Operation: Harsh Doorstop

Operation: Harsh Doorstop

OctoRiver
12 Comments
Doug  [author] 15 Sep, 2024 @ 10:07pm 
I was thinking about going back to update and add new things to the mod, but unfortunately I lost the mod files, I would have to start from scratch, unless I can recover them. :steamsad:
|RD| Lucky Kill 17 Jan, 2024 @ 8:37am 
Doug, any chance you are going to touch this map again and update it for the new game version.
Doug  [author] 3 Apr, 2023 @ 11:37pm 
Zibaldo, I'm going to try to implement it in some kit, but I was thinking about holding ParaFAL for when the devs or myself figure out how to change the weapons in the kit.

ReviverDud, Thank you for the feedback, I'm trying to correct but those bots are been naughty and discovering new places to get stuck all the time :)
YourMicIsMuted 3 Apr, 2023 @ 12:03pm 
Overall, the map is really good. I really like that there is thick bush, and that if you were engaged in a firefight, you wouldnt as easily see the enemy. So far, I have played this a couple of times, and what is see pretty often, is that the bots really can't pathfind their way to the other team's flag, so, maybe add something that allows them to pathfind more easily? They tend to get stuck near the waterside and such. great mod though!
Zibaldo 31 Mar, 2023 @ 12:52pm 
hey man please add a parafal its a classic
Doug  [author] 27 Mar, 2023 @ 3:17pm 
The update has been released.
Any problem with the mod you can comment here or chat with me on discord DouglasV#3931
Doug  [author] 25 Mar, 2023 @ 6:18pm 
Samples, I'm trying to fix the map that doesn't appear in the menu and the IA2 will already be fixed in the next update
Return, I made some improvements for the next update to prevent things like this from happening.
Thank you guys for the feedback :)
Return-Blank 25 Mar, 2023 @ 9:38am 
I liked it. But frames drop to 20 or below. Ok, my PC is a blender, but I usually play at 55+ average with everything maxed out.
Pena, véi. Tava a fim de jogar.
Sgt_Samples 24 Mar, 2023 @ 4:11pm 
I have a little feedback for you. First off, I think the characters and new rifle look really nice, great job! Didn't play the map since it doesn't appear in the menu, but that's a pretty easy fix.
The ACOG optic is a little strange with no zoom and the reticule at the eyepiece rather than inside the tube, but the first thing I would address is the IA2's recoil. The model you're using appears to be the 5.56 variant but the recoil feels closer to that of an SVD. If you wanted to lower it, you can adjust it under a setting called "Recoil Punch Magnitude" in the weapon blueprint. Otherwise a pretty good mod, keep it up.
Doug  [author] 24 Mar, 2023 @ 12:31pm 
Jessie, I will try to fix it
Rambo, I will keep that in mind
Thank you for the feedback :)
Rambo Kilo 24 Mar, 2023 @ 9:15am 
Make cartel faction as well or rebel faction for this please then maybe I can host nice!
MyNameIsBea 23 Mar, 2023 @ 7:24pm 
i dont think its showing up in my menu