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thanks sorry for writing such a long comment its just this is my favorite character and at first i thought he was dog doo doo because i didnt give him enough of a chance
i mean, pretty much every other character regains up special upon wall jump, not only is it needlessly complicating the process to have to cling to the wall with dspecial to get it back, but its also something people are likely to not think to do, considering nobody else does it, and its difficult to get used to if you do intend to play this character
also, maybe i'm just dumb but going offstage with the spindash seems very inconsistent. one time i'll hover in place, one time i'll fall, sometimes i can cancel it, sometimes i can't (those two apply to onstage as well), it makes doing it feel like an insane gamble since you can just fly away without control. its hard to even tell any sign of what gives you the ability to cancel it and when. gives me flashbacks of sonic dspecial without a doublejump, just rolling away offstage, unable to do anything about it.
there are no guides for this character but when this character is released and with the creators permission I'd love to do a full comprehensive guide for Mecha