Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Couldn't get the AI drive past the 1st loop to test it myself and completely overlook the fact that you will spawn in the lava and then get stuck. Should be fixed now!
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2983634990
Tbh, how I use mods, I only have those mods on that I'm currently using since I'm hopping between vanilla, modded events and working on this
Only a really nice built large Minecraft Map with different routes that is adapted to Wreckfest would possibly be more fun than the many individual routes that usually look a bit careless.
And please please relocate all the routes into one category.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2968159621
I'd manually adjust the routes to have less wanky AI routing in the corners I also prefer sharp looking corners in the minimap that get driven poorly then adjust it later.
Every texture has 50% reflection it'd look better without.
Custom Weather tweaked to have more passive light and less active shadows. See my DKR maps they're mostly copied over CRM ones tweaked to work with the new sky (10% opacity).
AI route snaps to up to 1m above the surface then it snaps downwards an infinite distance of the placed down route make sure green and red is always on the drive surface to get rid of resetting on top of the race track.
Envi and folder should have the same starting "say [mc(map name)] so they're next to eachother in the event selection (don't even do that myself right now)