Left 4 Dead 2

Left 4 Dead 2

L4D1 weapon animations in L4D1 campaigns
24 Comments
Wintah  [author] 20 Jul @ 5:56pm 
it doesnt, they just figure as if they were installed, but they arent, this is because the addon requires some files to work in those campaigns
Mr. Cocaine 16 Jul @ 6:31am 
why the FUCK does this add a gazillion custom campaigns as well?
Banana 26 Oct, 2024 @ 1:53pm 
Can you make it compatible with new tls weapon skins?
Wintah  [author] 30 Sep, 2024 @ 2:58pm 
sure thing
DaFood 30 Sep, 2024 @ 11:28am 
mind if you DM me the link as well?
Wintah  [author] 26 Jul, 2024 @ 5:12pm 
I'll DM the link to you
Legoshi's Lover 26 Jul, 2024 @ 4:59pm 
Interesting. Where can I find it?
Wintah  [author] 26 Jul, 2024 @ 4:56pm 
@xenorvya I have a unlisted mod that does exactly that
Legoshi's Lover 26 Jul, 2024 @ 4:33pm 
An excellent alternative to this mod is to NOT replace the L4D2 weapon animations (chrome, ak, scar, etc) and NOT replace the sounds either (although that one isn't as bad)
Christ P 28 Jan, 2024 @ 3:10pm 
very good addon thx
choom 2 Dec, 2023 @ 11:40am 
will this be updated?
Ed 9 Nov, 2023 @ 8:32pm 
old days huh i love the olds days like l4d2 on xbox 360
Phoenix‎ Rose 25 Jun, 2023 @ 9:49pm 
ohh that's how, was just wondering since i recently played the "short" maps such as "short air, short harvest, short toll" and thought "huh i thought this mod would work for them"

well least i know now lol
Wintah  [author] 25 Jun, 2023 @ 7:44pm 
basically in the mods folder there is a folder called missions and in each one there is info in each campaign, that way it is applied only to those ones. I put the default l4d1 campaigns alongside some of the more known l4d1 based custom maps
Phoenix‎ Rose 6 Jun, 2023 @ 12:58pm 
question... what is the trigger that makes the campaigns start sing these custom animations?

the animations work on the official L4D1 maps

but when i tried to play on "short air, Short Harvest and Short Toll" which are "shorter" versions of those official maps, they would just use the default L4D2 animations.

is there like a config or something that is needed when making a map to define it as "left 4 dead 1" or something?
choom 1 Jun, 2023 @ 7:00pm 
forgot to make the collection public oops
Wintah  [author] 1 Jun, 2023 @ 6:31pm 
If anybody got modifications you need me to do to this, send me a friend request, I dont read here very often
choom 28 May, 2023 @ 11:17pm 
idk if this is possible but maybe you could also include this mod with it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2836256930
choom 28 May, 2023 @ 11:13pm 
i really like this mod, but the mods used to replace the weapons are incredibly outdated, if you want or even can I've complied a list of much better and in date l4d1 mods that could be used instead of the ones used here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982158808
Mauky 3 May, 2023 @ 4:37pm 
yeah it's just so the L4D2 weapons don't occupy half of the screen, i can't use them both at the same time or else the l4d1 weapons don't work
Wintah  [author] 3 May, 2023 @ 4:36pm 
so basically just putting those for l4d2 campaigns to prevent incompatibility issues?
Wintah  [author] 3 May, 2023 @ 4:33pm 
link?
Mauky 3 May, 2023 @ 4:32pm 
may i request this exact same mod BUT replace the l4d2 weapons with the "Overhauling the classic" ones? (the animation/alignment/position of the weapons)