Stellaris

Stellaris

More Precursors
97 Comments
stefano_grazzi 11 hours ago 
hi, first time that write. i have a problem with ezentian system that made game crash if i try to move view into the system. rest seem to work (excavation, survey, starbase build, colonization). probably is due to interaction with other mod. for example i have several precursor adding mod and not esclude that problem ca be with ring section system but i need to verifiy first
shade 8 Jul @ 4:54am 
I've had a problem where I didn't get the ezentian combine building from their tech, I am playing wilderness.
Nikal 30 Jun @ 2:24am 
I'm a bit confused here. What does the Colossus Core do exactly? I read the post from the discussion, but the aforementioned effect isn't working in my playthrough, and its Active Effects description is blank?
shade 23 Jun @ 11:29pm 
okay, that solution hasn't worked for me even after removing the mod before cycling the versions.
shade 20 Jun @ 9:11pm 
I've got the same new game problem, I'm going through looking for whatever mod is causing event window pop-up 'gore' where I'm getting two empty event windows/pop-ups every in-game day.
William de Burge 28 May @ 2:55pm 
Yup, what I posted below fixed the crash.
William de Burge 28 May @ 2:28pm 
I am also having the same problem with this mod that @Winter is having.

ooo ... I think I just remembered how I fixed it the first time this happened.

I believe I reverted back to 3.14 then the 4.0+ version it was fixed it last time.
Winter 26 May @ 11:52am 
ok thanks for replying so fast I guess for now I will try to play the game with the mod in it for now hope it fixes it self because I have run out of ideas and have already reinstalling the game twice and unsubscribed from all mods and tried normal stellaris with nothing working
kroun  [author] 26 May @ 11:23am 
@Winter
I believe that is a vanilla bug. I had the same issue, but with the beta branch for 4.12.
I don't remember how I fixed it, or if it just fixed itself, but I do remember that uninstalling and reinstalling the game did not help, nor did verifying files.
Winter 26 May @ 11:15am 
I am having a strange issue where when I remove or disable this mod it causes the game to crash when I click new game tried making new play set and verifying files and even unsubscribing from the mod its self
A N C H O R 15 May @ 11:27am 
Thanks!
kroun  [author] 15 May @ 10:02am 
For anyone looking for the 3.14 version, click on the "Member of The Stellaris Modding Den". It should take you to our channel in the stellaris modding den (#metals-more-mods). The latest message is the 3.14 version of More Precursors.
A N C H O R 15 May @ 9:38am 
Is there a 3.14 compatible version somewhere?
Sky 8 May @ 11:14am 
Could you upload a 3.14 version?
kroun  [author] 7 May @ 10:27pm 
I can send you the 3.14 version on discord.
Shadow 7 May @ 6:03pm 
is there a 3.14 downgrade option?
clinically insignificant 5 May @ 3:23pm 
hey there's a way to play this in 3.14 still? it makes my game crash rn
Demognomicon 5 May @ 9:50am 
I see an update but doesn't say 4.0 compat?
YutaniWakazashi 24 Jan @ 9:29pm 
Oh man. 4.0 is going to hit your mod HARD.
Terr Jones 5 Jan @ 3:43pm 
@kroun Thank you :Gifting:
kroun  [author] 5 Jan @ 5:28am 
@Terr Jones
Fire the event FHMP.161
Terr Jones 5 Jan @ 3:49am 
I faced the same problem as Mbos, and it was Signs of battle, but the excavations spawn on the territory of another empire and they excavated them. I got upset and destroyed this empire. How can I spawn their home system?
Mbos 16 Dec, 2024 @ 3:20pm 
Thats a shame. I'll just force trigger the event then when i get the system with the digsite back
kroun  [author] 16 Dec, 2024 @ 3:01pm 
@Mbos
Other empires should not be able to excavate that digsite. I am unsure what the problem could be, other than maybe a vanilla bug letting AI empires excavate digsites they cannot see, or something to do with auto-excavation from science ships.
Unfortunately this means I am unable to help you, and can only hope that it doesn't happen again.
Mbos 16 Dec, 2024 @ 2:37pm 
The Ezentian Combine.
Dont know if it helps it was the Signs of battle one.
kroun  [author] 16 Dec, 2024 @ 2:22pm 
@Mbos
Quite strange. I thought I had made the digsites protected from excavation by other empires.
Which digsite got excavated?
Mbos 16 Dec, 2024 @ 1:58pm 
They excavated one of the digsites.
kroun  [author] 16 Dec, 2024 @ 1:51pm 
@Mbos
By steal, do you mean someone took a system with a precursor digsite in it, someone took the precursor home system, or someone excavated a digsite from the precursor chain?
Mbos 16 Dec, 2024 @ 1:24pm 
Is it intended for the another person to steel your precurser digsite prefenting you from finishing it?
Ratzenflink 11 Aug, 2024 @ 3:32am 
Thx for your geat Work!

Would it be possible to have a Fall Back localisation to english, If i Play in German?
kroun  [author] 20 Jul, 2024 @ 3:18am 
@卡尔文迪斯梅特

The translation was already linked, but I had yet to delete the chinese localization files.
Also hadn't deleted the japanese files.

Both have been deleted now so they can take effect.
卡尔文迪斯梅特 20 Jul, 2024 @ 1:14am 
Since the conflicting localization files on the code cannot take effect, could you please delete the Chinese localization files?
卡尔文迪斯梅特 20 Jul, 2024 @ 1:07am 
I made a new Chinese localization translation is here.Could you please add a link?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108330591
DiceDexter 16 Jul, 2024 @ 5:44pm 
Amazing mod, just finished the Werediran Signal
Spooky ending, but is there more? It told you it was bait, but suddenly the signals are good? Maybe I am dense and missed something? ^^' Also the radio towers are not limited to 1 per planet - is that intended, since usually Precursor buildings are?
Ph00nix 13 Jul, 2024 @ 12:15pm 
can you make . more civic points?
Myphicbowser 26 May, 2024 @ 4:38pm 
Thank you for keeping all your mods up to date, they're a must have!
XBP Amou 9 Jan, 2024 @ 1:45pm 
ty ty, sorry to bother!! :)
kroun  [author] 9 Jan, 2024 @ 12:40pm 
@Amou
Not this mod either.
XBP Amou 9 Jan, 2024 @ 12:18pm 
is this mod that add the event of Forerunner Remnants in a System called End of Lines? im having a problem with it and cant find the origin mod, so im basically asking this in almost every mod im suscribed. ty ty
kroun  [author] 23 Dec, 2023 @ 6:42am 
@bee634
Oh, wow, you've almost translated all of my mods!
And this one ... that's a lot of text!
bee634 23 Dec, 2023 @ 6:16am 
kroun  [author] 21 Dec, 2023 @ 8:09am 
@†MLS† KIRINAS ';,†,;' ;,,;
Yes
†MLS† KIRINAS ';,†,;' ;,,; 20 Dec, 2023 @ 3:51am 
Does it containt fallback eng-localization?
kroun  [author] 27 Sep, 2023 @ 9:17am 
@zil it should work (and with modded precursors as well - I made sure that all my precursor mods has support for Precursor Selection)
Biggs 27 Sep, 2023 @ 9:04am 
@kroun o i see what you have done. i am going to try your mods.
previously i was using debugtooltip to respawn over and over in the hope of getting the precursor i wanted. lets see if your mod works =D
kroun  [author] 23 Sep, 2023 @ 3:13am 
@zil It's done. It's called "Precursor Selection" and there is a link to it in the description of this mod.
kroun  [author] 21 Sep, 2023 @ 1:38pm 
@zil I won't edit the select precursor mod, but I have decided to make my own precursor menu mod. I will most likely be done tomorrow.
Biggs 21 Sep, 2023 @ 4:42am 
is there any chance you could edit the select percursor mod so that it works with recent game version? it seems to be superior to known percursor because the menu starts on day 16 instead of day 0, which gives player chance to easily restart to respawn in another location if they dont like their start location (without clicking through a selection menu several times)