Quake Live

Quake Live

CPMA Fullbright Skins
7 Comments
Kozak 3 Oct, 2023 @ 7:30pm 
anyone know if this works on izi and sib's uk server?
ETnachHauseOnanieren 23 Jul, 2023 @ 1:12pm 
I tried zz-rman-flu1d03.pk3 for the fullbright weapon skins and some parts of the guns have still quake live textures, so you might rework these if you want to release the fullbright weapon skins
صفر 5 May, 2023 @ 11:29am 
Do yourself a favour and just play CPMA. =D
^1K^7r3m  [author] 6 Apr, 2023 @ 11:38am 
I use this script personally to toggle between the bright and fullbright skins:


set pmskins "set toggleskins vstr fbskins;set cg_forceEnemySkin bright"
set fbskins "set toggleskins vstr pmskins;set cg_forceEnemySkin fb"
set toggleskins "vstr pmskins"

bind KP_PGDN "vstr toggleskins"
^1K^7r3m  [author] 6 Apr, 2023 @ 10:49am 
Unfortunately, I don't think fullbright weapon skins would work in Quake Live. The problem is, there is no setting for weapon colors outside of rail trails and grenades.
LucidusAtra 5 Apr, 2023 @ 1:11pm 
I use aliases to turn these on and off with a key:

alias fullbrightenemies "cg_forceenemymodel keel;cg_forceenemyskin fb;cg_enemyheadcolor 0x00FF00FF;cg_enemylowercolor 0x00FF00FF;cg_enemyuppercolor 0x00FF00FF"

bind pgup fullbrightenemies

Will make pgup turn them on,

alias defaultmodels "clearcvar cg_forceenemymodel;clearcvar cg_forceenemyskin;clearcvar cg_enemyheadcolor;clearcvar cg_enemylowercolor;clearcvar cg_enemyuppercolor"

bind pgdn defaultmodels

Will make pgdn turn them off.
LucidusAtra 5 Apr, 2023 @ 12:44pm 
Also, these are now available on the SkillMatch servers, along with several CPMA inspired game modes, which aim to replicate the CPMA experience more closely than PQL does, with features like:

Lightning gun fires a little slower, but does a little more damage,

Rocket launcher splash damage is no longer capped

Autohop has been disabled

BFG is no longer rapid fire

And other tweaks.

Will fullbright weapon skins ever be added?