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any return about??
Is there any possibility of resolving this?
Thanks for the mod!
"TakeSafehouseLimitations" does this mean one can have more than one safehouse?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3092033985&searchtext=
Screenshot: https://imgur.com/spkNAHN
@Zentsuki, you can turn off functions that you don't need in sandbox options
1. ~/Zomboid/db/{servername}.db
2. ~/Zomboid/Saves/{game_type}/{servername}/players.db
Where default value of {servername} is servertest, and {game_type} can be Multiplayer/Apocalypse/Sandbox/Whatever selected on game menu. But this is vanilla behavior and does not connected to this mod.
Local cache at this moment stores only players safhouse.
@big fella, I looked to your link. My mod works in a different way and has no such problems.
@RandomDude At the moment it doesn't have much impact. Caching is used by the Server Tweaker mod itself and is available to other modders as an API. Usage of cache in the vanilla functions will be added later
@pynoTTV, DisableTradeWithPlayers removes trade option from the context menu for all players
@Kitsuro, no