answer to my question, just by fooling around with a different mod, came to conclusion there no hoisting in lua, and it's not as straightforward as running your random command in console like JS lol, I'm digging into it now. But if you could maybe answer that or even point me to some online resources other than frustratingly re-running the same buggy, errory runtime, lol, that'd be very much appreciated ;D

Man, I'm so maaad and in the same time I'm having so much fun... that's strange.. :D
pimatstudio 6 Jan @ 2:47am 
Hello @autor - is there a way to trigger the action TakeACigarette_Clove in any other way than through the context menu or the recipe menu? I've been trying to be able to TakeACiggarette (like in base game) through the command line, like:
RecipeManager.PerformMakeItem("TakeACigarette_Clove", cigarettePack, player, { player:getInventory() })
and I end up getting this strange error

STACK TRACE
-----------------------------------------
function: fill -- file: ObjectViewer.lua line # 204 | Vanilla
function: DoLuaDebuggerOnBreak -- file: LuaDebugger.lua line # 114 | Vanilla
[...]
STACK TRACE
-----------------------------------------
function: console -- file: spawnpoints.lua line # 9 | Vanilla.
[05-01-25 22:39:05.169] LOG : General f:19999, t:1736113145169> Object tried to call nil in console.

I've only been trying to fool around with different things to start modding myself, but I'm baffled how am I not supposed to be able to use RecipeManager at all?

I'd much appeciate help.
Bahls 4 Jan @ 5:37pm 
Are you working? For me the icon is bugged.
hades-84 ordum mundus glorimus 30 Dec, 2024 @ 2:49pm 
QUE BUENO SABER QUE VUELVE ESTE MOD Y LOS VAPES VOLVERAN ES UN MOD MUY BUENO
maemento mori  [author] 30 Dec, 2024 @ 2:45pm 
B42 Update
Updated for b42-unstable
-Entirely reworked for b42
-Clove cigarettes spawn in packs
-You can find cartons of clove cigarettes
-All the new functions of the new crafting menu / system
-New, reworked, smaller files
-New distribution locations, now spawning in vehicles, in bags, etc
-Lowered spawn rates

NOTE Most changes not implemented on b41 version yet
maemento mori  [author] 24 Dec, 2024 @ 8:41am 
================ BUILD 42 INFO ================

I am currently playtesting b42 and trying to determine how things work now. A lot has seemingly changed. I haven't done anything with modding in many months, so it will take me some time to learn how everything must be done now.

With that said, there *are* plans to update my mods to the best of my ability. Some of my mods are quite complex and i'm not sure if they will even work with the new systems due to the way I designed them. They will likely have to be re-built from the ground up. This will take some time, and unfortunately I cannot give an accurate ETA on when I will figure out how to update my mods. I don't want to get hopes up or provide false expectations.

Thank you all for enjoying the things I have made and I appreciate all of your patience. :spiffo: ❤️
Tenninch 5 Nov, 2024 @ 9:27am 
@Fancy Man of Cornwood

Baddies w Ramona Flowers haircuts love cloves, Marlboro Blacks have opened many doors for me in the past, lmao.
Fancy Man of Cornwood 1 Nov, 2024 @ 9:01pm 
Who the heck smokes cloves
Jamison 9 Jul, 2024 @ 8:31am 
I smoked these for 10 years before quitting altogether, was VERY surprised to see them here :D
maemento mori  [author] 29 Feb, 2024 @ 3:55pm 
@Greenthumb There is absolutely no reason this should not work in multiplayer.
Greenthumb 28 Feb, 2024 @ 5:50pm 
2024 - MP work? =/
El Capitan Kirk 26 Aug, 2023 @ 10:44am 
Dear God, I used to love these...
Cartaphilus 7 Jul, 2023 @ 2:10am 
Any way you could get this compatible with Autosmoker? Love using that mod and it seems these don't mix?
Puddings 8 Jun, 2023 @ 7:32am 
Add video <3
Niam 4 Apr, 2023 @ 2:57pm 
<3
maemento mori  [author] 4 Apr, 2023 @ 2:08am 
🆕 Update 1.2 - 04.APR.23 🆕
• Resolved bug where smoking a clove cigarette played the eating sound
Removed packs of cloves from the game, as the model, texture, and idea weren't great
Hiss.cs.axx 30 Mar, 2023 @ 5:47pm 
the deliciousness
404_coffee.exe 30 Mar, 2023 @ 12:10pm 
That good stuff
Niam 30 Mar, 2023 @ 10:48am 
And 30 years later, we're still smoking cloves.
Niam 30 Mar, 2023 @ 10:47am 
"Fedora not included" As a goth kid cira 1993 I can firmly attest that we did not wear fedoras. Trench coats, and JCPenny sales rack clothing? Yes.
Fallen Seraph 29 Mar, 2023 @ 7:15pm 
You probably don't need 1024x1024 textures for an item the size of a pen in game.
maemento mori  [author] 29 Mar, 2023 @ 3:02pm 
@pwnd
I definitely do! Looking at code from both of those mods aided in my creation of this mod. I actually have another smoking mod coming out either today or tomorrow that's much more expansive than this one.

I do want to make them compatible with those mods and I will do my best to incorporate them in a future update.

As always, thank you for your feedback! It's greatly appreciated. ❤️
pwnd 29 Mar, 2023 @ 2:48pm 
@maemento mori
ah makes sense, new to modding or not im liking the addon concept! more cigarettes the better!
do you have any plans to make it compatible / collaborate with the More Cigarettes mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2396329386&searchtext=cigarette

or perhaps the green fire mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866186127&searchtext=green+fire

both mods expand upon smokables really nicely and it would be awesome to see the clove cigarettes share some features!
Immoral Foreskin Imperialist 29 Mar, 2023 @ 12:21pm 
i prefer malboros
NonExistantFlower 28 Mar, 2023 @ 7:52pm 
Damn you got on front page man, nice job!
lo 28 Mar, 2023 @ 7:07pm 
my mama smokes these