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I've developed ~15 mods on here and it's just the standard text I put on all the mods since I've had issues with usage rights before. You're right that it's a little strange for a mod like this. In reality it's just me copying and pasting the same standard across all my mods to keep them uniform
I don't think that should have caused it. These run off the same function that regular cigarettes do. I'm honestly unsure if regular ones cause the overdose mechanic.
(I know you said you lost the char, but if you have a backup, you could try going into debug mode and checking the health info view to get more information)
Awesome stuff! Thank you for including my mod as an option!
If you want to check it out, here's the link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3416588496
- Fixed B41 Icon & Models
-[B42]Torch (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3399841694)
-Clove Cigarettes (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2951287846)
-Craftable Tires (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3378303543)
-Craft Engine Parts [B41/B42] (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2744114761)
-Bad Habit [B41/B42] (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348522135)
-Magazine Armor Simplified (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3390278271)
[24-01-25 11:31:05.062] LOG : General f:0, t:1737729065062> [craftRecipe] removing script due to load error = PackCigaretteCarton_Clove.
[24-01-25 11:31:05.062] ERROR: General f:0, t:1737729065062> ExceptionLogger.logException> Exception thrown
java.lang.Exception: unknown recipe param: itemcount at InputScript.Load(InputScript.java:545).
Sorry all but for now it appears this mod is non functional with the update, please disable it in your mod lists for now. I will look and see what they changed and update this ASAP.
Thank yall for the help troubleshooting!
[23-01-25 21:44:54.337] LOG : General f:0, t:1737679494337> [craftRecipe] removing script due to load error = PackCigaretteCarton_Clove.
[23-01-25 21:44:54.338] ERROR: General f:0, t:1737679494338> ExceptionLogger.logException> Exception thrown
java.lang.Exception: unknown recipe param: itemcount at InputScript.Load(InputScript.java:545).
They very recently updated to b42.1 which may have changed some of the crafting code is my guess. I'll take a look into it when I have time.
If you have any error logs related to the crash, that might help me narrow it down a lot. Things have gotten relatively busy lately but I'll check this out when I can. Sorry for the trouble!
https://theindiestone.com/forums/index.php?/topic/77611-b42-recipemanagerperformmakeitem-eggons-hotkeys-port-attempt/
I was trying to add functionality to assign a hotkey to the action of Take Cigarette / Unpack Cigarettes, but apparently something's not OK with the way the game handles the recipes. I'm very confused, just started to mess with the mods like a week ago, so please bear with me ;)
But yeah, that's what I was trying to find - if there's a way to make the game "Take A Cigarette" from the code. RecipeManager.PerformTakeAction(must be broken)
I'm really not sure as I don't use the command line like that. Why are you trying to run actions through the console instead?
Man, I'm so maaad and in the same time I'm having so much fun... that's strange.. :D
RecipeManager.PerformMakeItem("TakeACigarette_Clove", cigarettePack, player, { player:getInventory() })
and I end up getting this strange error
STACK TRACE
-----------------------------------------
function: fill -- file: ObjectViewer.lua line # 204 | Vanilla
function: DoLuaDebuggerOnBreak -- file: LuaDebugger.lua line # 114 | Vanilla
[...]
STACK TRACE
-----------------------------------------
function: console -- file: spawnpoints.lua line # 9 | Vanilla.
[05-01-25 22:39:05.169] LOG : General f:19999, t:1736113145169> Object tried to call nil in console.
I've only been trying to fool around with different things to start modding myself, but I'm baffled how am I not supposed to be able to use RecipeManager at all?
I'd much appeciate help.
-Clove cigarettes spawn in packs
-You can find cartons of clove cigarettes
-All the new functions of the new crafting menu / system
-New, reworked, smaller files
-New distribution locations, now spawning in vehicles, in bags, etc
-Lowered spawn rates
NOTE Most changes not implemented on b41 version yet
I am currently playtesting b42 and trying to determine how things work now. A lot has seemingly changed. I haven't done anything with modding in many months, so it will take me some time to learn how everything must be done now.
With that said, there *are* plans to update my mods to the best of my ability. Some of my mods are quite complex and i'm not sure if they will even work with the new systems due to the way I designed them. They will likely have to be re-built from the ground up. This will take some time, and unfortunately I cannot give an accurate ETA on when I will figure out how to update my mods. I don't want to get hopes up or provide false expectations.
Thank you all for enjoying the things I have made and I appreciate all of your patience.
Baddies w Ramona Flowers haircuts love cloves, Marlboro Blacks have opened many doors for me in the past, lmao.
• Removed packs of cloves from the game, as the model, texture, and idea weren't great
I definitely do! Looking at code from both of those mods aided in my creation of this mod. I actually have another smoking mod coming out either today or tomorrow that's much more expansive than this one.
I do want to make them compatible with those mods and I will do my best to incorporate them in a future update.
As always, thank you for your feedback! It's greatly appreciated. ❤️
ah makes sense, new to modding or not im liking the addon concept! more cigarettes the better!
do you have any plans to make it compatible / collaborate with the More Cigarettes mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2396329386&searchtext=cigarette
or perhaps the green fire mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866186127&searchtext=green+fire
both mods expand upon smokables really nicely and it would be awesome to see the clove cigarettes share some features!