Space Engineers

Space Engineers

Battleship MSI Salvation
42 Comments
Poanage  [author] 30 Jul @ 12:10am 
Just don't bother with the railgun turrets, missile printers, clang guns, still has plenty of standard weapons you'll be all good ¯\_(ツ)_/¯
SugerGlider 18 Jul @ 9:00pm 
8kasltanic your not ment to
it uses explotes
8kasItanic 13 May @ 2:06pm 
YO WHY TF U HAVE SUBGRIDS ON THIS. IF YOU WANT SOMETHING TO BE SURVIVAL READY HOW TF AM I SUPPOSED TO WELD THIS WITH SUBGRIDS
LionHeart 29 Jun, 2024 @ 3:14am 
i had problems with it, as soon as i spawned it, its glided away from me, and i couldnt almost walk inside too, i dont know what am i doing wrong
Poanage  [author] 28 Jun, 2024 @ 6:29am 
Sorry guys i may have misaligned the refineries... yes it can land on planets as long as you have scripts enabled for the clang drive to function
LionHeart 11 Jun, 2024 @ 1:49pm 
can it land on planets
lmao 6 Jun, 2024 @ 1:43am 
Are you using any mod when making the ship? Cause I have all dlc but it keep said it missing something and the refinery, assembly can't auto withdraw resource.
BaronessOfStarsLeah 26 Mar, 2024 @ 3:47am 
i own all of the required dlc but i still cant move things into the refineries nor will they auto pull ressources
Poanage  [author] 25 Mar, 2024 @ 5:44am 
Yes it should all be hooked up, maybe a missing dlc? Should work in survival
BaronessOfStarsLeah 24 Mar, 2024 @ 8:45pm 
kinda dumb question is it supposed to be able to be used in survival? bc none of the refineries are hooked up and the connectors are what feels like somewhat connected but in their own network of pipes?
Poanage  [author] 15 Mar, 2024 @ 3:24am 
What was the error? Which platform are you on? For XBox you will need to turn off build limits or have a no build limit mod
Judaes 11 Apr, 2023 @ 1:04pm 
yup, I feel the same as Manshima. This thing is absolutely magnificent and I subscribed just so that I could study your genius, Poanage. Well done.
Paradox 3 Apr, 2023 @ 12:11am 
Tbh with the size of the ship battlecarrier is not really fitting unless it was designed As a carrier, even if it carries some craft it can be argued in a time of space faring most ships even battleships might want a few fighters to ensure it does not get absolutely surrounded by enemy fighters.
GermanGinger 1 Apr, 2023 @ 2:36pm 
Beautifully and well built ship but I honestly believe that best classification would be Battle Carrier instead of Battleship
Manshima 31 Mar, 2023 @ 7:56pm 
Holy Shit! I'm going to study this so that I can use some of the systems in my own builds. This is a beast of a ship!
Two Tone Terror 31 Mar, 2023 @ 3:42pm 
aight so not gonna lie, imma steal this and swap some weapons and whatnot out. full kudos to you thought this ship is fuckin awesome
daveed1 31 Mar, 2023 @ 11:45am 
The ship status script or whatever it's called was working. Those screens wouldn't display the general shape of the ship if it wasn't.
daveed1 31 Mar, 2023 @ 11:43am 
I almost always turn on scripts.
daveed1 31 Mar, 2023 @ 11:43am 
Yes. They are enabled. Once I got it up in space it could move. Pretty quickly. It could accelerate much faster than if it was just thrusters. I actually checked to see if scripts were on before making the world.
Poanage  [author] 31 Mar, 2023 @ 7:23am 
are scripts enabled? you need scripts enabled for the merge pulse drive to work
daveed1 31 Mar, 2023 @ 2:23am 
It was just too heavy. I used a modded thruster to get it up in the air.
daveed1 31 Mar, 2023 @ 2:22am 
The magnetic plates? Yes.
Poanage  [author] 30 Mar, 2023 @ 8:25pm 
Have you unlocked the landing gear?
daveed1 30 Mar, 2023 @ 5:29pm 
It looks great now. But now I can't get it off the ground.
Poanage  [author] 30 Mar, 2023 @ 2:29pm 
Thanks!!!
arcticwolfmp8908 29 Mar, 2023 @ 2:52pm 
IMPRESSIVE!!!
ZEN_2255 29 Mar, 2023 @ 6:16am 
Wow very cool!...:se:
Beco 28 Mar, 2023 @ 11:29pm 
This thing looks like a Star Destroyer. Great work.
Poanage  [author] 28 Mar, 2023 @ 4:47am 
The blueprint should be updated now, I've opened it up to check this time. It was an issue with the hologram in the console block so I've removed that and now it is working normally.
Poanage  [author] 27 Mar, 2023 @ 2:50pm 
Oh crap, I'll have a look tonight sorry about that
daveed1 27 Mar, 2023 @ 7:27am 
What is going on? I found more phantom subgrids up in space.
daveed1 27 Mar, 2023 @ 7:25am 
I found the subgrids. They are on a phantom ship in the middle of the planet I loaded the ship on. The grids themselves are phantoms as well.
daveed1 27 Mar, 2023 @ 7:18am 
Here's a few other DLC's that you need to put:
Style Pack
Decorative Pack
Economy Deluxe
Decorative Pack #2
Sparks of the Future
Warfare 1
Heavy Industry
Wasteland
These are the ones I noticed. The only ones that I didn't see any blocks from are deluxe, which I don't know if it even has, and Frostbite, which has gate, offset door, antenna dish, and dead engineers.
daveed1 27 Mar, 2023 @ 6:46am 
I just hope the decimals are missing on the menu, because otherwise those burgers are EXPENSIVE. But the menu does look good. And I'm playing a mod with food, so it's even funnier.

You should also put the Warfare II DLC in the required DLC list as well, this ship has warfare reactors. I'll check the rest of the ship for any other things that you might need to update about this ship. But it looks really good. Also, OPM for the win. The manga is in a REALLY fun arc right now.
daveed1 27 Mar, 2023 @ 6:37am 
It's missing ALL of the subgrids. I already mentioned the vehicles and hanger ramp, but the custom turrets, piston jolt guns (wherever they are supposed to be), and whatever other subgrids there are have just not appeared. And I spawned this straight from the blueprint menu.
daveed1 27 Mar, 2023 @ 6:29am 
I loaded this into my world and it doesn't have any fighters or tanks, which is understandable, if annoying, but it also doesn't have the ramp for the hanger.
Poanage  [author] 27 Mar, 2023 @ 2:52am 
Thanks! it uses a bunch, mostly from Whiplash, so the automatic closing doors, SIMPL, LAMP and WHAM, WMI radar, block renamer, salvo script, and it uses automatic LCDs from MMaster, and Gravity Drive Manager from Dwarven Cleric
Teck 3 26 Mar, 2023 @ 7:51pm 
I wish I could build ships this good.
North 26 Mar, 2023 @ 10:21am 
Very Nice Ship ! Just seen it pop up on my phone and was like, that's the best looking ship ive ever seen. Im still mastering squares lol. Curious, can you tell us which scripts it uses? Thank you again for submitting this ship !
Alrunes 26 Mar, 2023 @ 9:49am 
This is utterly insane! :rinflipped:
Knightv1 26 Mar, 2023 @ 9:08am 
this thing is so cool
Cuteseals2 26 Mar, 2023 @ 8:46am 
Holy shit dude this is a work of art