DayZ
Fall of Mankind - Attachments
14 Comments
Tech  [author] 13 Sep, 2024 @ 10:04pm 
We have not been using this mod internally on FOM for some time, it may be outdated due to game updates. I'll inform the lead dev.
Aambrose 13 Sep, 2024 @ 10:40am 
i and others have been having a weird issue where with the mod installed and you lose or regen blood with vanilla nvgs on they lose the green and noise filter and it just looks like day time
Tech  [author] 5 Mar, 2024 @ 8:09pm 
10-4 i'll make a note in our spread sheet regardless so we can keep an eye out for it.
Cheese Soda 5 Mar, 2024 @ 4:38pm 
It could be on my end, I've noticed other items that are not visible in vicinity.
Tech  [author] 23 Feb, 2024 @ 7:52pm 
I dont have the source files Nova does, But i'll forward the issue to be looked into.
Cheese Soda 23 Feb, 2024 @ 11:02am 
Love the look of the mod and nice to see something that expands on NV gear. Only issue I'm encountering is that the items on the ground don't show up in the vicinity inventory panel even when standing on top of them.
Tech  [author] 3 Feb, 2024 @ 6:27pm 
Most trader files are Case Sensitive.

Make sure they are spelled the Exact same. even one letter Capital could break it.

Otherwise im not sure. The example files worked okay when i had my server up with traderplus. I dont currently have a server, so i cant check

feel free to create a helpticket on my discord. and provide your files. i can take a look when i get a few free mins
E79Tank 3 Feb, 2024 @ 3:21pm 
for some reason when I put the types into the trader for selling, everything but the mounted scope shows error even though they are identical to the types, the items are perfectly fine when spawned in and pose no issues, they're just unsellable in trader for some reason
Tech  [author] 27 Jun, 2023 @ 2:27pm 
Expansion messes with to much. and takes to much time to write for dedicated support. if my mods work with expansion that great. if they dont they dont. Sorry. Glad you enjoyed the mod while you could.

I'm currently working on an expansion to the mod that features alot of re-writes from scratch. maybe that build will work with expansion.
Jed 27 Jun, 2023 @ 1:26pm 
Well then, it was an enjoyable mod. Really good work, I'd recommend it to people not using expansion. But, since you don't support expansion I'll just remove it. Good work though, just unfortunate that you wont support expansion.
Tech  [author] 27 Jun, 2023 @ 7:56am 
I dont provide any expansion support
Jed 26 Jun, 2023 @ 8:53pm 
NS557956, 26.06 2023 23:50:50
NULL pointer to instance
Class: 'RISAurora'
Entity id:3419820

Function: 'OnWorkStop'
Stack trace:
FOMattachments/Aurora/scripts/4_World/auroracamera.c:24
scripts/3_Game/tools\component\componentenergymanager.c:1842
scripts/3_Game/tools\component\componentenergymanager.c:418
scripts/4_World/entities\dayzplayerimplement.c:376
scripts/4_World/entities\dayzplayerimplement.c:350
scripts/4_World/entities\dayzplayerimplement.c:1692
scripts/4_World/entities\dayzplayerimplement.c:1995
DayZExpansion/Core/Scripts/4_World/dayzexpansion_core\entities\manbase\dayzplayerimplement.c:244
DayZExpansion/Core/Scripts/4_World/dayzexpansion_core\entities\manbase\attachment_dayzplayerimplement.c:620
scripts/4_World/entities\manbase\playerbase.c:2704




Not sure if this would be something yall could look into, everything else seems to be working nice though. Liking the new look of the nvg effect though.
warlordblak 25 May, 2023 @ 10:27am 
You sir are a god!
Tech  [author] 31 Mar, 2023 @ 5:21pm 
First - Hur Dur Can i repack?