Wreckfest

Wreckfest

MC Track Pack
28 Comments
Heke[FIN]  [author] 8 Nov, 2023 @ 3:44am 
@FallGalaxy3945 That's something that I've also noticed when i still tried to get the AI to work with some of the tighter tracks. They don't like tight hairpins or sudden 90 degree turns.
Gollum 7 Nov, 2023 @ 6:34pm 
Great mod. Some of the maps, however, seem impossible for the ai to do (namely, the badlands track) as there are blind turns that send you and the ai plummeting to their deaths. On the highest ai difficulty, everyone died and I won simply because of that.
Adsrobin 3 Oct, 2023 @ 3:23am 
Heckasauras
M'aiq the Liar 9 Sep, 2023 @ 6:49pm 
M'aiq thanks you for this fix. :steamthumbsup:
Heke[FIN]  [author] 8 Sep, 2023 @ 5:07pm 
@M'aiq the Liar Ok, I found the reason for AI reset looping. Had a friend play the track where he got stuck in the reset loop.

Couldn't get the AI drive past the 1st loop to test it myself and completely overlook the fact that you will spawn in the lava and then get stuck. Should be fixed now!
Heke[FIN]  [author] 26 Aug, 2023 @ 10:11am 
@M'aiq the Liar I can't do anything about the AI for that track. My friend wanted to have the loops like they are and the way you tell the AI where they can drive only supports the Deathloop kind of a loop
M'aiq the Liar 24 Aug, 2023 @ 1:03pm 
M'aiq isn't quite sure how it happens, but this one experiences heavy FPS loss on the Merry-Go-Round track. This one suspects it has something to do with the AI resetting and becoming trapped in the walls.
Heke[FIN]  [author] 31 Jul, 2023 @ 12:08pm 
@Outlaw 4-3 Join the Official Wreckfest discord. There is a helpful community that you can ask questions from. Answering here will take ages
Outlaw 4-3 30 Jul, 2023 @ 11:59pm 
how does one make tracks for this game i want to recreate some of the tracks from Test Drive Eve of Destruction
Heke[FIN]  [author] 14 Jul, 2023 @ 2:33pm 
@M'aiq the Liar Thx for the report, was too heisty when remaking the tracks. I rolled out a fix for it!
M'aiq the Liar 14 Jul, 2023 @ 2:08pm 
M'aiq has found another bug. The "Weird Tracks Main Route Reverse" starts the grid aiming in the opposite direction, causing a big mess as everyone tries to make a U-turn after the race starts. Also, the pit jump is nearly impossible to complete, since the ramp is on the opposite side of the jump.
Von Amadeus 1 Jul, 2023 @ 12:38pm 
If you want, maybe I can correct it and put them all in one, I say because I am making a modlist capable of having them all in use at the same time, more ordered, if you confirm I will add them to the list.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2983634990
Heke[FIN]  [author] 1 Jul, 2023 @ 10:29am 
@Von Amadeus No, at this point i'd have to do alot of work to replace all the menu images and rename all tracks to make it more clear what track you are picking.
Tbh, how I use mods, I only have those mods on that I'm currently using since I'm hopping between vanilla, modded events and working on this
Von Amadeus 1 Jul, 2023 @ 10:08am 
Hello, one question, at some point are you going to put them all occupying a single slot in the game? because they take up a lot separately. Thanks.
JeyBeeHH 24 Jun, 2023 @ 4:51am 
The idea is fantastic, but the potential has not really been exhausted.
Only a really nice built large Minecraft Map with different routes that is adapted to Wreckfest would possibly be more fun than the many individual routes that usually look a bit careless.

And please please relocate all the routes into one category.
Heke[FIN]  [author] 18 Jun, 2023 @ 4:22pm 
@M'aiq the Liar Thx for the report, I'll look into it tomorrow. I blame my laziness for that lol
M'aiq the Liar 18 Jun, 2023 @ 4:20pm 
M'aiq has noticed the figure 8 layout for "Mt. X" now starts all the cars way off the track, in the middle of the woods.
inidraki 11 Jun, 2023 @ 8:30am 
i like to host event with it. tonight to the 2nd time :D i like your work! very fun! Thx for this kind of art in wreckfest! its a true addition
Tracy—Ms.Information 8 May, 2023 @ 5:02am 
These tracks need to be scaled larger, there's barely any space to drive around and would make AI fail less at navigating lol
Olivie Rosestar 7 May, 2023 @ 7:17am 
One of the best track mods that there is for silly races, but they also held their strength very well against "actual tracks"
Adsrobin 7 May, 2023 @ 5:23am 
Don't listen to toast 11/10
Von Amadeus 3 May, 2023 @ 6:28am 
I ended up dizzy on the weird tracks 10/10
Heke[FIN]  [author] 28 Apr, 2023 @ 1:59am 
@Trudin Thx for the report, I'll look into it
Trudin 27 Apr, 2023 @ 9:10pm 
Very interesting track pack. There is a bug place in MAMMI MOTORPARK where car be reset in the middle of road surface and fall, as the picture below.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2968159621
TOAST 28 Mar, 2023 @ 11:31am 
Optimisation you could have all the blocks projected by view and then snapped to the grid and optimize the flat surfaces using Edge Loop, then subscene all the grass and clutter, funny I didn't want to work on it futher since rendering 8+ chunks outside the race track was unfeasable to work with.
I'd manually adjust the routes to have less wanky AI routing in the corners I also prefer sharp looking corners in the minimap that get driven poorly then adjust it later.
TOAST 28 Mar, 2023 @ 11:31am 
At least 2x resolution scale without interpolation to get rid of the blur on Medium or lower (High and Ultra have 1/4 pixel smoothing the others have 1 pixel even then 16x16 is absurdly blurry on the scaled up map. CRM uses 8x texture scaling for comparison.
Every texture has 50% reflection it'd look better without.
Custom Weather tweaked to have more passive light and less active shadows. See my DKR maps they're mostly copied over CRM ones tweaked to work with the new sky (10% opacity).
AI route snaps to up to 1m above the surface then it snaps downwards an infinite distance of the placed down route make sure green and red is always on the drive surface to get rid of resetting on top of the race track.
Envi and folder should have the same starting "say [mc(map name)] so they're next to eachother in the event selection (don't even do that myself right now)
Heke[FIN]  [author] 28 Mar, 2023 @ 2:20am 
@M'aiq the Liar Yeah, I know that the AI is doing some weird stuff but AI Line adjustment is in the pipeline
M'aiq the Liar 28 Mar, 2023 @ 2:00am 
M'aiq likes these tracks, but this one believes the AI pathing could still use some fine tuning. M'aiq had a good laugh when starting his first race on the forward track when about half the pack made U-turns at the start and caused a pile-up. :steamhappy: