Barotrauma

Barotrauma

Enhanced Characters for Neurotrauma
17 Comments
Finka 13 Jul @ 10:14pm 
Think that NT renamed luabotomy to serversideluaneuro, idk how easy it is to chance your thing for that to suppress the error, or if it's even that but I'll just leave it here as a potential solution I found
Finka 12 Jul @ 12:24am 
Hello, Neurotrauma made some recent updates and now quite frequently in the game I get F3 errors. They also pop up when I open and close the wiring tool in the sub editor : "[Enhanced Characters for Neurotrauma] Error in StatusEffect (Reatha Swanger) - Affliction prefab with the identifier "luabotomy" not found." It's not game breaking, but it's quite annoying since it pops up pretty frequently, could you try looking into it? Also thanks, love your mods!
girs 6 Jun @ 9:05am 
BUG: for some reason when using this mod in my mod build the locations do not load and I have to restart the game
_]|M|[_  [author] 11 May @ 12:57pm 
@Chasquis: Ah right... the devs added a new animation file which I'll have to reference in the mod. Thanks for making me aware, this will be fixed soon :steamthumbsup:
Chasquis 6 May @ 8:27pm 
Hello M, can't thank you enough for your contributions to the Baro modding community and the enjoyment my friends and i have with the game.

Compliments aside, the mod works but throws up an error every time someone is tazed or stunned electrically.

[Enhanced Characters for Neurotrauma] [AnimationParams] Could not find an animation file that matches the name spasmrun and the animation type Run. Using the first file of the matching type.
MonsterKillers1973 12 Jan @ 11:36am 
bro can we have more hair color i think that can be cool or a option to taint our hairs with items in the game prank my bro by give them pink hair could be fun
_]|M|[_  [author] 31 Dec, 2024 @ 4:59am 
@guns: Thanks for letting me know! I'll probably get to update the mod this weekend :steamthumbsup:
guns 31 Dec, 2024 @ 4:46am 
I am going to do pretty similar update except for slots (my Just Your Hands edit), so you can take a look at it. Also dependency is outdated
guns 31 Dec, 2024 @ 3:55am 
Is it possible to update it (though it technically works) for new ragdoll and health interface changes?
_]|M|[_  [author] 20 Jun, 2024 @ 9:53am 
@MonsterKillers1973: Yes :steamthumbsup:
MonsterKillers1973 20 Jun, 2024 @ 7:54am 
that work with the "new" neurotrauma ?
_]|M|[_  [author] 30 Apr, 2024 @ 12:24am 
@SinfulMari: You were correct. I had to include the new animations directly.
Now everything should work as intended again. :steamthumbsup:
SinfulMari 29 Apr, 2024 @ 4:38pm 
I think the animations are tied to the human/ragdoll, the prone animation no longer works (if this mod is above neurotrauma.) However, when I place it under neurotrauma, I lose the enhanced characters customization, but gain the new animations. At the moment, When both of my legs are severed, I'm just standing with no legs, hahaha.

Also when I copy the missing animations from neurotrauma to this mod, it ends up working as well. But I'm unsure if that fix works with multiple people on servers? I don't know if it checks and overrwrites our slightly tampered files.
_]|M|[_  [author] 29 Apr, 2024 @ 8:41am 
@SinfulMari: I don't think I need to update anything as these animations are handled via afflictions.
SinfulMari 29 Apr, 2024 @ 8:37am 
Would you be willing to update this for the new prone animations brought by the fork update please? Sorry ^^
_]|M|[_  [author] 29 Jan, 2024 @ 10:35am 
@匚尺口山: Yes, this also works just fine :steamthumbsup:
Crow 28 Jan, 2024 @ 11:21am 
this still work for the 1.0 update?