Barotrauma

Barotrauma

Admiral Job (指挥官)
39 Comments
YLWJLL 10 Feb, 2024 @ 12:14am 
异形步枪BUG好多 其他都挺好的
DoodleGarbage  [author] 31 Oct, 2023 @ 10:27am 
@Reynard While I haven't updated the mod recently due to other engagements, nothing in the modding scene has changed drastically enough that everything with this mod should work still.

As a reminder, I will update this mod with improvements and gameplay changes.
Reynard 30 Oct, 2023 @ 6:35pm 
hey, i saw this mod and wondering if this mod will still work with the current state of the Game
LuciferLuck 28 Aug, 2023 @ 7:52am 
Is it able to make a weapon with both melee and ranged damage?Maybe a rifle with bayonet can be realized.
Gynther 18 Aug, 2023 @ 2:20am 
I will have to agree with Enigma here, the mod seems balanced and interesting but the rifle position is just too wonky for me to want to use.
Enigma 26 Jul, 2023 @ 6:37am 
@DoodleGarbage, make it shoot and be in a hands as a normal rifle?
DoodleGarbage  [author] 25 Jul, 2023 @ 4:14pm 
@Enigma That's a design choice. However, I'm open to suggestions on changing the appearance.
Enigma 25 Jul, 2023 @ 11:21am 
Alien rifle is bugged: player doesn't hold it, rifle behind him and instead of reloading animation it drops on a floor.
Izzybee 14 Jun, 2023 @ 10:12am 
Mm, that's a fair thing to say. My thought process is more of, it's a security based tree that gains security like perks, so a unique recipe to security would be nice to have! Thanks for the response Doodle.
DoodleGarbage  [author] 14 Jun, 2023 @ 9:44am 
@Callschanov Bhugavich I'm not sure why I'd do that- It doesn't really fit in thematically, and I don't see why you'd want to add the heat vision goggles anyway. Other jobs have it as their unique crafting recipe, not a general purpose everyone has it recipe.
Izzybee 13 Jun, 2023 @ 6:45pm 
Is there a chance you would sneak a crafting recipe for heat vision goggles into the left tree?
DoodleGarbage  [author] 13 Jun, 2023 @ 2:11pm 
@LashNSmash Yup! Both the alien rifle and ultimate alien rifle are added by this mod.
DoodleGarbage  [author] 13 Jun, 2023 @ 2:10pm 
@Enigma The rifles were all based off the vanilla rifle, so you could say they are smoothbore weapons.
Enigma 13 Jun, 2023 @ 3:36am 
Hello! We are now translating this mod on Russian and have an argue about how to translate all rifles. Are they all smoothbore weapons as vanilla rifle, or rifled?
LashNSmash 12 Jun, 2023 @ 5:55am 
I’m just curious, the “alien rifle” and “ultimate alien rifle”, are they custom weapons added by you like the makeshift?
DoodleGarbage  [author] 25 May, 2023 @ 8:32pm 
@i am MAD Glad you figured it out, I'm always happy to answer questions.
CAW CAAAW!!! 25 May, 2023 @ 5:27pm 
im dumb, its in id custom tags, sorry for annoying
CAW CAAAW!!! 25 May, 2023 @ 5:20pm 
i do play with extended jobs and they add weird id cards
CAW CAAAW!!! 25 May, 2023 @ 5:14pm 
do i need to put both of them?
cuz captain safe cannot be opened by admiral
DoodleGarbage  [author] 25 May, 2023 @ 5:14pm 
@Azure Nocte On the Ground only adds a small amount of additional stun. If you want to stun-lock monsters you'll need something that does higher stun or attacks even faster.
DoodleGarbage  [author] 25 May, 2023 @ 5:12pm 
@i am MAD If you would like the admiral to be able to access a safe, then enable the captain or security officer to open the safe. The admiral has the same access permissions as those two roles.
CAW CAAAW!!! 25 May, 2023 @ 4:55pm 
what is the code name for admiral, i want to add acess to a safe
Azure Nocte 25 May, 2023 @ 5:00am 
@DoodleGarbage Sorry for the confusion, but I mean on the ground talent did not really give additional stun, I use smg in hope that I can stun lock monsters, but in fact I can not.
DoodleGarbage  [author] 24 May, 2023 @ 7:32pm 
@Azure Nocte On the Ground! Gives your attacks additional stun. If you're confusing it with the Assistant talent, please check the talent description.
Azure Nocte 24 May, 2023 @ 10:23am 
The talent "on the ground!" seems not working, mudraptor can still attack me
Lordship of Uncreation 22 Apr, 2023 @ 9:30pm 
Thanks lad
DoodleGarbage  [author] 20 Apr, 2023 @ 3:59pm 
@The Unknown Writer This mod is available for both single player and multiplayer.
Lordship of Uncreation 18 Apr, 2023 @ 9:42pm 
Does it work in Single Player?
DoodleGarbage  [author] 6 Apr, 2023 @ 7:30pm 
@Cthulhu Seeing your job mods (and my personal grievances with always playing captain) inspired me to create this job mod. Glad to hear you like it!
Cthulhu77 6 Apr, 2023 @ 9:47am 
I the way you did the specializations. I do find it a bit strange that the healing explosion doesn't have a specialization bonus though. Funnily enough, when I was designing my Harlequin it originally had a similar specialization system, different clown colleges, you could enroll into. A point for parallel thinking! Although I think the way you did it is a lot cleaner than how I was going to do that. I will give this a go on my next solo campaign. :steamthumbsup:
DoodleGarbage  [author] 5 Apr, 2023 @ 1:00pm 
@Emc_K Will do.
Emc_K  [author] 5 Apr, 2023 @ 1:53am 
@ DoodleGarbage Sorry mate, I don't know why I am unable to add you. Could you please try add me?
DoodleGarbage  [author] 4 Apr, 2023 @ 9:20pm 
@Emc_K I'm glad to hear it! I'm willing to work with you to add the chinese translation into the base mod itself. Add me as a friend on Steam and we can talk about adding your translation.
Emc_K  [author] 4 Apr, 2023 @ 7:42pm 
Hi DoodleGarbage, your work is really impressive. I took it upon myself to create a Chinese translation for your mod. I don't know if that's okay with you. Please let me know if there's anything I can do.
Ullatec 31 Mar, 2023 @ 9:27pm 
Ok. nice. Ill report back if i get one.

And ya, im useing the, Diver, right now since it was recently changed to not being so OP.
DoodleGarbage  [author] 31 Mar, 2023 @ 8:18pm 
@Ullatec I've released an update that will allow you to occasionally encounter a hireable admiral as an event. It isn't possible to add the admiral to the HR manager without creating conflicts with other job mods (Which I assume you are using) due to limitations imposed by the developers.
Ullatec 31 Mar, 2023 @ 5:59pm 
Ok, thanks. Ill keep it eye out if you get it available for the HR.

I only asked about DE because when i was looking at the acolyte and harlaquin jobs, he had to create a special patch for DE so it wouldnt interfew with how jobs are handled there.
DoodleGarbage  [author] 31 Mar, 2023 @ 5:43pm 
@Ullatec This job currently isn't available to hire at the HR manager. I'm currently looking into implementing the ability to hire an admiral. This mod is compatible with the Dynamic Europa mod, and should work with most other mods.
Ullatec 31 Mar, 2023 @ 5:37pm 
Standard Question. Are you able to hire these in solo campaign? And if, is it compatable with dynamic Europa?