Barotrauma

Barotrauma

EK Mods for 1.x.x.x
647 Comments
ArMinazo 27 May @ 10:51am 
Часть вещей не работают вовсе, шипы на корпус точно не работают.
Commisar Jon Fuklaw  [author] 8 May @ 3:48am 
Some items or objects may not work properly due to updates. However, I haven't played BT for the better part of three years, so this hasn't gotten the TLC it needs.
Ruggedgolem 8 May @ 3:45am 
Does this still work with current version?
Lil Joey 8 Dec, 2024 @ 8:50am 
WHY WOULD YOU MAKE THE MK-I MILITARY HARD SUITS REQUIRE A CAN OF BLUE SPRAY PAINT!? I haven't needed to chase blue paint for almost three years, and you do this to us!? This, is heresy!
Пулемётчики 25 Nov, 2024 @ 11:24pm 
And if I delete the version (Legacy) Ek mods and download this Ek mod. Will it change anything in my game if I have armour vests on some characters, etc.? Items are included
Reduviid 24 Nov, 2024 @ 4:03pm 
time to lay this mod to rest
Malbec 24 Nov, 2024 @ 11:17am 
Does anyone know the stats for the incendium fuel rod? How much heat and durability it has by default?
Данила 1 Nov, 2024 @ 12:22pm 
Sadly,what now EK mods are relict of past,a warm memory,because original creator don't want to update his mods on new versions for unknown reasons. I don't blame him.
Pro-Yo 29 Oct, 2024 @ 9:46pm 
is this still working with the October 22nd update?
CORR3QU3T3M4TO 14 Oct, 2024 @ 1:18pm 
This mod works great for me, is one of my favourites and let me tell you guys that i use it with a lot of other mods (a lot) and it works fine
space_can 12 Oct, 2024 @ 11:51am 
does this mod still work?
Reduviid 1 Sep, 2024 @ 10:06pm 
are there any mods like this that haven't been utterly abandoned?
Roninonix 14 Aug, 2024 @ 5:13pm 
Duplicate Affliction bug shows in console, something i have to worry about?
Lost Weapon Master 13 Aug, 2024 @ 11:29am 
Is it safe to add mid game?
Jeb 10 Aug, 2024 @ 3:50pm 
How to disable radio interference and bobbling in water when talking without a suit or a mask?
Please help
ALHIMIK 9 Aug, 2024 @ 6:55am 
How can I fill a crate of something like tin? It crafts only with 50%
Trevorluck 5 Aug, 2024 @ 7:01pm 
My electric drill just dissapeared after the new update...

Hope you come back, man :(
<†>Baigle1<†>™ 20 Jul, 2024 @ 5:30pm 
So far to help with the reported lag I've made a circuit box with a stair-step oscillator set to 0.01 Hz, a multiplier to change the range from 0-100, a memory component set to 100 seconds and a subtract component to create a countdown, a floor component for a stable readout, a memory and concatonator feeding to a text display for the labeled countdown, and a signal check delay and relay component off the floor value for triggering the signal on at 0 and off again after 8-10 seconds of watering, but I'm not sure this circuit is the most optimized or efficient, nor does it take arbitrary time-lenghts beyond 100 ticks/seconds*. Each water detector is also wired to a signal check from a smoke detector that outputs a blank value except when there is smoke detected which puts out mutated fruit fires with speed and effectiveness.
<†>Baigle1<†>™ 20 Jul, 2024 @ 3:00am 
There are a lot of game hosts that won't use or allow the use of the portable sprinkler powered items because they claim it causes lag. Looking at the files, each sprinkler produces at least 50-120 particles per second (including optional mist), each potentially having variable lifetimes, speed, drag physics player and environmental effects, collision, animations, and other features while active. Browsing the custom_devices, ekutility_placeablemachines, and particleprefabs files, it seems like these might have been a fun and passionate feature.

Is there a way to reduce the performance impact of these sprinklers so either players can run them continuously or be told to design periodic watering circuits?

Does the game require the ekutility_sprinklerdrops to collide with the planter pots to register them being watered, or can this be simplified with less engine-taxing mechanisms?

Thank you for your time and care having revived this project. It is almost irreplaceable! :KOh:
Harry P. Nuz 16 Jul, 2024 @ 11:38pm 
How do the walker drone work? It does not defend me when I am attacked, It doesn't defend itself when attack, how does one use it properly?
Malikyte 5 Jul, 2024 @ 7:15pm 
Surprised people are too stupid to read timestamps and see this mod hasn't been updated in over a year, meanwhile the base game just keeps getting updated thus pushing this mod further and further into the realm of outdated.
The Viral Divinity 5 Jul, 2024 @ 2:51pm 
Surprised this is so broken. More surprised it's dead. Even more surprised, that legacy actually still works fine for me so I'm just gonna use that.
MonsterKillers1973 22 Jun, 2024 @ 11:21am 
could we have an update please this mod misses so much in my game ;-;
Vult 19 Jun, 2024 @ 11:22am 
Currently causes issues with the Summer 2024 update. Turret auto operate functionality is broken.

The two new ports don't appear on the EK turrets' connection panel: "Set_Auto_Operate" and "Toggle_Auto_Operate"
Battle Engineer 12 Jun, 2024 @ 4:08am 
Can you make it so items that use batteries use mobilebattery rather then just batterycell? it allows modded batteries. id fix it if i could lol
Fox240{RUS} 21 May, 2024 @ 8:49am 
update plz sprinkler
Viper 12 May, 2024 @ 10:15pm 
Sounds more like your still struggling to kill those eldar brother... it would help if you actually had ammo in your bolter..
Commisar Jon Fuklaw  [author] 5 May, 2024 @ 1:19pm 
Buried under other projects at present.
ТоварищЬ Иван (Ivan) 5 May, 2024 @ 12:56pm 
any plans to update?
Dozz 22 Apr, 2024 @ 4:28pm 
Still Working?
Jeff 2? 28 Mar, 2024 @ 8:47pm 
When is the suicide cooming? :captainsmooth:
noot 28 Mar, 2024 @ 7:34am 
buff beast ssl its kinda shit tbh lmao
Reed_33 24 Mar, 2024 @ 12:59am 
please tell me why it is needed in Russian, it is called a “mining laser capsule”.
but I didn’t understand where it could be used, because it doesn’t want to become a pulsed laser, and I thought that it would be similar to the endless ammunition that is available for a magnetic gun, called a “laser radiation box for a magnetic gun.”
If it is possible to sign for which weapon this ammunition is used, I would brazenly ask you to do so.
Well, if possible, then some kind of crystal or capsule for a pulse laser so that not only do you shove magnets everywhere (
Cam 9 Mar, 2024 @ 7:13pm 
would be nice if you could put normal railgun shells in the heavy shells so they're not completely useless
cznorton2 4 Feb, 2024 @ 8:41pm 
Draconis thanks for the info
mihajlozivanov08 4 Feb, 2024 @ 2:10pm 
what ammo is for medium ssl turret?
RD555 28 Jan, 2024 @ 6:59am 
what is fusion fuel for? i just cant find any info about it. It doesn't fuel reactor, it doesn't fit in a battery slot. Does somebody know anything about it?
Endy 26 Jan, 2024 @ 1:41pm 
Does placed items (EK Fabricator or deconstructor) not work only for me? I can't place them in my sub. I read the knows issues but didn't see anything about it.
Azure Nocte 7 Jan, 2024 @ 3:23pm 
Could I ask that is condensed materials' Fabricate and Deconstruct method reversed?
Because tecnically you can use 5x materials to make the condensed version then deconstruct it to get 10x of it... in this way, any material would be infinite. It just weird...:steamfacepalm:
pf01 28 Dec, 2023 @ 7:05am 
Would be helpful if this mod gets updated so that the oxygen tanks are either similar or better than the vanilla ones that last longer.
k.leroy 27 Dec, 2023 @ 2:50pm 
might be a very dumb questions that may have been answered before but, if I started a campain with the old ek mods and I would like to use this one would I be able to switch them mid campain without problems?
Cnst. 19 Dec, 2023 @ 7:26am 
You came all the way from extensive War-Hammer modding,
To keep this gem of a mod alive from this little niche game?

you're a good man sir.
Antinomy 16 Dec, 2023 @ 11:06am 
Does rocketbelt even work? Not really doing anything for me.
Lord headass 13 Dec, 2023 @ 4:27am 
Update: found the shells but the heavy railgun's and all of that is still missing
Lord headass 13 Dec, 2023 @ 4:19am 
I dont know if im making a mistake or what, but atleast in multiplayer (haven't tested in singleplayer yet.) a ton of the EK armory ammo's do not exist, fusion nuclear shell for the railgun to name one of them, ontop of that. i cannot seem to get the heavy railgun or any of the heavy cannons, aka those that use the large mount like the railgun to be built. though that i feel might be due to the submarine we're using being a modded one rn.

if a fix exists, please do inform me as this is quite annoying you can guess, especially when you are dealing with barotraumatic monsters that you barely dent with vanilla nuclear railgun shells
Malikyte 11 Dec, 2023 @ 9:59pm 
The Acoustic-Kinetic Pulse seems like an interesting alternative to discharge coils, but on problem - when it fires off, it also damages the hull. How are you supposed to make use of this thing without sinking your own boat?
Kara Vaki 8 Dec, 2023 @ 11:54am 
The Gun Drone does not seem to wanna shoot any hostiles even with the IFF being active
Aether 24 Nov, 2023 @ 4:52am 
IFF stand for Identification Friend or Foe.

Essentially, if it is turned off, the drone will shoot you too.
ClusterFranky [Ger] 24 Nov, 2023 @ 3:43am 
drone iff/on off what does that mean?