Left 4 Dead 2

Left 4 Dead 2

MW3 M4A1 (ADS)
30 Comments
Artillery Rain  [author] 16 May, 2023 @ 11:38am 
please check my message .
BoOlder342 16 May, 2023 @ 11:20am 
And is it possible to make ADS only during shots to avoid constantly turning on the animation when starting to walk, аs in your collection on CS Go?
Artillery Rain  [author] 16 May, 2023 @ 11:14am 
You can make it ADS when :
- Standing still (idle)
- Walking (move half speed)
- Running (move normal speed)
- Actions ( firing , pulling out gun , after reloading gun )
Each condition will cancel all the others . For this MW collection i made it ADS when firing and walking . While my previous CSGO collection is firing only .
While game doesn't discriminate stand and crouch stance , your suggestion before is impossible ( sorry i misunderstood your idea )
BoOlder342 16 May, 2023 @ 10:46am 
And to what extent is it possible to do it? And can I financially push for this process?
Artillery Rain  [author] 15 May, 2023 @ 3:02pm 
you can , but it require you to recompile .
BoOlder342 15 May, 2023 @ 11:47am 
Is it not possible to make the ADS turn on only when firing while sitting? Answer please!!
Artillery Rain  [author] 6 Apr, 2023 @ 2:35am 
its advantageous for bot .
〆 - ﻌ-ゝDoge... herr Doge 6 Apr, 2023 @ 1:11am 
I love everything about this mod:sunglassesDoge:: ADS animation, reloading anim (tactical/empty), except the x5 faster reload interval without reason :sunglassesDoge:
Doc903 4 Apr, 2023 @ 12:45pm 
Ah, okay.
Artillery Rain  [author] 4 Apr, 2023 @ 8:45am 
Their function won't change because those models weren't made for ADS .
Doc903 4 Apr, 2023 @ 6:57am 
This is a youtube video I made showcasing your ADS mods, as well as some First Person animation mods:

https://youtu.be/P94qyx-QevA
Doc903 4 Apr, 2023 @ 6:52am 
Your previous gun mods with ADS. Like the AK47. Their sights don't quite line up, and are a bit under the crosshair height.
Artillery Rain  [author] 3 Apr, 2023 @ 11:02pm 
Sure , next ADS sidearm will be .44 Magnum .

What's those previous mod you mentioned ?
Doc903 3 Apr, 2023 @ 10:22pm 
Ah, okay. Hey, if I linked you to a revolver(magnum), would you be able to consider trying something similar with your ADS series to that?

Also, do you plan to go back to your previous mods and remake them to the quality of your newest ones?
Artillery Rain  [author] 3 Apr, 2023 @ 9:58pm 
I think @BEARWY point out the fact i use MW3 model ( 2011 ) instead of MW22 ( 2022 , 10 years later ) .
Thank you for using my mod .
Doc903 3 Apr, 2023 @ 8:27pm 
BEARWY; It is a little, but it's just because he made this operate under a request I made. It works as intended, though, but quirks are to be expected when changing a game's functionality.


Also. Artillery Rain, I'm love this. It creates such a different atmosphere for the game. When done, I'll link you to a clip I made with it.
BEARWY 2 Apr, 2023 @ 11:11pm 
clunky
Artillery Rain  [author] 2 Apr, 2023 @ 7:44am 
I see , thank you very much .
Doc903 2 Apr, 2023 @ 7:15am 
I just dropped your steam name on TikTok, so hopefully you'll see an uptick in downloads/views.
Artillery Rain  [author] 1 Apr, 2023 @ 8:01pm 
If you tried this mod , you may have already noticed .
In local-host game , reload timing is 5x faster .
Just saying , it's intentional .
Artillery Rain  [author] 1 Apr, 2023 @ 6:52pm 
I will make MW2 one but use it's own animation instead of MW22 .
Artillery Rain  [author] 1 Apr, 2023 @ 6:49pm 
Thank you for your feedback .
Doc903 1 Apr, 2023 @ 12:07pm 
After playing with it for a few hours, this works fantastically. Pairing the slow walk with the ADS creates a whole different feeling, and gives you an actual reason to walk slower, moreso for the emotional feel. Keep it up, this is cool.
Red_Voron 1 Apr, 2023 @ 10:31am 
Will you do the same, but with the M4A1 from MW2? - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=654552776
Doc903 1 Apr, 2023 @ 8:03am 
Fair enough.
Artillery Rain  [author] 1 Apr, 2023 @ 12:23am 
sorry , i don't work on new MW model .
Artillery Rain  [author] 31 Mar, 2023 @ 11:46pm 
Yes i know what you tried to suggest , but like i said this is the only possible result . I haven't tried custom script that change movement speed but as far as i know the result when holding SHIFT will be the same ( even if walk speed is faster than run speed ) .
I personally think player don't need to ADS when target is at long range ( and this is zombie we shooting ) , for sniper player can zoom in on their own . But the mod as it is now give player more 3D feeling over their weapon in their hand .
Either way it works for me so i will wait for more feedback .
Doc903 31 Mar, 2023 @ 10:53pm 
Oh, okay. That works then, it sorta simulates how sometimes in FPS games I'll constantly zoom in-and-out. However, if this isn't what you wish for the mod to do, feel free to adjust it as you need. It is *your* mod afterall.

I asked this, because it also affected the player with their normal walking speed, vs. their SHIFT walking speed. Seeing that it doesn't work properly, if this is still the weapon model you wish to use, just remove that feature, and release your mod as you intended to.

I guess what I was intending, was to see if binding the ADS to a button press would work, but probably not?
Artillery Rain  [author] 31 Mar, 2023 @ 10:46pm 
yeah , taking your suggestion ( aim when walking ) this is the only possible outcome .
Doc903 31 Mar, 2023 @ 10:44pm 
It's fantastic in animation/appearance, but is it supposed to be trying to aim while walking?