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- Standing still (idle)
- Walking (move half speed)
- Running (move normal speed)
- Actions ( firing , pulling out gun , after reloading gun )
Each condition will cancel all the others . For this MW collection i made it ADS when firing and walking . While my previous CSGO collection is firing only .
While game doesn't discriminate stand and crouch stance , your suggestion before is impossible ( sorry i misunderstood your idea )
https://youtu.be/P94qyx-QevA
What's those previous mod you mentioned ?
Also, do you plan to go back to your previous mods and remake them to the quality of your newest ones?
Thank you for using my mod .
Also. Artillery Rain, I'm love this. It creates such a different atmosphere for the game. When done, I'll link you to a clip I made with it.
In local-host game , reload timing is 5x faster .
Just saying , it's intentional .
I personally think player don't need to ADS when target is at long range ( and this is zombie we shooting ) , for sniper player can zoom in on their own . But the mod as it is now give player more 3D feeling over their weapon in their hand .
Either way it works for me so i will wait for more feedback .
I asked this, because it also affected the player with their normal walking speed, vs. their SHIFT walking speed. Seeing that it doesn't work properly, if this is still the weapon model you wish to use, just remove that feature, and release your mod as you intended to.
I guess what I was intending, was to see if binding the ADS to a button press would work, but probably not?