RimWorld

RimWorld

Ambition of the Cosmic v3.0 Testing
132 Comments
TheBronzeWarrior 23 May @ 5:11pm 
awww alright
secret cheeseman 29 Apr @ 12:41am 
o7
DrKurnis 8 Mar @ 7:40am 
noooooooooooooooo!!! Well that is very sad news. Hope all is well.
explodoboy  [author] 25 Feb @ 1:29pm 
@TheBronzeWarrior

Sorry for the ultra-late reply, but the answer is now never. I have since discontinued AOTC and abandoned the v3 update. If I do continue this version of the mod, it will stay as just Gen1.
TheBronzeWarrior 23 Aug, 2024 @ 3:57pm 
@explodoboy
not to be that guy but when can we expect the finished product? i really liked this mod
explodoboy  [author] 13 Apr, 2024 @ 5:55pm 
@dominic,computer
That may change, actually. I've been reconsidering how many generations I will make, exactly. There'll most likely be more than v2.8 since I want to smooth out the progression, but it might not be as extreme as 6+1.
secret cheeseman 13 Apr, 2024 @ 4:16pm 
@king potato the difference is that this is a more developed version - instead of 3 levels, there's gonna be 6 [or 7 if you're sneaky] techlevels. effectively: it's gonna be taking place ~500 years after your SNS:AOTC v2 colony, where mixed stellar and cosmic exists, and there are bridge levels between cosmic and enigmatic.
D9sinc 11 Apr, 2024 @ 8:11pm 
@king potato this one is supposed to be a rework of the original Ambition of the Cosmic mod. As of now, it only has Starsteel but it adds grenades, retextures the items and changes some other things.
king potato 27 Mar, 2024 @ 4:43am 
whats the difrense between this mod and the other outdated one ( it still works tho)
Doppi 10 Dec, 2023 @ 7:22am 
There are no buildings in the AOTC tab after studying the technology, what should I do?
the Big Cheems 5 Nov, 2023 @ 11:51am 
how do i research proto cosmic analysis since its marked as "infinite" in cost
ifsck 5 Sep, 2023 @ 7:06pm 
** empty <stages><li> tag
ifsck 5 Sep, 2023 @ 6:22pm 
BLISS-I seems to have a couple typos in the XML. The thought effect immediately wears off although the hediff remains, making it functionally useless. Adding an empty <stages> tag to the HediffDef fixes it, but I don't know if that's the correct way to do it. The Gen I HediffDef also inherits from AOTC_Drug_Immune_HediffBase instead of AOTC_Drug_Mood_HediffBase. Dunno if that's intentional or not. Finally, the ThoughtDef label says high on SURGE-I rather than BLISS-I.
xkuripuri 26 Jul, 2023 @ 7:12pm 
I noticed when putting in the Stellar Neck Armor, it had deleted/removed the mechlink in my pawn. Along with an Advanced Mechtech Nose from WVC. I did notice the Neck Armor says it replaces the head and nose after. The loss of the Mechlink was more the annoying bit, since the nose got removed and could be reinstalled though.
explodoboy  [author] 26 Jul, 2023 @ 6:30pm 
@Kupie
That should not be happening in AOTC v3.0, as the Neural Enchanter was changed from a replacement part to an implant. Are you sure you're not running on the main (v2.8) branch of AOTC?
Kupie 26 Jul, 2023 @ 11:38am 
Not sure if on purpose, but a stellar neural enchanter will remove mechlinks and circadian assistants
xkuripuri 21 Jul, 2023 @ 9:27pm 
As I recall, the idea behind AOTC is to be the most endgame, of the endgame, right? With that in mind, in my experience, the main mod that conflicts with that goal is Kraltech. Admittedly, balancing AOTC with Kraltech in mind would probably make it so overtuned that anything else will pale in comparison but...
Still, certainly looking forward to making the super shiny!
TTV_Robux_GAMIN 21 Jul, 2023 @ 7:24pm 
any chance well see a re texturing of this mod? could i potentially commission a re-texture for this mod and its items?
Copper Boltwire 21 Jul, 2023 @ 12:39pm 
I almost feel like my own mod is totally forgotten in all this. I even had a while where Explodoboy and me were fighting over whos material was better.
Eventually, my material got to the point where i thought it was to much, and i nerfed mine.

OverPowered Gaming. (OP-G For short)
But i might need to come back and learn a few things and buff a few things and add a few other things :D

Also, need to re-update my that made AOTC's stuff Stuffable, that which was not.
Next few days will work on AOTC compat mod between OP-G and AOTC (and it's addons)

AOTC was a great mod back when i used it, when i made my patch, then for reasons i don't remember, i removed it from my modlist, but kept my sub to keep in the loop, just a wee bit.

Looking forward to see what ya gonna do with this v3 of your mod, Explodoboy.
Also, hello again :D
Malhavoc 18 Jul, 2023 @ 8:00am 
Had no idea this was in the works until I happened to glance at the Workshop. This has made me reinstall Rimworld in preparation for the full release! Looking forwards to seeing what you cook up!
Kupie 24 Jun, 2023 @ 7:02am 
Thanks for the quick answer, explodoboy!
explodoboy  [author] 23 Jun, 2023 @ 8:22pm 
@Kupie
No. TPOC is made to work with the main AOTC branch, v2.8. The v3.0 branch is a total remake of AOTC, and as such shares literally no codebase with TPOC.
Kupie 23 Jun, 2023 @ 1:36pm 
Does this work with True Pinnacle of Creation?
Avarice 7 Jun, 2023 @ 2:11am 
Super excited to see this mod is getting worked on! While the mod does push me into my worst habits of turtleing until I finish ALL the RESEARCH, than sitting in my little fortress going... now what?

It's also one of the best mods for only having like 3 pawns and still having the ability to flatten the enemy.
Inquisition Time! 14 May, 2023 @ 12:16pm 
I see. Anyway, loved your old mod and gonna try this one.

Keep the hard work.
explodoboy  [author] 14 May, 2023 @ 11:26am 
@Inquisition Time!
Yes, everything added by AOTC will be in the AOTC tab. Also, Starsteel is currently an all-purpose material. It can be used as a metal, stone, fabric, and leather in crafting.
Inquisition Time! 14 May, 2023 @ 2:55am 
So, is everything listed in the AOTC tag or are they spread all over the architect menu? Also, how long until we get the all purpose materials the v2 had?
explodoboy  [author] 6 May, 2023 @ 5:32pm 
The AOTC v3 InDev branch has been updated.
The current version is now Indev 1.1.0

A lot of changes were made. Here are the highlights:
* Added functionality to mod settings
* Added several types of generational grenade
* Added turrets based off of generational weapons
* Adjusted stats and costs of some weapons
* Fixed bionics

Want specific details? Check the changelog.
https://docs.google.com/document/d/1F9NS3MoDpYL7yFf27DRIIpOJN2NLNQIsk3EEoy5ztHM/edit?usp=sharing
King Critter 4 May, 2023 @ 1:25am 
hey! glad to see you're expanding/remaking this mod! AOTC is one of my absolute favorite mods for Rimworld and I can't wait to see what kinda cool stuff you cook up this time : )
他们叫我先导 18 Apr, 2023 @ 10:50am 
Great, done well
explodoboy  [author] 17 Apr, 2023 @ 2:39pm 
@Renegade
No. Bleeding out prevention can be done with implants, and I won't be adding extra abilities to the armor itself.
Ren 17 Apr, 2023 @ 2:27pm 
Any plans to make some of the armors stop from bleeding out or any type of abilities in general?
explodoboy  [author] 16 Apr, 2023 @ 8:34pm 
@SplitGhost
I'll look into that eventually. A bit busy with college, so my amount of time I can work on mods will be limited.

@膜蛤膜蛤
No. AOTC v3 does not have any integration with the original AOTC. It is STRONGLY advised that you don't run both versions at once, they're not meant to be used together.
膜蛤膜蛤 16 Apr, 2023 @ 6:20pm 
can i use this mod with AOTC WITH the old VERSION?
o b s i d 15 Apr, 2023 @ 7:44am 
IIRC Slurrymasters produce Disgusting Nutrient Paste Meals, which are considered a separate item from normal ones (and also give a really nasty -10 mood debuff)
SplitGhost 13 Apr, 2023 @ 6:21pm 
You cant replace Stellar Arms if other bionic arms are already installed.
Aranador 11 Apr, 2023 @ 7:55pm 
Or download either the mod that lets you cook nutrient paste meals at the stove, or the vanilla expanded nutrient paste expanded mod.
explodoboy  [author] 11 Apr, 2023 @ 6:10pm 
@Imperator
Should be a guide somewhere, but from what I understand you just have to wait until a colonist gets hungry to go for a meal, and pause time when they reach the nutrient dispenser and take a meal from it.

Afterwards, draft and undraft the pawn. As long as you keep all meals accessible to the pawn forbidded, you can take as many means out of the dispenser as you want.

I'm probably going to be completely changing how meals work in AOTC v3, but I don't yet know how.
Imperator 11 Apr, 2023 @ 6:01pm 
I will donate money to help develop the mod, but I have a condition:

explain how I'm supposed to stockpile nutrient paste meals to make starsteel food bars. splain to me.
explodoboy  [author] 10 Apr, 2023 @ 12:29pm 
@Aranador
1. Starsteel no longer providing a bonus to research speed wasn't intended, but I'm not sure if I want to re-add that or not.

2. Oh, yeah. I didn't realize that starsteel's crafting recipe would screw up 'crafting until X' recipes. I'll try and come up with a way to fix that, although I don't want to remove the container ingredient right now.

3. Probably, but that may require C# code. It'd be easier for me to group all of the recreation stations together in a context menu, like how I did with the bionics forges. I'll definitely look at cutting down on the clutter there.
Aranador 9 Apr, 2023 @ 11:24pm 
I also note that making research benches out of starsteel no longer provides a research speed bonus. Intentional design decision?
Aranador 9 Apr, 2023 @ 10:30pm 
I had an opportunity to thoroughly play with this mod recently, and two main comments came to mind:
!. I do not like that I can't make starsteel until X. This is because of the returned empty vial. Perhaps instad of making starsteel, you make 'proto-steel' and then you expose proto-steel to cosmic power at the other bench to convert it into proper steel, and bypass the need for energy vials. Other uses for the vials are fine.
2. The recreational lerning terminals are rather 'cluttery'. Would it be possible to have a single bench with a widget that can be switched to which skill you want that bench to be training?

Overall, I am very keen to see the next tiers for this new version - Tier one is nicely placed as overall better, but not overshadowing existing easier to obtain tech, which captures Starsteel's position from the previous version well.

Big kudos for including SoS compatibility out of the box. Was a lot of fun in combination with the dev build of that mod.
Ren 7 Apr, 2023 @ 9:25am 
renegade more like renegod
ThcGM 7 Apr, 2023 @ 4:03am 
renegade more like degenerate
Ren 6 Apr, 2023 @ 7:17pm 
Just get rich lol
explodoboy  [author] 6 Apr, 2023 @ 7:11pm 
@ThcGM
Denied. I have less than $4 in my account, due to my status as a broke college student living in my mother's basement.
ThcGM 6 Apr, 2023 @ 10:36am 
suggestion: buy me biotech dlc cause that shit is overpriced
titititi 4 Apr, 2023 @ 1:32am 
i have few suggestion on new ending if you are interested (sorry english i use google translator)
1. super mechanitor ending
you've created a colony of billions of self-replicating mechanoids with thousands of self-replicating ships that obey you, now they're flying across the galaxy and conquering it planet by planet
2. god ending
you gained such power that you became almost a god, unencumbered by the difficulties of ordinary mortals, you can just walk around the planets and help people or just observe the events around you
3. a new planet
you are tired of sharing the planet with a bunch of ants who keep trying to attack you in vain, so you decided to build/terraform a new planet that will be shielded and you will let only those who are worthy on it, and if they gets in the way, they will be immediately guarded by robots banish back to some rimworld
4. new reality
you have moved to a higher plane of existence
titititi 4 Apr, 2023 @ 1:32am 
5. FTL - engine
you can travel so fast you almost teleport, you're no longer stuck on one edge world, you can go wherever you like
6. nanobot ending
with genetic modification using nanites and bionics, you became only nanobots, now as the collective consciousness of billions of billions of self-replicating nanobots, you have become a perfect being, you can spread to all corners of the universe and absorb all the knowledge of the world - after all, knowledge was always what you want
7. supervillian ending
many consider sangurophages to be powerful, however they seem weak to you, that's why you make the perfect genes - except for one weakness your bloodlust, while you picked up all other weaknesses and improved and gained more powers your bloodlust kept growing, now you will walk the worlds hiding in the shadows and sucking the blood of tens of thousands every day

I am sure you make good ending but here is some ideas for some inspiration.
titititi 4 Apr, 2023 @ 1:22am 
i hope its be full compatible with all vanilla expaded mod