Barotrauma

Barotrauma

EK Utility ACTUALLY Placeables Only
14 Comments
WARLORD2306 29 Jul, 2023 @ 8:53am 
i would like to suggest reversing the 5 less crate slots change since they will be removing containers
TheSpookiestSkeleton 9 Apr, 2023 @ 12:15pm 
thanks
Gingerguy  [author] 9 Apr, 2023 @ 5:24am 
Oh, Steam bugged out and i lost my changelog.

• Mining crates have 5 less slots (now they have only 1 more column than regular crates, not two more)
• Secure lockers have 5 more slots (how they have the same capacity as vanilla captain's and security lockers)
• More junk file optimizations
• Removed (some) legacy code that was constantly updating container condition for no good reason (probably better for RAM)
TheSpookiestSkeleton 8 Apr, 2023 @ 3:13pm 
Hello, what did you change in this latest update, I'd like to know if I need to worry about anything violently detonating in my submarine
TheSpookiestSkeleton 29 Mar, 2023 @ 4:29am 
Well the mechanic has a talent that gives them a 20% chance to get double the decon products from an item, using that on something like a bulk storage item would get ridiculous fast, to prevent it I believe you'd have to add the crates to the talent's blacklist, and that'd mean overriding TalentsMechanic.xml, unless it can be patched, an alternative option would be to have the crates give nothing from being deconstructed, and have you reclaim the stuff you get from them some other way, but the mechanic also has a talent that gives them a 40% chance to not use up one material during a craft and does not appear to have a blacklist, however that's a very slow and not very fruitful dupe route so you'd have to hate yourself a lot to grind those out. Anyway, the talents in question are "Residual Waste" and "Mass Production"
Gingerguy  [author] 29 Mar, 2023 @ 3:36am 
What duping problem? Tell me more and we'll figure it out.
TheSpookiestSkeleton 28 Mar, 2023 @ 1:00pm 
can I have just the crates if we can't buy them and can find a way to solve the duping problem?
TheSpookiestSkeleton 27 Mar, 2023 @ 5:11pm 
inventory management is hell
Gingerguy  [author] 27 Mar, 2023 @ 2:19pm 
Added the sound back in, should not cause any more problems.
Castle 27 Mar, 2023 @ 4:39am 
Any chance you could remove the part in the sprinkler code that calls for the sound it plays so there's no error every time you load into a new area?
Gingerguy  [author] 26 Mar, 2023 @ 10:58am 
:thumbsup:
Lalala 26 Mar, 2023 @ 10:40am 
not passive-aggressive this is better, i was just too lazy to sift through all the folders
Gingerguy  [author] 25 Mar, 2023 @ 2:43pm 
No punctuation - I hope this is not a passive-agressive comment :captainclown:
Lalala 25 Mar, 2023 @ 7:48am 
thanks for making my mod but better