Company of Heroes 3

Company of Heroes 3

(8) ZigZag
16 Comments
Shadowphreak  [author] 3 May, 2023 @ 7:43am 
thanks for the comments mecra again :)

The purpose of the middle is for infantry to excel and not tank rushes, thats why its so conjested :)

AI is dumb on bridges still, relic hopefully fixing. I tried making the bridges indestructible but people kept asking to make them destructible. lol
mecra 2 May, 2023 @ 6:33pm 
Fun map. A few comments: The middle would be a lot easier to maneuver in if about 1/3 or 1/2 of the buildings were removed. Also, the bridges were stalling out the enemy AI tanks so I would increase their width by a third, and also make them indestructible. I think it would be a really good map with those changes.
Shadowphreak  [author] 26 Apr, 2023 @ 4:15pm 
Wunderwaffle, thanks for heads up. I moved the spawn points back onto base to fix this.
Crumgalius 25 Apr, 2023 @ 5:07pm 
Special units are spawning to the right of the building area and are trapped, played the Afrikakorps and spawned Guastatori and they were trapped there. Not sure if its just me. The map looks really good though.
Shadowphreak  [author] 25 Apr, 2023 @ 8:22am 
Thanks ned...! I'm always working on new maps. click my workshop files to see my library there are quiet a few in there.
nadphiltrist3 24 Apr, 2023 @ 8:05pm 
Your map has very good battle bottle necks which end up being fun to play . please make more maps as i have no skill in making them . love a good bottle neck thanks
Shadowphreak  [author] 22 Apr, 2023 @ 4:59pm 
nadphiltrist3 - thank you :)
nadphiltrist3 22 Apr, 2023 @ 4:51pm 
Very fun map ,love the middle island had some good battles there.
Shadowphreak  [author] 15 Apr, 2023 @ 3:01pm 
Update,
- Cleaned zones.
- Removed a couple capture points.
- Added def towers on both bridges.
- Moved call in spawns outside of base as they were getting stuck if base was too busy.
- Other tweaks..
Shadowphreak  [author] 1 Apr, 2023 @ 9:19pm 
LordMosa this is becoming more frequent with the latest patch and is completely random. I'm testing another bridge method. thank you.
LordMosa 1 Apr, 2023 @ 5:19am 
hello i played your map and if you destroy the bridge and fix it the unit wont move a cross the bridge
ADLER 30 Mar, 2023 @ 9:33pm 
Oh so fast! I am halfway through an epic battle on your map… it is hard work! But a rewarding slugfest!
Shadowphreak  [author] 30 Mar, 2023 @ 8:22pm 
Updated,
- Removed AT guns from bases.
- Tweaked some graphics.
- Fixed issue walking through planes.
- Updated territories to work better.
Shadowphreak  [author] 30 Mar, 2023 @ 7:57pm 
Adler - Thanks for the input! will make adjustments. :)
ADLER 30 Mar, 2023 @ 7:47pm 
You should null area the rivers too, the AI captures the regions closest to its base, but by region, not distance, so the AI runs past around 15 points to cap the others on the centre island near its base. Its a useful tip to think of the AI when you build maps.
ADLER 30 Mar, 2023 @ 7:45pm 
It would be good if you didn't use the custom defence AT Gun in the spawn area. It swallows up over 10% of my manpower points & is never used.