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I think from here on out, if I do update this pack again, it'll just be some very minor tweaks. Don't except any extra additions for this pack any longer. For now, I am ready to finally put this to bed and move onto other projects. And also have the free time to just play other games, that's always fun.
So yeah, I don't know when I'll see you all next time or what project I'll do next for Isaac. But until then, I hope you all stay safe out there and live your lives to the fullest. Take care everyone, this is Samuel Cuchens signing out.
I also did plan to make a new thumbnail for the mod, like an animated one, as someone did tell me that the current thumbnail could be the main reason the mod is not getting enough attention as is. But at this point, I just don't care about that anymore. I am more concerned on whether or not people enjoy what my pack has to offer rather than overall views, subscribers, and traction.
So yeah, for right now, I'm just going to take it nice and easy. Until next time, I hope that you and everyone else has a good day.
Might sound a bit corny coming from a random steam comment, but make sure you don't burn yourself out or anything y'know?
Regardless of all that, I still plan to get this update done and completed. And once I'm done with it, it'll be the last major update I make for this project. I want to move away from Isaac for the time being and possibly even just take a break from video games altogether.
So yeah, If you were just curious about how the project's doing currently and how I'm holding up, well, this comment right here is my answer. See you all for now and have a good day.
Here is the link to the AMA and the exact timestamp where they talk about it:
https://youtu.be/5dDstuQFHI0?t=2444
And for Rag Creeps, I suppose you have a point, I might look into them but I can't promise anything.
Was not aware Exorcists were broken, I always heard they worked fine in normal rooms (but I guess that wss either misinfo or people having a different opinion on what counts as "works fine" lol)
With Fanatics, they're essentially just Faceless enemies but with a different bullet pattern, personally I think that works as a normal enemy but I can understand choosing to omit them
And as for Rag Creeps, I dunno I still think they'd work here given you already included the other unused Creep. I don't think it'd really be redundant either given only like one other mod uses them (Guwah Creatures being mostly abandoned/deprecated too)
As for Exorcists, I have no clue how to make them work. Their odd movement mixed with the way they function being technically unfinished, as the Vade Retro ghosts they spawn are actually meant to blow up if you get near them, means that I don't how I can make them work in a way that is satisfying to play against.
And for Fanatics, they were meant for The Heretic's boss room and I honestly can't even imagine it feeling right to see one outside of his boss room. Because of that, I will not make any Mausoleum rooms with Fanatics. That may seem like a boring choice to just not do that, but I simply want to adhere to the game as best as I can, especially in terms of what enemies I choose to make rooms with.
Also while not strictly unused, there is always the Exorcist and Fanatic, enemies that only appear in Heretic's fight intro and nowhere else (despite being fully functioning enemies)
This update includes around 200+ new layouts, several tweaks to the mod's preexisting rooms, and also deletes and/or reworks certain layouts that were lacking or just straight-up pointless. I hope this will be enough for the time being, and I hope you enjoy.
I am sorry for those that have been waiting, but I hope you can understand why I haven't been releasing it sooner, I simply need a little bit of time to think and do what is actually important right now in my life.
If it doesn't and no official game updates come within the next 6 or so months, then I will still choose to update and tweak certain things within the mod regardless, I just want to give myself some time to do other things as of right now. But yeah, that's all I wanted to say, carry on.