Garry's Mod

Garry's Mod

Facility's Nigh Fracturing (Friday Night Funkin')
68 Comments
Neon_Bread 18 Sep, 2024 @ 3:06am 
Very good.
Anachronistic ALLOS  [author] 1 Aug, 2024 @ 3:57pm 
That would require me to know how to actually script (I can't script at all)
Vlazislau 1 Aug, 2024 @ 9:10am 
hey can you make it more moddable? ( customizable idk ):steamthumbsup:
PepperoniByte 4 May, 2024 @ 12:35pm 
damn, i had a gut feeling ye tried that stuffs already :steamsad:
Anachronistic ALLOS  [author] 4 May, 2024 @ 10:57am 
My method for """charting""" is similar to your suggestion, except I use my video editor to plot down the notes and their timestamps. It's an incredibly cumbersome process, which is part of why I have yet to finish this map, but I don't have much to work with since I have the budget of a peanut vendor. (Also, I separate the notes into bunches because having them all under one logic entity would be a heckuva mess with a ginormous list of outputs under one entity)

And I tried doing the thing of having the chromatic volume muted whenever the player misses, but due to how Source handles sounds, that didn't work--the player's sounds would still end up not playing when prompted, so you just don't hear anything. (I also tried tying the player's sound to an entity that is moved away from the camera when you miss, but, same thing)
PepperoniByte 4 May, 2024 @ 7:18am 
Also for chromatics, is there a way to have a separate audio file that is parallel to the song that would start playing at the same time as the music? You could have a logic case with Case01's value set to 1, and Case02's value set to 2, with a math counter that will change whenever a player hits or misses a note. If it misses or hits, the math counter would change to either 1 or 2 depending on if it is a miss or hit, which triggers OutValue to do InValue to a logic case, which feeds the math counter's number into it. If it is 1, it triggers Case01, and it will set the chromatic's volume to 0. If it is Case02, it will set the chromatic's volume to 10. I don't think the enemies would need to have their chromatics in that same audio file along with the players, as the enemy team never misses.
PepperoniByte 4 May, 2024 @ 6:06am 
I've an idea I came up with whilst sleeping! Open up something like Audacity, and put the song you want to make in it. Then create timestamps where you want a note to be played. I'm pretty sure there's something like that built in, but I prefer to add a sound that plays so I know when it's being hit. Then, around the top will tell you the time that occurs. Take note of where the timestamps are on the timeline.

In Hammer, create notes that are delayed to those timestamps. I know that it is timed to instead create the note, and not timed to where the note is actually hit, so for any timestamp you'd have to subtract -5 seconds, or however long it takes for the note to reach the top.

I saw how you create each series of notes separately, and not all in one entity. It is helpful, but this means you cannot add the timestamp normally, it's inaccurate to when the series of notes are activated. So, take the time that the entity is activated and subtract that timestamp by it.
Anachronistic ALLOS  [author] 11 Apr, 2024 @ 9:24pm 
Trust me, there's a reason why I haven't finished this map yet :papyruswacky:
PepperoniByte 11 Apr, 2024 @ 6:48pm 
i want to know how the fuck he didnt lose his sanity after looking at the decompiled map, there is not a SINGLE lua in here and every note is manually timed to spawn.
sigmaweusu 12 Feb, 2024 @ 11:05pm 
YOOO THIS SHIT STILL FIRE
sigmaweusu 29 Sep, 2023 @ 5:33am 
YO THIS IS FIRE
Anachronistic ALLOS  [author] 8 May, 2023 @ 8:06am 
The same way you press a button anywhere else in Half-Life 2 & Gmod.
dylan 7 May, 2023 @ 11:48pm 
how do you press start button lol
TankGenics 22 Apr, 2023 @ 9:26pm 
this is cool
Anachronistic ALLOS  [author] 15 Apr, 2023 @ 1:02am 
No, I was never the best at designing full BTS areas like this. The level here as you see it is the entire thing.
Fury_Demon... 14 Apr, 2023 @ 10:37pm 
Will there be a map form of this but not in the Fnf form?
Anachronistic ALLOS  [author] 12 Apr, 2023 @ 3:06am 
A small update has been issued! It doesn't make the map any less awkward to play, but you can read about it anyways in the relevant Discussion post.
Blueberry muffin 8 Apr, 2023 @ 4:52pm 
i know this day would come
Anachronistic ALLOS  [author] 8 Apr, 2023 @ 1:23am 
From my current known methods, no.
The character models and their animating relies on me already having the model installed in my game and having animations on the model to reference--all character animations seen here are from retail HL2+Episodes.
suylokzi 7 Apr, 2023 @ 9:23pm 
Is it possible to add the playermodel in to play as?
Fury_Demon... 5 Apr, 2023 @ 6:24pm 
Ah okay
Anachronistic ALLOS  [author] 5 Apr, 2023 @ 1:01am 
I've never had the arrows not work for me, so my only guess there is clientside lag hampering the map logic, from either the player's PC having a little too much going on and/or not having good enough specs. Despite being a one-room map. (Do note that, while the player's character will always animate to arrow inputs, they will only make a noise when hitting a note)

As for the progress bar at the bottom of the screen, it is by design that it does not affect the player in any way as it moves. It is merely a visual indicator of how well you are doing in the moment, but also, its results aren't the best since they also require that I be competent at charting. Which I am not, not gonna pretend there.
Fury_Demon... 4 Apr, 2023 @ 9:29pm 
The game is cinda broken the Arrows don't work some times + the enimes Bar duse not mvoe to make you lose Well it olny happens on Friday night funkin Vs Ex boy friend/Tabi
4 Apr, 2023 @ 5:59pm 
(to breen)
4 Apr, 2023 @ 5:58pm 
barney says fuck you also
sermen 4 Apr, 2023 @ 1:49pm 
fnf is still has a child infested community even till this day it is still toxic lol
DarkSide360 4 Apr, 2023 @ 12:20pm 
I dont like FNF anymore but this is kinda impressive for gmod map scripting and coding
Anachronistic ALLOS  [author] 4 Apr, 2023 @ 5:15am 
Theoretically possible, if TF2 character models work in HL2 at all.

Will I do it? Chances point to 'no', unless I manage to properly refine the chromatic mechanic. No idea if it'll work yet, not been able to try.
Fury_Demon... 3 Apr, 2023 @ 9:24pm 
Will there be more of this if there be make a Half life vs tf2
XxxLETMECOOKXxx 3 Apr, 2023 @ 1:17am 
NO WAY
oh god no 2 Apr, 2023 @ 6:20pm 
Peak map coding
Anachronistic ALLOS  [author] 2 Apr, 2023 @ 8:58am 
@heavy [] I don't blame 'em, my method for charting is incredibly boring and repetitive
404_coffee.exe 2 Apr, 2023 @ 8:25am 
it is cool that you can make these sorts of things
.kov 2 Apr, 2023 @ 6:41am 
my friend also tried to make the same map, but gave up this idea, he got bored of making it
Onemario 31 Mar, 2023 @ 6:15pm 
There's no rush! I wasn't sure if it was said before so I thought I'd explain!
Anachronistic ALLOS  [author] 31 Mar, 2023 @ 6:10pm 
Alright. To respond to everyone explaining to me on how the vocals work in the base game, I understand now.

Once I get back into a working position, I may try to make a draft of this method. Maybe. Possibly.
Onemario 31 Mar, 2023 @ 5:27pm 
One thing to explain regarding chromatics is that it isn't actually tied to the note you hit. In base FNF and pretty much every mod, the voice tracks are all pre-made and play constantly as long as you're hitting notes. They momentarily mute if you miss a note, which causes the effect of not playing your vocals.
「Jeff Maine」#WEXIT 31 Mar, 2023 @ 3:12pm 
modern music
Anachronistic ALLOS  [author] 31 Mar, 2023 @ 5:43am 
@GibusCop [] His song is not implemented yet
Eurasia 31 Mar, 2023 @ 5:16am 
the only fnf related thing thats not cringe
76561199052300534 31 Mar, 2023 @ 4:01am 
Why Brean is not working?
Anachronistic ALLOS  [author] 30 Mar, 2023 @ 12:43pm 
It's not in the base game files for Half-Life 2, Episode One, Episode Two, or Lost Coast, so I'd have to get permission to use someone's port.

Anyways, due to IRL reasons, I will not be able to do any mapwork for the next two weeks or so at least, starting from today, so I won't be able to make any changes to the map until at least then. So any suggestions will have to be withheld until then.
oyqea NtrTAYnMnt 30 Mar, 2023 @ 12:31pm 
What about the HL2 Survivor Freeman?
Turret moment 30 Mar, 2023 @ 7:59am 
Triple Trouble HL2 mix when?
Anachronistic ALLOS  [author] 29 Mar, 2023 @ 6:53pm 
Mm, but there's no canon HL2 Gordon model (at least in HL2's files), and I don't wanna port any other Gordon model.
Gazzer 29 Mar, 2023 @ 6:00pm 
make the girlfriend gordon freeman locked in a pod
binarypenCH 29 Mar, 2023 @ 1:37pm 
yo, if you wanna actually make vocals like in the game, here's how the actual FNF engine does it (sorry if my explanation is bad, i'm bad at explaining things):
the instrumental and vocals are separate audio files, the vocals being temporarily muted when you miss a note, and being unmuted when you either press a note or the opponent presses a note.
󠀡󠀡 29 Mar, 2023 @ 11:09am 
WARNING! DO NOT PRESS DOWN THEN UP! BARNEY SAYS A BAD WORD!!!!!
NvC_DmN_CH 29 Mar, 2023 @ 11:00am 
This looks very impressive!
MR FRING 28 Mar, 2023 @ 11:57pm 
friday night city 17