Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
balistics is in the controller called Pennies aimbot calculator (Gun) V2
in the lua brick on line 26 multiply the 800 by the stretch of the gun
But, I do have a small issue. With Radar Toggled/Lock on Enabled it will track a target & I can engage perfectly fine at 0-75% Zoom on the camera.
(Red Square & Distance number showing on Monitor)
But if I zoom past 75% The Radar Lock loses track even with target in it's view scope.
(Red radar brackets shown, no lock, no distance number applicable).
Can you please help me figure out what's causing this?
Basically to keep you from shooting down your friends or your own stuff, esp on search and track mode-
On a side note, is it a common occurrence that turrets get stuck when locked onto a target when the target exceeds the angles specified in the MC? Sometimes the if the target exceeds the yaw or pitch angle of the turret, the turret will traverse back to 0 (Facing FWD) and until the target is back in the turret's cone of fire. However, sometimes the turrets don't reset back to 0 and just stop moving
and on line 34 change UD=iN(4) to UD=iN(33)
If you go into the MC and then open the third lua script i.e. the bottom-right one, then if you insert the following code between lines 18 and 19:
TFT=0 TAt=0
That'll stop it throwing back the error that says "57: Attempt to perform arithmetic on a null value (global 'TFT')" and allow it to lock on, track targets again 'etc'.
Best,
and for the missile i have updated it so you can set a altitude