Divinity: Original Sin 2

Divinity: Original Sin 2

Cleric - Warfare Expanded [LeaderLib Edition]
20 Comments
Cleric  [author] 25 Oct, 2024 @ 1:26pm 
@xixonix
There is no explicit support built into this mod. I've never used Conflux and cannot say as to how compatible things are, and have next to no time to amend compatibility issues that may arise.
𝗫͟𝗶𝘅̅𝗼𝗻 24 Oct, 2024 @ 10:43am 
Does this work with Divinity Conflux?
MrHalfH3art 17 May, 2024 @ 2:18pm 
@alex when using this mod i have to limit things i use like the Endure pain because it makes it cheesy and doesnt feel good.

Rush's downside is not being able to use the other op stances. and takes a 2ap to set. that is if your not using a mod that allows you to pre-buff
Alex 15 May, 2024 @ 5:16am 
Shield Charge - Doesn't do Damage; only apply's vulnerability.

Decapitate - Rage is underwhelming; best use atm is setting up an easy "Final Strike". Perhaps a 10% scaling execute range for each rage? That's nicely thematic though perhaps over strong on bosses.

Rush - Has no downside so I don't use it. I think it'd be more interesting as an ability with a substantial boost to initiative. Claiming a higher spot on the turn order and getting where you want, tickles the brain more as an ability I think.

Endure Pain - (I think I have it now though my theory crafting is probably colored by my mod load out.)
Set's dodge to 0, +5 Constitution, and grants 20% all resistance. Scales for each point in Warcraft; +1 con, +1% physical res, and +%2 Elemental res. I think this gives it a strong build identity and good utility outside of tanking, if used when your armors broken.
If possible make it so it doesn't heal you in combat, cuz that'd be pretty cheesy.

As ever love the mod.
Finem Belli 10 Apr, 2024 @ 1:16pm 
Mod works very well but the Taunt skill has a broken description now.

Thank you for your hard work.
Sever 3 Sep, 2023 @ 9:31am 
Ok, thanks! And no worries!

Really like the mod...along with the rest you have made!

Take care!

"God demonstrates his own love for us in this: while we were still sinners, Christ died for us" Romans 5:8
Cleric  [author] 3 Sep, 2023 @ 9:24am 
Oh, yeah, without weapons the skills will not function - any "unarmed attack" would be made into a spell, scaling with strength/dex/etc. rather than with weapon damage. A few more issues crop up as well, but the short answer is that Warfare will remain usable only with weapons, and I wouldn't be able to adapt it in a way that would satisfy both unarmed combat and weapon combat simultaneously even if I had the time. Apologies!
Sever 3 Sep, 2023 @ 9:21am 
@Cleric

Oh...I just meant that the Tiger Stance wasn't working at all in conjunction with your mod. I wasn't trying to use multiple stances at once. I was just hoping that I'd be able to have Tiger Stance as an option in addition to the stances that your mod provides.

Thanks again for the mod!
Cleric  [author] 3 Sep, 2023 @ 7:11am 
@Sever
No, it's because they are both specifically stances. You can only have one STATUS_STANCE status at a time, they are very specific in the engine and cannot be made compatible unless one or both mod authors reworks every "stance" skill to use a different status type. I'm currently not modding atm outside serious issues, so it's definitely not happening on my end, sorry.
Sever 2 Sep, 2023 @ 9:33pm 
Great mod! Question: Anyway you could make it compatible with Feenex's Monk Tiger Stance?

Currently, you cannot enter Tiger Stance. I think it's because the stance is unarmed.
145/240V 27 Aug, 2023 @ 6:13pm 
This is awesome! I love the synergies this mod adds, and how it makes warfare exciting and interesting for a change. No-one seems to give any love to warfare, it seems.
Nirah 29 Jun, 2023 @ 11:07am 
great mod, one small thing: the Rush stance is extremely overpowered, and can be used even by mage type characters very easily. it should have a higher warfare requirement, provide less stats (+3ms/+3itv) or maybe even require specific weapons (like 2h, the "dps" build which benefits the most from rush)
Lastrosade 4 Apr, 2023 @ 6:20pm 
Guild Wars has some of the best skill arts ever made
Zenishor 3 Apr, 2023 @ 12:07am 
Nice!
Digan 2 Apr, 2023 @ 8:59am 
Yet Another Awesome gem <3 Cleric, dont become Odin and stop work on this amazing game! :D This is some fantastic stuff :)
KingOfFriedChicken 30 Mar, 2023 @ 7:22pm 
I love the GW1 pictures lol
CheezBallz 28 Mar, 2023 @ 6:27am 
Nice this one works with the stances from Feenex's Battle Pack for monks :6face:
ballerts 27 Mar, 2023 @ 5:36am 
Dude! Excellent update to an already fantastic mod! You just keep getting better and better! I just hope you don't get bored of modding anytime soon! I look forward to seeing what you come up with next!
Tribak ✨ 25 Mar, 2023 @ 10:53pm 
Great stuff! Love to see that this got the love it deserved, keep it up!
Doctor Beetus 24 Mar, 2023 @ 9:16pm 
First. Good work :D