Stellaris

Stellaris

Spawn All Unique Systems
60 Comments
Crabby654  [author] 2 Jul @ 12:48pm 
@IcePitOnYou Heyo, so I am unable to make the Ultima Vigilis system spawn. I added a bit in the description as to why. If I can ever find out how to make it spawn I will definitely add it to this mod.
IcePitOnYou 2 Jul @ 9:53am 
Hello, I noticed that Ultima Vigilis system does not always spawns and is not on the list in the description, is it intended ?
Darko 28 Jun @ 5:01am 
That could be it, have to take a look through my mod list, still thanks
Crabby654  [author] 28 Jun @ 4:12am 
@Darko I just started 5 new games with a huge galaxy. Each galaxy had the Great Wound and Larionessi Refuge (as well as the other uniques). Are you using a small galaxy size? If not then the only thing I can think of is your using other map generation mods that conflict with this.
Darko 28 Jun @ 1:52am 
@Crabby654 Already tried unsubbing and resubbing, yet there are some games in which systems like Larionessi Refuge or Great Wound don't spawn.
It's not every game, but there are a few
Crabby654  [author] 27 Jun @ 1:01pm 
@Darko I just did a test and the Larionessi Refuge system is spawning for me. Maybe try unsubbing and resubbing to the mod? Or it's possible steam took awhile to push the update since I posted it was fixed.
Darko 27 Jun @ 12:27pm 
@Crabby654 Larionessi Refuge still doesn't always spawn, not sure about others.
Crabby654  [author] 27 Jun @ 9:06am 
Heyo @Darko , the mod has been updated with a few changes. Should be working now, let me know if there's anymore issues! :)
Darko 27 Jun @ 6:34am 
Hi, the mod no longer seems to be working. I tried a couple of games and systems like Great Wound or Larionessi Refuge didn't spawn in some of them
Connecticut bristol 30 May @ 11:39am 
oh, thank you for answer
Crabby654  [author] 30 May @ 4:23am 
It should work with all map sizes, the latest version is untested because I've had no time to play the game.
Connecticut bristol 29 May @ 8:24pm 
Hello, mod maker
All of these words are being spoken through a translator.
Is this mod working normally even with tiny star size (200 stars)?

If not, does it work from at least a Medium size star system (600 stars) like other modes?
Crabby654  [author] 29 May @ 9:41am 
@Nyx Yes a version bump and I had to make all the files compatible with the newest patch due to slight changes in the system spawning code.
Nyx (She/Her) 28 May @ 5:12pm 
it was just a version bump right?
Crabby654  [author] 26 May @ 6:43am 
Mod has been updated, it should be compatible for version 4.0 of the game. I am currently not playing Stellaris and am unsure when I will again so for now the only supported system will be what is here. If there are any issues I will do my best to get it updated!
Logic_Neutron 11 May @ 1:32am 
any update planned?
LeXx 7 May @ 4:54am 
will this be updated?
Stoic Drywall 4 Mar @ 1:32pm 
let's go
Crabby654  [author] 4 Mar @ 10:29am 
Mod has been updated to latest version with DLC. Cosmic storms systems added and various other uniques (end of description list) that I missed over the years. I did very little testing other than name searching for the planets so if there are any issues please let me know!
Stoic Drywall 7 Feb @ 9:08am 
hope this mod gets updated with newer systems one day
Eye9 24 Sep, 2024 @ 11:05am 
cosmic storms has unique systems.
Thrice 12 Aug, 2024 @ 12:49pm 
@arc361 - Can you update us on how that worked?
ferreirajc87 4 Aug, 2024 @ 4:58pm 
Ether Drake doesn't always spawn for me
arc361 4 Jul, 2024 @ 4:42pm 
Ima test this but I am going to use some unique systems spawn with this mod enabled. This should cover ultima and other rare systems. The issue is mod order though and how it interacts with this mod.
Sunconure11 30 Jun, 2024 @ 11:48am 
Could you add support for the Ithome Cluster?
A turtle 12 Jun, 2024 @ 12:44pm 
In order to spawn Ultima Vigilis (and Chosen if first contact), you'd need to change ancrel.12050
in ancient_relics_arcsite_events_2
mulrich 7 Jun, 2024 @ 5:14pm 
@Crabby654
I guess I've just been unlucky, then. Thanks for clarifying. :-)
Crabby654  [author] 7 Jun, 2024 @ 5:12pm 
I'm not sure what could be going on with Ultima Vigilis, it's spawn chance is not edited by this mod. After doing some research, it seems like it has a 20% chance to spawn but after digging in the files I can't seem to find that percentage or how it even spawns. However this mod does not edit the spawn chance of Ultima Vigilis.
mulrich 7 Jun, 2024 @ 4:50pm 
@Trim Lipply
Ultima Vigilis always seems to be missing from the galaxy I spawn. I had it appear once before I started using this mod.
Trim Lipply 10 May, 2024 @ 9:21am 
Does this mean Ultima Vigilis system will spawn too like Darko was saying?

Or is that a type of system that can't be forced to spawn?
Crabby654  [author] 8 May, 2024 @ 2:01pm 
Mod should be updated for 3.12.1 for The Machine Age. I added the Dugar system from Paragons to always spawn. From The Machine Age I added the ruined arc furnace system to always spawn. And various compatibility updates for the new DLC.
Crabby654  [author] 24 Apr, 2024 @ 2:44pm 
I've been pretty busy lately, as soon as the machine world dlc comes out, I will update the mod that day most likely!
Darko 24 Apr, 2024 @ 2:24pm 
Also the Ultima Vigilis System doesn't always spawn
Darko 5 Apr, 2024 @ 3:21pm 
The Dugar system from galactic paragons is missing
Crabby654  [author] 20 Mar, 2024 @ 1:10pm 
I've been having issues getting Sol to default forced spawn, it looks like it was change with Sol and how its attached to human empires. Force spawning Sol seems to be more of an issue but I can mess around it with more for the next big patch.
BrokenBicycle 19 Mar, 2024 @ 3:31am 
same as the other guy, Sol is still random chance for me. Though i don't know if you actually changed anything about sol in the mod since sol it not mentioned in the description.
Crabby654  [author] 27 Feb, 2024 @ 6:25pm 
Updated for 3.11.1, I added a forced spawn for a new planet called Seddom which appears to be basegame.
Crabby654  [author] 25 Feb, 2024 @ 3:17pm 
@57z It should be force spawning, there was a change with 3.10 regarding the Sol system. If an empire spawns that uses the Sol system then it wont force spawn another. Are you not seeing the Sol system spawning?
57z 25 Feb, 2024 @ 2:16pm 
no force spawning sol?
Crabby654  [author] 23 Feb, 2024 @ 5:13pm 
Sorry for the wait, should be updated for 3.10!
Mavkiel 23 Feb, 2024 @ 2:51pm 
Hurrah! updates are great :)
Crabby654  [author] 22 Jan, 2024 @ 12:32pm 
I will most likely update this mod this coming weekend. Finally bored of Victoria 3 :)
mahoney76 22 Jan, 2024 @ 8:00am 
im pretty sure this still works,ive tested a few times with mp observer and gotten most rare systems all times
No Name 19 Nov, 2023 @ 12:32pm 
Going to be updated for 3.10?
...cz 26 Oct, 2023 @ 12:45am 
si compatibel with real space?
TRON 20 Oct, 2023 @ 2:51pm 
Thank you sir !
Crabby654  [author] 20 Sep, 2023 @ 1:26pm 
Updated description with a full list of systems that are enabled by this mod.
Crabby654  [author] 17 Sep, 2023 @ 1:35pm 
@Cynic_Jester I updated the mod, should have fixed this bug and a few others
Cynic_Jester 16 Sep, 2023 @ 12:37pm 
The Void Dwellers origin is bugged, you start with two uncolonized habitats in your starting system, which screws with the new habitat system.
Crabby654  [author] 16 Sep, 2023 @ 10:18am 
Mod has been updated and a few things altered as of 3.9.1 update! Please let me know if anything isn't working properly!