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for head it contains:
<VARIANT_MESH_REFERENCE definition="variantmeshes/variantmeshdefinitions/hef_archers_head_female.variantmeshdefinition"/>
<VARIANT_MESH_REFERENCE definition="variantmeshes/variantmeshdefinitions/hef_archers_head_male.variantmeshdefinition"/>
Also looks like half the torso models are set to male voice and half to female. I can test this if you want?
odd go into varientmeshs and check aduio entites
Not a huge deal, but is there any way to fix this?