RimWorld

RimWorld

[AB] Xenotype: Pillux
65 Comments
Alleyballey  [author] 17 Jul @ 12:13am 
@Ano these aren't meant to be skaven, but i believe there are some skaven mods! Don't know if there is a geno one though.

I will begin looking into readying this mod for 1.6! I was waiting for quick patches to stop coming out :)
PeachySnail183444 16 Jul @ 8:53am 
1.6?
Mister Loquen 13 Jul @ 8:47pm 
Hello, there is some information or something if this mod will get updated to 1.6?
Volcano2207 12 May @ 10:24am 
its funny how they have "unfathomably ugly" yet the one in the thumbnail is anything but
Ano 8 May @ 5:41pm 
Will there ever be a skaven xenotype like cmon more dirtier feral rat look
HIM 26 Jan @ 1:44pm 
I LOVE RATS
FlareFluffsune 6 Dec, 2024 @ 12:31pm 
Thought I would let you know some files seem to have been put in the wrong folder. "PilluxPlayerSettlement.png" and "PollutedMongrels.png" are in the wrong folder causing the player settlement not to show on the world map and give missing texture errors. They're in /WorldObjects/Expanding/ instead of /WorldObjects/
Desasunda 24 Oct, 2024 @ 12:21am 
Furry slavery and organ harvesting. :steamthumbsup:
Alleyballey  [author] 19 Jul, 2024 @ 7:47pm 
@King Baddabin I never thought about possibly tying the stitched/scarred pillux faces to stitchskin, I will investigate this! ((i think that's what you're saying at least, correct me if im wrong))

@Mikester112 Thank you, i haven't played in a bit so I'll make sure its all fixed up next time I feel like coding.

@Crazy_Barks There is currently no support for any facial animations mods as I am personally not interested in them. The fangs in your image are most likely messed up because pillux have a custom head shape and the fangs are drawn for that specific head shape.
YashaSkaven 15 Jun, 2024 @ 5:16pm 
they look like skaven ngl
Crazy_Barks 9 Jun, 2024 @ 7:27pm 
do you know if theres any support for the Facial Animations mod? when I use it all my Fangs and Horns are floating off their faces. See image. https://imgur.com/a/EFMU9Jk
mikester112 6 Jun, 2024 @ 1:50pm 
Diseases+ updated and it seems like defnames were changed so you need to update your patch for it.
King Baddabing 4 Jun, 2024 @ 12:45am 
Love this, one thing though: Scarless head variant for better combustibility? I know the OGs are scarred up and I love that but if I take the head without the scarless gene I feel like it defeats the point if they come pre fucked up
Omen 22 Apr, 2024 @ 4:01pm 
they're basically furry wasters

love it.
Alleyballey  [author] 12 Apr, 2024 @ 6:58pm 
I am aware of the conflict with WVC adding a nullifying trait to disfigured! I am working on this, however don't expect a patch today.
Fighting Pirate 12 Apr, 2024 @ 2:48pm 
Thank you for the update!
Auster 12 Apr, 2024 @ 2:31pm 
Thank you for updating. Was just going to start a new game with 1.5!!!
Nevermind 8 Apr, 2024 @ 10:46am 
@Alleyballey Hey, thank you for the fix! <3 I can confirm that the error is gone now.
Love this mod btw!
Alleyballey  [author] 7 Apr, 2024 @ 7:06am 
@Nevermind Ah! That would be because both Way Better Romance and Pillux add a nullifyingTraits section to the thoughtDef Disfigured. I'll release a patch soon that fixes this, making it compatible with Way Better Romance. I have one other issue to look into first!
Nevermind 26 Mar, 2024 @ 12:44pm 
Hi Alleyballey! I think this mod is conflicting with Way Better Romance in some way. I'm getting an XML error right after starting the game when both Pillux and WBR are active, could you please take a look? https://pastebin.com/0id3pBXq (lines 450-457)
Satan-Sama 22 Mar, 2024 @ 3:18pm 
Ahh, thank you, that makes sense!
Alleyballey  [author] 22 Mar, 2024 @ 6:07am 
@Ωats I will try my best to look into this but its been a hot minute and I am not very adept at modding lol.

@Satan-Sama This is mostly for their kids! I wanted to try and have the kids have a better chance at being able to live where your pillux are most likely living as well.

@Tieku Interesting,,, I will also look into this!
Satan-Sama 4 Feb, 2024 @ 11:12pm 
Why both Total Antitox lung and Tox immunity? Don't they do the same thing, or is it to get 200% immunity?
Tieku 15 Nov, 2023 @ 2:23am 
Not sure if already reported but the Pillux claws cause body purists to be upset
Ωats 19 Oct, 2023 @ 3:04am 
I think I found out what is causing the head problems that some people are getting: certain non-head Genes add headtypes, if you add Furskin to a xenotype the game uses the yttakin heads instead of the default heads, hard to notice but there are slight differences (small tufts here and there) this could be the cause of any problems people are facing. not sure how to fix but my guess would be if it's possible to code it in to make it so the Pillux head overwrites any other head chance, but not a modder myself so not sure how feasible that is
lechkingofdead 30 Sep, 2023 @ 1:07pm 
im currently just dabbling because i remembered the mod exists and so far i have YET to make the snarios spawn people
FungalFish 28 Aug, 2023 @ 7:46pm 
I love that they have so many genes from so many different mods. It makes the world feel more cohesive and makes use of modder talent.
Alleyballey  [author] 20 Jun, 2023 @ 4:11pm 
@RAT_FELLA I am aware of this issue and I don't have any solution for it that isn't "cheating." If you go into their genes remove the pillux head gene and then re-add it it should pop on!
RAT FELLA 19 Jun, 2023 @ 4:57pm 
I don't know if it's because I was using the character editor UI mod but the males kept spawning with a different head to the pillux. And it isn't in the list of heads for characters
VoidRose 27 May, 2023 @ 10:29pm 
wait a sec is this... skaven? :heart_eyes_yeti:
Alleyballey  [author] 12 Apr, 2023 @ 7:04pm 
@|dvh| I forgot to delete the publishing field when uploading so instead it updated this one. It should be all fixed now!
|dvh| 12 Apr, 2023 @ 6:56pm 
Something happened and now this mod is showing up as the stand-alone version that isn't compatible with alpha genes.
Alleyballey  [author] 10 Apr, 2023 @ 8:21pm 
@AirJordanz No they're made to be that way!
AirJordanz 10 Apr, 2023 @ 6:11pm 
I think the scenarios of Runaways and Way Carvers are backwards? The more tribal one is listed as "Colony" and the more colony one is listed as "Tribe"
nightengate32 6 Apr, 2023 @ 7:55pm 
Also, I'd like to add, I love the Pillux!
nightengate32 6 Apr, 2023 @ 7:55pm 
Ah, ok, yeah I had no clue where to ask so I figured I'd start here lol. I don't know anything about coding or how to look at other mods codes. I'll look at the guide though! Thanks!
Alleyballey  [author] 6 Apr, 2023 @ 7:21pm 
@nightengate32 this isn't the best place to ask, but i'm assuming you mean coding in your own xeno like pillux has. This guide (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2901666406) is a really great resource. Other than that I'd recommend you look at other xenotype mod's code to get an idea of how things function!
nightengate32 6 Apr, 2023 @ 6:55pm 
Hey, is there a guide or a community or something that can help me add my own xenotype? I don't like how I can't apply my custom one to pawns in game, only the premades, but I did see the Pillux as an option to apply to pawns.
Rooboid 2 Apr, 2023 @ 5:13pm 
I love these lil' toxic friends. I'd love to try them out in my next playthrough!

BTW, Brit here, It's 'pillock' that means a stupid person, not 'pillux', so don't worry. ;)
Jobnor 1 Apr, 2023 @ 11:05pm 
This is amazing! I'd love to see you make more xenotypes in the future. These ones are just so CUTE!
TAW | Shadow_Beetle 30 Mar, 2023 @ 6:47am 
sounds cool, gonna try it!
Alleyballey  [author] 29 Mar, 2023 @ 8:16pm 
@Wolfette I can manage a lore update : D

@Freeasabird🕊 w-well... what's done is done. I'm american //shrug

@Despicable_Neutral As Vexacuz said it would be impossible to use my direct mod in anything but 1.4 as it uses biotech. If someone wants to commit to making a humanoid alien version of my specific mod that's cool, however I don't know how so I won't be doing so.
Freeasabird🕊 29 Mar, 2023 @ 7:57pm 
Pillux huh?, LOL isn't that a British slang for a stupid person?. Pillocks LOL OH how delightfully unfortunate. :)
Wolfette 29 Mar, 2023 @ 5:30pm 
Suggestion; Add a descriptor to the Boom Stomach gene explaining the acid explosion on death. Yes the name should clue you in on it, but still.
Snekenjoyer6 29 Mar, 2023 @ 2:23pm 
rats, rats we're the rats
Kropolis 29 Mar, 2023 @ 12:34pm 
skaven lookin mfs
derpiestderp :3 29 Mar, 2023 @ 10:39am 
smash
Vexacuz 29 Mar, 2023 @ 9:02am 
@Despicable_Neutral

That might be impossible as they are biotech genes wich are exclusive to 1.4.

Tho, "Rimhammer Skavens" is 1.3 compatible i belive..
Despicable Neutral 29 Mar, 2023 @ 4:52am 
hey can you somehow make this compatible with 1.3 or 1.2? I want to use Z levels and create sewers to put these in
MercxHaze 29 Mar, 2023 @ 1:45am 
we're the rats we're the rats ye we are the rats